College of Antithesis
To learn an enemy's every weakness, to exploit them until its end; to scourge a name until it pales in infamy, to curse its memory until it dims. Such is the work of a bard of the College of Antithesis, agents of perfect destruction.
Bonus Proficiencies
When you join the College of Antithesis at 3rd level, you learn two damaging cantrips from the sorcerer, warlock or wizard spell lists.
Curse of Unmaking
Also at 3rd level, you learn to harrow your enemies with curses. When an enemy that you can see within 120 feet makes a saving throw to avoid damage, you can use your reaction to wrack them with a debilitating curse.
Before the result of the save is declared, you may roll a Bardic Inspiration die and subtract the amount rolled from the triggering save, or add its value to the damage they receive. The cursed saving throw only applies to damage, and not for any other effects that may accompany it.
Bloody Dirge
Beginning at 6th level, you can turn your enemy's despair into a weapon. When a spell or curse of yours kills or renders a hostile creature unconscious, you can use your reaction to amplify their screams. All other creatures of your choice within 15 feet of the fallen creature must make a Wisdom saving throw against your spell save DC. On a failure, they receive half of the incapacitating damage as psychic damage.
Echo of Annihilation
When you reach 14th level, the malice of your curses imbues them with life. As an action, you can expend two Bardic Inspiration dice to curse a creature that you can see within 120 feet for up to 10 minutes. A persistent, antagonistic force looms over it, pursuing it relentlessly and attacking it.
This dread force has a flying speed of 30 feet, and always dashes or moves in order to make melee attacks against your cursed target each round (immediately after your turn). It deals force damage equal to two rolls of your Bardic Inspiration dice + your Charisma modifier, using your spell attack bonus. If the cursed creature dies, it remains within 60 feet of its body, attacking your other enemies until it expires.
As an action while your living curse is active, you can call upon it to envelop a creature it is attacking in an obliterating embrace. If the creature fails a Wisdom saving throw against you spell save DC, the target takes force damage equal to five rolls of your Bardic Inspiration die, and is knocked prone and flung 30 feet away from you. On a success, it only takes half as much damage.
Art Credit
Waking the Demon II, by Alex Noreaga
Design
EmpyrealWorlds