The Deceiver Patron V1.0
you made a pact with an old entity that has existed since the beginning of the creation of the multiverse, this entity has an incredible capacity to deceive people using only words, it usually presents itself in the form of a snake, it can manifest itself through them or through discordant objects in the landscape, like a rotten fruit being ignored in a barrel or a perfectly dewy and untouched flower in a swamp, so are you after making this pact a wolf in sheep's clothing. Whether willingly or not, you are forever bonded with this entity, and you can use your powers as you wish and to fulfill her enigmatic whims if you don't, she is always ready to pounce.
Expanded Spell List
The Deceiver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Deceiver Expanded Spell List
| Spell Level | |
|---|---|
| 1st | command, disguise self |
| 2nd | detect thoughts, calm emotions |
| 3rd | motivational speech, fast friend |
| 4th | compulsion, locate creature |
| 5th | dominate person, geas |
White Lie
At the 1st level your patron teaches you to give your firsts steps in the lie path they teach you the cantrips friends, minor illusion. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
The Rotten Fruit in the Barrel
At the 1st level when you spend at least 1 minute talking to a creature, when it takes psychic damage, or when it is affected by some illusion school magic, you can force the creature to make a wisdom saving throw against your DC, on a failure they believes that you are a great and valu-able ally of they, you can have a maximum of creatures afflicted by this effect at the same time as your proficiency modifier for a number of hours equal to your warlock level, at the end of the duration they knows that they has been deceived by you and will have an advantage in resisting this effect coming from you in the future.
Mind reading effects like detect thoughts reveal that the mind is altered, spells like remove curse can be used to remove this condition, additionally you can change the damage from your eldricth blast to psychic when you hit a creature.
Silver Tongue
At the 6ht level when a creature you can see is affected by a spell from the schools of illusion, enchantment, divination, or takes psychic damage, you can with a reaction inflict 1d10 psychic damage on that creature, you also gain an advantage in tests against being charmed and in performance and deception rolls
Wolf in Sheep's Clothing
At the 10ht level you are always under the blessing and influence of your patron, becoming the real wolf in sheep's clothing, this influence improves your Rotten Fruit in the Barrel ability now you can pass for someone else whenever you use your Rotten Fruit in the Barrel ability not just an valuable ally, you can also focus for 1d4 hours for each creature affected by your Rotten Fruit in the Barrel ability that you want to change their perception of you by posing as someone else, the affected creature believe you are who you say you are until they have reason or knowledge enough to doubt it.
this ability changes the perception of each person individually, that is, if you want to change the perception of the dragonborn who watches over the castle entrance so that she thinks you are a nobleman by appointment to see the king, and the halflig who guard the treasure room so that he thinks you are the one who will be doing the next shift and both are under the influence of your Rotten Fruit in the Barrel ability you roll 2d4 and after that number of hours the dragonborn will believe that you are a noble with appointment to see the king, and the halfling that you will take the next turn. But maybe the dragonborn is a traitor and has orders to kill all the nobles of the castle, in which case you will also be within those descriptions.
Dissimulate
At the 14ht level you can spend 1 minute talking to a creature affected by your The Rotten Fruit in the Barrel, and make her doubt or believe something, do a persuasion or deception test resisted by a wisdom test of the creature, in a failure they will know she tried to be tricked by you and will become hostile to you and your allies, in a success, choose one of the options:
- you change the creature's alignment to one of your choice
- you change the creature's beliefs to one of your choice
- you change her opinion about something, like a person, an organization, a place, a situation, etc., to one of your choice
Once you use this skill you cannot use it again until you finish a long rest
Pact Boon
Pact of the Pen
You get a writing pen in a feather's format from your patron, it always has ink no matter how much you spend, you also while in possession of it gain the ability to change anything that has been written in ink, when you touch a surface that has something written in ink you can change the text it contains to any other text that fits in the same space on the surface as it is written, you cannot change the position of things other than the text written in ink, the pen also serves as an arcane focus for your spells, anything you have written using the pen can be changed anytime you want even if you are not in contact or do not know where the surface you wrote it on, if someone is looking at the text being changed it will notice it otherwise the change is not noticeable by non-magical means.
If you lose your feather, you can have a 1 hour ceremony to receive a new one from your patron. This ceremony can be done during a short or long rest and destroys the previous feather, the feather turns to ashes when you die.
Eldritch Invocations
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in the warlock class.
Psychic Book
Prerequisite: Pact of the Tome feature
You can change the appearance of your Book of Shadows, to make it look like any other type of object for storing information written on paper, (like another book, a letter, a scroll, etc.), any creature that sees your book of shadows will believe that it is what you say it is, and contains the information you say it contains in the language you say it is written in, even if you cannot read and/or write in that language, magical means like dispell magic, zone of truth or true sight or similar spells and magical abilities will demonstrate that the book and the information you say it contains are false.
If a person voluntarily without being influenced by a spell signs his book, he will be automatically affected by your Rotten Fruit in the Barrel ability until his name is removed from the book by you or magical means like dispell magic or remove curse, you can have a number of names written in your book that way up to an equal number to your charisma modifier. Creatures affected by your Rotten Fruit in the Barrel ability this way count towards the limit of creatures affected by your Rotten Fruit in the Barrel ability.
The eternal deception of words
Prerequisite: 15th level, Pact of the Tome feature
You can write a sentence that you heard being said in your book of shadows, and choose whether it is true or a lie and whenever the creature that said speak that sentence everyone who hears it except you, your allies and the creature, will believe that it is it true or false according to your choice until you erase the sentence from your book, you can have an equal number of sentences in your book up to your charisma modifier, no sentence can be longer than 25 words.
Hear Through the Walls
Prerequisite: Pact of the Talisman feature
You can with one action see and hear through the senses of someone using your talisman you can also speak through that creature as if it were they, when using the creature's senses you are blind and deafened.
Sharp Tongue
Prerequisite: Pact of the Blade feature
When a creature you can see, suffer psychic damage, or when it is affected by some magic from the school of illusion or enchantment you can with a reaction make an attack against it using your pact weapon, regardless of the distance, the damage of the your weapon is considered psychic for this attack.
Insider
Prerequisite: Pact of the Chain feature
Your familiar can now communicate if they couldn't before, they knows how to speak common and a language that you know of your choice, in addition to other possible languages that he already knew how to speak.
You can assign a creature you are seeing to him to be bonded with, they will still be your familiar and will have all the characteristics and abilities as such, once the person has been assigned they must be successful in an intuition check against your spell DC as soon as your familiar appears to they, if the creature fails they will believe that your familiar is they spiritual advisor, and will take they as a trustworthy being, your familiar will guide the person according to your instructions and will try to shape the course of the creature actions according to your instructions the best way they can.
While guiding another creature you will not be able to summon your familiar while you are more than 1 mile from the designated creature you will also be able to communicate with your familiar mentally within that range, your familiar will also switch to a form that is friendly to the creature and will be invisible to anyone other than you, your allies and designated creature.
More Powerful Than a Sword
Prerequisite: Pact of the Pen feature
With 1 bonus action you can turn your feather into a weapon choose one of the options below:
- Sword: your quill becomes a short sword that deals 1d8 psychic damage
- Whip: your feather turns into a whip that deals 1d6 psychic damage
- Projectile: you can manipulate your feather in the air it becomes a dart with a 25/100 range and deals 1d4 psychic damage
You can reverse the transformation with a free action at any time.
Words at wind
Prerequisite: 5th level, Pact of the Pen feature
With a bonus action you can place your feather on your back and for 1 minute you gain flight movement speed equal to your warlock level in feets, you can use this feature once per short or long rest.
Owner of Truth
Prerequisite: 15th level
The zone of truth magic is always conjured with you as the central point, you also always know when someone is telling a lie