Primal Path:
Path of the Juggernaut
Juggernaut barbarians are siege engines in their own right, able to stand their ground and move their foes into positions of weakness. A juggernaut’s sheer determination to continue fighting is nearly as imposing as their strength.
Path Features
| Barbarian Level | Feature |
|---|---|
| 3rd | Thunderous Blows, Stance of the Mountain |
| 6th | Impenetrable Might, Unstoppable |
| 10th | Inescapable |
| 14th | Unrelenting |
Thunderous Blows
Starting when you choose this path at 3rd level, your rage instills you with the strength to batter around your foes, making them mere pieces to be moved across the battlefield.
Once per turn while raging, when you damage a creature that is no more than one size larger than you with a melee attack, you can force the target to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, you push the target 5 feet directly away from you, and you can choose to immediately move 5 feet towards the target's new position.
When you use this feature to push the target into the space of a Large or larger object or structure, both the target and the object take bludgeoning damage equal to half your Barbarian level + your Constitution modifier. If the object is destroyed by this, the target is also pushed into its space.
Additionally, you deal the maximum amount of damage possible to objects you hit with melee attacks while raging.
Stance of the Mountain
You harness your fury to anchor your feet to the earth, shrugging off the blows of those who wish to topple you. Upon choosing this path at 3rd level, you are immune to being knocked prone or forced to move while you are raging.
Impenetrable Might
Starting at 6th level, even the most cumbersome of armor has become little more than a comfortable match for your unyielding endurance. You become proficient with heavy armor, and you can enter a rage while wearing heavy armor.
Credits and Comments
Created By: u/TernityIV or Ternity. Based on Matthew Mercer's Path of the Juggernaut.
Remarks: This edit was made to address the shortcomings of the original Path of the Juggernaut when compared to other paths. The edit has now become its own separate take on the concept with entirely unique features.
Art: by Bogdan Rezunenko
Created Using GM Binder
Unstoppable
Starting at 6th level, you have become powerful enough to push past many of the obstacles designed to hinder or halt you, both magical and mundane.
When you enter a rage, or as a bonus action while raging, you can choose to become unstoppable. If you do so, for the duration of the rage your melee attacks deal twice as much damage to objects and structures, your speed cannot be reduced, and you are immune to the frightened, paralyzed, and stunned conditions. If you are frightened, paralyzed, or stunned, you can still take your bonus action to enter your rage and suspend the effects for the duration of the rage. Once you use this feature to enter an unstoppable rage, you can't do so again until you finish a long rest.
Inescapable
Starting at 10th level, overpowering your opponents has become a nearly effortless endeavor.
While you are raging, you can make a grapple or shove attack as a bonus action or opportunity attack.
When you make a successful shove attack, you can choose to shove the creature up to 10 feet directly away from you or into any unoccupied space within 5 feet of you. You can still choose to use your shove attack to knock a creature prone.
Unrelenting
Starting at 14th level, you become truly unstoppable.
While raging, you gain a climb and swim speed equal to your walking speed, and you can add your Barbarian level to the number of feet that you can travel when you make a long or high jump.
While in an unstoppable rage, every foot of movement you make takes only one foot of movement to achieve, regardless of circumstance (difficult terrain, grappling a creature, ect.).
















