##### The Kanala
| Level | Proficiency
Bonus | Features | Spells
Known | Spell
Slots | Slot
Level | Locus Forms
Known |
|:-----:|:--------------------:|:---------|:------------:|:-----------:|:----------:|:-----------------------:|
| 1st | +2 | Gaze Detection, Pact Magic | 2 | 1 | 1st | — |
| 2nd | +2 | Locus Forms | 2 | 1 | 1st | 3 |
| 3rd | +2 | Empowered Bond | 3 | 2 | 1st | 3 |
| 4th | +2 | Ability Score Improvement | 3 | 2 | 1st | 4 |
| 5th | +3 | Extra Attack | 4 | 2 | 2nd | 4 |
| 6th | +3 | Empowered Bond Feature | 4 | 2 | 2nd | 4 |
| 7th | +3 | Nonphysical Protection | 5 | 2 | 2nd | 5 |
| 8th | +3 | Ability Score Improvement | 5 | 2 | 2nd | 5 |
| 9th | +4 | — | 6 | 2 | 3rd | 5 |
| 10th | +4 | Empowered Bond Feature | 6 | 2 | 3rd | 6 |
| 11th | +4 | Extraordinary Attack | 7 | 2 | 3rd | 6 |
| 12th | +4 | Ability Score Improvement | 7 | 2 | 3rd | 6 |
| 13th | +5 | — | 8 | 2 | 4th | 6 |
| 14th | +5 | Shared Physique | 8 | 2 | 4th | 7 |
| 15th | +5 | Empowered Bond Feature | 9 | 2 | 4th | 7 |
| 16th | +5 | Ability Score Improvement | 9 | 2 | 4th | 7 |
| 17th | +6 | — | 10 | 2 | 5th | 7 |
| 18th | +6 | Empowered Bond Feature | 10 | 2 | 5th | 8 |
| 19th | +6 | Ability Score Improvement | 11 | 2 | 5th | 8 |
| 20th | +6 | Locus Combatant | 11 | 2 | 5th | 8 |
#### Quick Build
You can make a kanala quickly by following these suggestio-ns. First, make Strength or Dexterity your highest ability score, followed by your choice of Charisma, Intellgience, or Wisdom. Second, choose the folk hero background.
#### Hit Points
___
- **Hit Dice:** 1d10 per kanala level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per kanala level after 1st
#### Proficiencies
___
- **Armor:** Light armor, medium armor, shields
- **Weapons:** Simple weapons, martial weapons
- **Tools:** None
___
- **Saving Throws:** Constitution, Charisma
- **Skills:** Choose two from Arcana, Athletics, History, Intimidation, Religion, Sleight of Hand, and Survival
#### Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- a martial melee weapon of your choice
- a sling and a pouch containing 20 sling bullets
- your choice of studded leather armor or scale mail
- your choice of a dungeoneer’s pack or an explorer’s pack
\columnbreak
> ##### Multiclassing and the Kanala
> If your group uses the optional rule on multiclassing in the *Player's Handbook*, here's what you need to know if you choose kanala as one of your classes.
>
>***Ability Score Minimum.*** As a multiclass character, you must have a Strength or Dexterity score of at least 13 to take a level in this class, or to take a level in another class if you are already a kanala.
>
> ***Proficiencies Gained.*** If kanala isn't your initial class, here are the proficiencies you gain when you take your first
level as a kanala: light armor, medium armor, shields, simple weapons, and martial weapons.
>
> ***Pact Magic.*** Add half of your levels (rounded up) in the kanala class to the appropriate levels from other classes (i.e., the warlock class) to determine your level for Pact Magic, then use that level's row on the Warlock table to determine your available spell slots.
**Spell save DC =** 8 + your proficiency bonus + your spellcasting ability modifier
___
**Spell attack modifier =** your proficiency bonus + your spellcasting ability modifier
#### Kanala Spell List
Here's the list of spells you consult when you learn a kanala spell. The list is organized by spell level, not character level.
Each spell is in the *Player's Handbook*, unless it has one asterisk (a spell in *Tasha's Cauldron of Everything*) or two asterisks (a spell in *Xanathar's Guide to Everything*).
##### 1st Level
- *Absorb Elements* \**
- *Armor of Agathys*
- *Cause Fear* \*\*
- *Color Spray*
- *Comprehend Languages*
- *Detect Evil and Good*
- *Detect Magic*
- *Disguise Self*
- *Expeditious Retreat*
- *Feather Fall*
- *Longstrider*
- *Mage Armor*
- *Unseen Servant*
- *Witch Bolt*
- *Zephyr Strike* \**
##### 2nd Level
- *Alter Self*
- *Blur*
- *Darkvision*
- *Enhance Ability*
- *Enlarge/Reduce*
- *Mind Spike* \**
- *Mirror Image*
- *Misty Step*
- *See Invisibility*
- *Shadow Blade* \**
- *Spider Climb*
\columnbreak
##### 3rd Level
- *Blink*
- *Dispel Magic*
- *Enemies Abound* \**
- *Haste*
- *Intellect Fortress* \*
- *Life Transference* \**
- *Spirit Shroud* \*
- *Thunder Step* \**
- *Tongues*
- *Water Breathing*
- *Water Walk*
##### 4th Level
- *Elemental Bane*
- *Fire Shield*
- *Freedom of Movement*
- *Locate Creature*
- *Shadow of Moil* \**
- *Stoneskin*
##### 5th Level
- *Bigby's Hand*
- *Enervation* \**
- *Far Step* \**
- *Mislead*
- *Rary's Telepathic Bond*
- *Skill Empowerment*
- *Steel Wind Strike* \**