Divination domain
While most of the past has been discovered and understood, the future lays uncertain and unpredictable. Groups of people have devoted their lives towards unraveling the mysteries of the future; some search for answers in the past. Clerics of this domain follow the gods of divination and prophecy - including Phoebe, Antevorta, Apollo, and Odin - to receive brief glimpses of events forthcoming. Many followers of these deities express their gifts of augury through fortune-telling while others are sought out by nobles and adventurers for guidance.
Divination Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | comprehend languages, identify |
| 3rd | augury, locate object |
| 5th | clairvoyance, tongues |
| 7th | divination, locate creature |
| 9th | commune, contact other plane |
Bonus Proficiency
You gain proficiency in the Insight skill. Your proficiency bonus is doubled for any ability check you make that uses this skill.
Glimpse into The Future
When you choose this domain at 1st-level, when you or a creature within 30-ft of you makes an ability check or is subjected to a saving throw, you can grant advantage on the roll. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses after a long rest.
Channel Divinity: Premonition
Starting at 2nd-level, you can use your Channel Divinity to momentarily gain foresight against attacks and harmful effects.
As an action, you gain +2 to your AC and advantage on Dexterity saving throws for 1 minute, or until you lose concentration (as if you were concentrating on a spell).
Augur of the Gods
Starting at 6th-level, your patron deity has blessed your faithfulness, enhancing your ability of prophecy:
- You can cast the augury spell once without expending a spell slot.
- When you use your Premonition feature, you can instead select a creature you can see within 30 ft of you to gain its benefits.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.
Oracle of the Gods
Your devotion to divination has granted you favor with your deity, thus transforming you into their oracle. You gain truesight up to 15-ft and become immune against being charmed.
Additionally, you can cast the commune, contact other plane, or scrying spell with this feature, without expending a spell slot and material components. Once you cast either of these spells with this feature, you can't cast them again in this way until you finish a long rest.
Homebrew by: Flix_Guy (Sage.Scribe)
Art credit: Cristina McAllister