You also gain proficiency in Deception, & may add your Wisdom modifier to Charisma skill checks you make. ### Bonus Cantrip At 1st level, you learn the minor illusion cantrip. It counts as a cleric cantrip for you, but doesn't count against your number of cantrips known.
### Blessing of Half-truth ### As an action, you may touch a willing creature, other than yourself.
For the next minute they have advantage on Perception checks. ### Channel Divinity: Mirrored Retreat At 2nd level, you can use your Channel Divinity to release four illusory duplicates that move in four different directions.
Their AC is 12+ your proficiency bonus.
The duplicates continue to retreat in their chosen direction up to your movement speed, avoiding walls and other barriers but unable to open doors or interact with objects.
You may change places with a duplicate once they are all positioned.
After one minute the illusions fade.
Landing a hit on a duplicate reveals it to be an illusion.
Creatures can make an Investigation skill check as an action to discern the illusion & creatures with Keen Senses do so at advantage.
### Channel Divinity: Call The Mist At 6th level, you can use your Channel Divinity to heavily obscure an area with an illusory mist.
It originates at the center of a point you see within 60ft, encompassing a 20ft radius.
After one minute the illusion fades.
Allies you choose can see through the illusion.
Creatures can make an Investigation skill check as an action to discern the illusion & creatures with Keen Senses do so at advantage. ### Blessed Strikes At 8th level, You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature.
Once you deal this damage, you can't use this feature again until the start of your next turn. ### Occult Eye At 17th level, as an action, you may expend a use of Channel Divinity to gain Truesight for one hour out to a range of 60 feet. \pagebreakNum ## Divine Domain: Creation The way these Oracles tap into primordial forces of creation, not unlike a wild mage, or a druid.
The exact method is something revealed to them & most aren't keen to exposit. ### Creation Spells |Cleric Level | Spells | |:----:|:-------------| |1st |*Cure Wounds, Find Familiar*| |3rd|*Healing Word, Moonbeam*| |5th|*Daylight, Leomund's Tiny Hut*| |7th|*Polymorph, Summon Elemental* |9th|*Animate Objects, Creation*| ### Bonus Proficiencies When you choose this domain at 1st level,add Primordial to your languages known.
You also gain proficiency in one of the following skills: Arcana, Nature, Performance & may add your Wisdom bonus to skill checks you make with the selected skill. ### Bonus Cantrip At 1st level, you learn the Shillelagh cantrip. It counts as a cleric cantrip for you, but doesn't count against your number of cantrips known.
### Combat Healer At 1st level, Whenever you cast a healing spell,you may expend an additional spell slot of the same level, to cast it as a bonus action instead.
When you cast a healing spell in this way you may reroll any number of the die rolled once.
In this form, you gain the elemental subtype and give off a warm, welcoming light that sheds bright light for 15 feet.
Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time takes 1d6 points of radiant damage.
Creatures with a reach weapon are unaffected.
At the start of their turn, if an ally is within 5 ft of you they heal 1d6+ your Wisdom modifier hit points.
You remain in this form for a number of rounds equal to your proficiency bonus.
### Safe Curing At 6th level, whenever you cast a healing spell, you avoid the next opportunity attack you would take until the end of your turn. ### Enhanced Cures At 8th level, whenever you cast a healing spell, the target heals an additional number of hit points equal to your proficiency bonus. ### Life Sense At 17th level, as an action,you expend a use of your Channel Divinity to gain Blindsight for one hour out to a range of 60 feet.