
Nameless King
Huge giant, neutral
- Armor Class 16 (scale mail)
- Hit Points 253 (22d12 + 110)
- Speed 50 ft., swim 50 ft.
STR DEX CON INT WIS CHA 29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
- Saving Throws Str +14, Con +10, Wis +9, Cha +9
- Skills Arcana +8, Athletics +14, History +8, Perception +9
- Damage Resistances cold
- Damage Immunities lightning, thunder
- Senses passive Perception 19
- Languages Common, Giant
- Challenge 15 (13,000 XP)
Aggressive. As a bonus action, the Nameless King can move up to his speed toward a hostile creature that he can see.
Amphibious. The king can breathe air and water.
Battle Synergy. While mounted, the Nameless King and the King's Mount can exchange initiative (no action required) at the beginning of the round.
Innate Spellcasting. The king's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, earthbind, feather fall, levitate
3/day each: control weather, water breathingLast Stand (Mythic Trait; Recharges after a Short or Long rest). If the Nameless King's mount dies, the Nameless King absorbs its essence to empower himself for the rest of the fight. He regains 126 hit points and all lightning damage that he deals now deals maximum damage instead of rolling. He also gains resistance to bludgeoning, piercing, and slashing damage.
Actions
Multiattack. The king makes two glaive attacks.
Glaive. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage.
Heaven Piercer. The Nameless King shove his glaive forward, creating a powerful gust of wind that pierces everything in its path. Each creatures in a 200-feet-long and 5-feet-wide line must succeed on a DC 22 Constitution saving throw or take 39 (6d12) piercing damage.
Storm Hammer (Recharge 5-6). The king points a finger at a point he can see within 300 feet of him. A colossal hammer of lightning crashes down from the heavens on that location. Each creatures in a 30 feet radius from the point of impact must succeed on a DC 17 Dexterity saving throw taking 18 (4d8) lightning damage and 18 (4d8) bludgeoning on a failure or half as much on a success. The action damages objects in the area and deals triple damage to objects and structures.
Legendary Actions
The Nameless King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Nameless King regains spent legendary actions at the start of its turn.
Strike. The Nameless King makes one glaive attack.
Heavenly Wings (Costs 2 Actions). The Nameless King causes his mount to use its Wing Attack action.
Storm Hammer (costs 3 Actions). While mounted, the Nameless King recharges his Storm Hammer ability and uses it.
Mythic Actions
If the Nameless King's mythic trait is active, he can use the options below as legendary actions.
Swift Strike. The Nameless King makes one glaive attack and then moves up to half his speed.
Fury of the Fallen (Costs 2 Actions). The Nameless King attempts to pierce a creature with righteous rage. He makes a glaive attack against a creature,. On a hit, the creature takes the damage and is impaled, lifted up. Lightning falls on it, dealing 36 lightning damage to it, and the creature is then thrown away up to 10 feet, where it falls prone.
King's Mount
Gargantuan monstrosity (roc), unaligned
- Armor Class 15 (natural armor)
- Hit Points 279 (18d20 + 90)
- Speed 20 ft., fly 120 ft.
STR DEX CON INT WIS CHA 28 (+9) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 9 (-1)
- Saving Throws Dex +4, Con +9, Wis +4, Cha +3
- Skills Perception +4
- Senses passive Perception 14
- Languages —
- Challenge 12 (8,400 XP)
Keen Sight. The King's Mount has advantage on Wisdom (Perception) checks that rely on sight.
Battle Synergy. While mounted, the rider and the King's Mount can exchange initiative (no action required) at the top of the round.
Evasive Maneuvering. When under half its hit point maximum, the King's Mount can use the Disengage action as a bonus action.
Loyal Mount. The King's Mount has only one person that can ride it, from birth till death. This rider has an unbreakable bond with the creature, and while riding it the rider can't be dismounted against its will. In addition while mounted, the rider gains a +1 bonus to AC and Saving Throws, and it has resistance to all damage. Also, each time the rider takes damage, the King's Mount take the same amount of damage.
Reactive Protection. The King's Mount has 3 extra reactions that is can use only for it's Self Sacrifice ability.
Actions
Multiattack. The King's Mount makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the King's Mount can't use its talons on another target.
Wing Attack. The King's Mount beats its wings. Each creature within 15 feet of the King's Mount must succeed on a DC 21 Dexterity saving throw or take 25 (3d10 + 9) bludgeoning damage and be knocked prone. The King's Mount can then fly up to half its flying speed.
Reactions
Self Sacrifice. When the King's Mount's rider is targeted by an attack roll, the King's Mount can make itself the new target.
Art by Sean Manaloto