False Dragon

by Kris

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False Dragon

Small, neutral or chaotic good


  • Armor Class 13 (natural armor)
  • Hit Points Hitpoints 7 (2d4 + 2)
  • Speed 25ft., fly 60ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 17 (+3) 12 (+1) 14 (+2)

  • Saving Throws Dex +3, Cha +4
  • Skills Perception +3, Stealth +4
  • Senses Blindsight 10ft., Darkvision 60ft., passive perception 13
  • Languages Understands common and sylvan but cant speak them
  • Challenge 2 (450XP)

Keen Senses. The false dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell

Magic Resistance. The false dragon has advantage on saving throws against spells and other magical effecs

Telepathy. The false dragon can magically communicate in the languages it knows with any creature within 100ft that can understand common or sylvan

Growth. Twice per long rest the false dragon can grow to medium size, increasing its strength and attack power for 30 min (See table below)

Actions

Bite. Melee Weapon Attack +4 to hit, reach 5ft., one target. Hit: 4 (1d4 +2) piercing damage

Claws. Melee Weapon Attack +3 to hit, reach 5ft., one target. Hit: 6 (1d6 + 1) slashing damage

Sonic Cone. The false dragon emits a ear splitting shockwave in a 10ft cone. Each creature in that area must make a DC 12 constitution saving throw. On a failed save the creature takes 17 (5d6) thunder damage and is deafened for 5 min



False Dragon

Medium, neutral or chaotic good


  • Armor Class 13 (natural armor)
  • Hit Points Hitpoints 7 (2d4 + 2)
  • Speed 30ft., fly 60ft.

STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 13 (+1) 17 (+3) 12 (+1) 14 (+2)

  • Saving Throws Dex +3, Cha +4
  • Skills Perception +3, Stealth +4
  • Senses Blindsight 10ft., Darkvision 60ft., passive perception 13
  • Languages Understands common and sylvan but cant speak them
  • Challenge 2 (450XP)

Keen Senses. The false dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell

Magic Resistance. The false dragon has advantage on saving throws against spells and other magical effecs

Telepathy. The false dragon can magically communicate in the languages it knows with any creature within 100ft that can understand common or sylvan

Actions

Bite. Melee Weapon Attack +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) piercing damage

Claws. Melee Weapon Attack +10 to hit, reach 5ft., one target. Hit: 13 (2d6 + 6) slashing damage

Sonic Cone. The false dragon emits a ear splitting shockwave in a 20ft cone. Each creature in that area must make a DC 17 constitution saving throw. On a failed save the creature takes 24 (7d6) thunder damage and is deafened for 10 min

Art by GryAdventures on DeviantArt

 

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