Freed Magen Race

by ReducedRose

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(Freed Magen)

"(Magen are veritable servants, though their propensity for thought is quite problematic. I recommend more research into their brains.)"

—(Iriolarthas, Demilich of Ythryn).

History


Magen are magical, humanlike beings created by a the create magen spell, or by other arcane methods.

Magen are a creation of the Netherese Empire in the Forgotten Realms, a servant race that was used extensively by their wizards.

Though magen look like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.

A freed magen is a magen that was imbued with a soul or life spark, usually by intrepid arcanists, or powerful creatures.

Freed Magen Names


A typical Netherese magen did not have a name, but a freed magen may have adopted one. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.

Freed Magen Traits


Your freed magen character has the following racial traits.

Ability Score Increase. Con +2

Age. The maximum magen lifespan remains a mystery; so far, magen have shown no signs of deterioration due to age. You are immune to magical aging effects. Most are either new constructs, less than ten years old, or are ancient left over constructs of over one thousand years ago.

Alignment. Most freed magen take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size. Magen match humans in average size and weight. Your size is Medium

Speed. 30 ft.

Languages. You can read and write 3 languages of your creator, as well as Common. Most Netherese magen knew Loross, Elvish, and Draconic. Magen cannot speak, but can communicate through telepathy if they have it, and can make humming noises by resonating their bodies, allowing them to fulfill verbal components of spells.

Unusual Nature. You have been created to be a reliable servant. You are immune to poison damage and the poisoned condition. As well, you don't need to eat, drink, sleep, or breathe.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Variant: Reduced Magic Resistance

If your Dungeon Master finds Magic Resistance too powerful for your campaign, they may have you replace your Magic Resistance trait with this alternate one:

Magen Resistance. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Fiery End If you die, your body disintegrates in a harmless burst of fire and smoke, leaving behind anything you were wearing or carrying. You can only be returned to life by spells that do not require your body to be intact.

Subraces. Magen come in the following varieties: Demos, Hypnos, or Galvan.

(Demos Magen)

Ability Score Increase. Str or Dex +1

Martial Prodigy. You are proficient with medium and heavy armor and 3 martial or simple weapons of your choice.

Magical Endurance. You can focus your essence to reduce the effect of magic on you. When you take damage from a spell or other magical effect, you can use your reaction to roll a d10. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

(Hypnos Magen)

Ability Score Increase. Int +1

Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Innate Spellcasting. You know the mind sliver cantrip. When you reach 3rd level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the Tasha's mind whip spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

(Galvan Magen)

Ability Score Increase. Dex +1

Galvanic Nature. You have resistance to lightning damage.

Innate Spellcasting. You know the shocking grasp cantrip. When you reach 3rd level, you can cast the levitate spell at will, but can only target yourself. At 5th level, you can cast the lightning bolt spell using this trait and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.