The token can be used as an added material component when you cast the Find Familiar spell, reducing the required cost of the other material components by 1 gp and reducing the casting time by 5 minutes for each hit point that the token has when the spell is cast, to a minimum of 0 gp in materials required and a 10 minute casting time. When you cast the Find Familiar spell, regardless of if the token is used in the casting, your familiar's soul token disintegrates as its soul leaves it. ### Amorphous Assistant ***Prerequisite: 5th Level, Pact of the Chain feature*** ___ When you cast the Find Familiar spell, in addition to all previously provided forms, your familiar can take any of the following forms: Boggle, Cackler, Choker, Darkmantle, Faerie Dragon (Yellow), Flumph, Gazer, or Young Kruthik. ### Binding Pact ***Prerequisite: 7th Level, Pact of the Chain feature*** ___ As an action, your familiar can touch you to produce a weightless, indestructible set of chains that spools out from a pocket plane in your space, connecting you and your familiar until your familiar dismisses them as an action, teleports, or is incapacitated. The chains can extend for up to a number of feet equal to five times your warlock level. While the chains persist, your familiar can touch a creature or object as an action. The target must make a Dexterity saving throw against your spell save DC. On a failed save, both the target and your familiar are restrained. The target can repeat the save as an action, ending the effect on a success. If the target succeeds, the chains vanish. ### Unified Awareness ***Prerequisite: 7th level, Pact of the Chain feature*** ___ Your familiar gains a bonus to its Perception and Investigation modifiers equal to your Charisma modifier + your proficiency bonus, and it can't be surprised while conscious. It no longer needs to sleep and gains all of the benefits of a long rest once you finish a long rest. While your familiar is within 100 feet of you and conscious, you gain the following benefits: * You can't be surprised, even while unconscious. * While using your own senses, you have a basic awareness of what your familiar senses. Any creature that is not hidden from your familiar can't be hidden from you. * You can switch between your senses and your familiar's senses instantaneously (no action required). Using your familiar's senses while making an attack roll or ability check does not impose disadvantage as long as your familiar can see you when you make the attack or check. \columnbreak ### Unnatural Metamorphosis ***Prerequisite: 9th Level, Pact of the Chain feature*** ___ As an action, your familiar can polymorph itself into one of the following creatures: Crag Cat, Ettercap, Faerie Dragon (Indigo), Indentured Spirit, Meenlock, Mimic, Nothic, Scarecrow, Shadow Mastiff, Spined Devil, or Thorny. It can't take this action again until you finish a long rest. The transformation lasts for the next hour or until your familiar ends it as a bonus action. ___ For the duration, your familiar's stats are replaced by those of the creature it polymorphs into. The new form is still considered to be your familiar for the purposes of determining how your features and invocations affect it. Your familiar returns to its original form when its current form is reduced to 0 hit points. When your familiar reverts to its original form, it returns to that form at its maximum hit points. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its original form. ### Amalgamate ***Prerequisite: 15th Level, Pact of the Chain feature*** ___ *Your familiar has become so accustomed to changing forms that it can no longer be constrained to a single one.* ___ When you cast Find Familiar, you can choose a special form for your familiar: an amalgam. The amalgam's stat block is given on the next page. An amalgam's true form appears as a shapeless mass. Its appearance while in its true form may be determined by you or your patron, such as a writhing mass of smoke, an esoteric gathering of nonsensical shapes, or even a swarm of miniscule fireflies in various colors. Your amalgam can change its shape to any of your available familiar forms, although this does not impact its stats. ___ The amalgam can gain two aspects of your other familiar forms according to its Soul Given Form feature in its stat block. If you have the Unnatural Metamorphosis invocation, the forms provided by this invocation are considered forms that your familiar can take for this purpose. ### Untethered ***Prerequisite: 15th Level, Pact of the Chain feature*** ___ *Whispered secrets have revealed how to temporarily sever the tether between you and your familiar, freeing it to a degree from your current plane.* ___ Your familiar gains truesight out to a range of 30 feet, and it can enter or exit the border ethereal at will as an action, as if under the effects of the Etherealness spell. You can communicate with your familiar while either you or your familiar resides in the border ethereal, and you can still see your familiar while it resides in the border ethereal.
Additionally, when you temporarily dismiss your familiar as an action, it no longer entirely vanishes into a pocket plane. While dismissed in this way, you can take the help action once on each of your turns without requiring an action of any kind, as your familiar's will extends beyond planar boundaries temporarily to grant the assistance. \pagebreak
___
> ## Amalgam
>*Small celestial, fey, or fiend (your choice), unaligned*
> ###
> - **Armor Class** 17 (natural armor)
> - **Hit Points** Twice your warlock level
> - **Speed** 40 ft., fly 40 ft.
> ###
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|20 (+5)|19 (+4)|10 (+0)|11 (+0)|13 (+1)|
> ###
> - **Skills** Perception +5, Stealth +8
> - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
> - **Senses** darkvision 120 ft., passive Perception 15
> - **Languages** telepathy 30 ft.
> - **Challenge** --
> ###
> ***Amorphous.*** Unless the amalgam assumes the form of another creature, it is considered shapeless, and its size is Small. While the amalgam is shapeless, it can occupy another creature's space and vice versa, and the amalgam can move through any opening no smaller than 1 inch wide without squeezing. The space which the amalgam occupies is considered heavily obscured, but this does not affect the amalgam's senses.
>
> ***Shapechanger.*** The amalgam can use its action to polymorph into any of the forms that your familiar can take, or back into a shapeless mass. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
>
> ***Soul Given Form.*** When you summon the amalgam as a familiar, choose any two aspects from any of the creatures which your familiar can take the form of. An aspect is considered to be any of the following: a speed or movement type (such as a swim speed or a faster flying speed), any single ability score, a saving throw or skill proficiency, a damage resistance or immunity, a condition immunity, a sense, any innate feature that the creature has other than spellcasting (such as an Imp's Devil's Sight or Magic Resistance), and any action, bonus action, or reaction. The amalgam gains the two chosen aspects. You can swap either or both of the chosen aspects with different valid aspects each time you finish a long rest.
> ### Actions
> ***Lash.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 9 (2d8) necrotic damage and the target must make a DC 15 Charisma saving throw or be cursed until the end of its next turn. While cursed in this way, the target has disadvantage on its next saving throw. Once the target makes a saving throw, the curse ends.
> ### Reactions
> ***Retribution.*** When a creature within 10 feet of the amalgam damages the individual that summoned the amalgam, it can use its reaction to make a lash attack against the triggering creature.
\pagebreak
Contractual
Benefits
This invocations are provided to expand greatly on the utility of the Warlock and to add far more options in how one can be played, both in and out of combat. In particular, this set of invocations was originally made to expand on the Pact of the Chain and the utility of a stronger familiar. Typically used just like a standard familiar, as a scout, the above invocations are designed to encourage less sparing use of the pact familiar in and out of combat.
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Massive credit to
[Pact Boon: Pact of the Chain Expanded](https://www.gmbinder.com/share/-LGvaRqlGEbT0DNSVvlm)
by Sceptine on GM Binder for the inspiration and rules regarding many of these invocations.
Another major credit to u/Equeon for their effort in giving balancing advice and countless reference examples and opinions on balancing different familiar forms, and again to u/armor_of_shadows for their engagement in helping with each of the invocations.
**Art:**
[Familiar](https://www.deviantart.com/andreiaugrai/art/Familiar-619504906) by andreiaugrai
Yanchong Lim created this [back cover art](https://www.artstation.com/artwork/qoVme)
[Familiar](https://www.deviantart.com/andreiaugrai/art/Familiar-619504906) by andreiaugrai
Yanchong Lim created this [back cover art](https://www.artstation.com/artwork/qoVme)
[WWW.GMBINDER.COM](https://www.gmbinder.com)