Blood Hunter: Order Of The Namekeeper
Naming
When you join this order at 3rd level, you gain the ability to extract people's names from their minds. As a bonus action with a range of 60 feet, you attempt to learn a target's name. The target must make a wisdom saving throw against your DC and upon failure they are charmed for 1 turn and you learn their true name. This can be used a number of times equal to your Intelligence modifier per long rest.
Named Spellcasting
When you learn a target's name your are able to cast spells on them. At 3rd level you learn 2 cantrips as well as spells of your choice from the list of Enchantment spells, as well as an improved Vicious Mockery, which deals 2d4 psychic damage.
Namekeeper Spellcasting
| Blood Hunter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | |
|---|---|---|---|---|---|---|---|---|
| 3rd | Vicious Mockery + 2 | 3 | 2 | ─ | — | — | ─ | |
| 4th | Vicious Mockery + 2 | 4 | 3 | ─ | ─ | ─ | ─ | |
| 5th | Vicious Mockery + 2 | 4 | 3 | ─ | ─ | ─ | ─ | |
| 6th | Vicious Mockery + 2 | 4 | 3 | ─ | ─ | ─ | ─ | |
| 7th | Vicious Mockery + 2 | 5 | 4 | 2 | ─ | ─ | ─ | |
| 8th | Vicious Mockery + 2 | 6 | 4 | 2 | ─ | ─ | ─ | |
| 9th | Vicious Mockery + 2 | 6 | 4 | 2 | ─ | ─ | ─ | |
| 10th | Vicious Mockery + 3 | 7 | 4 | 3 | ─ | ─ | ─ | |
| 11th | Vicious Mockery + 3 | 8 | 4 | 3 | ─ | ─ | ─ | |
| 12th | Vicious Mockery + 3 | 8 | 4 | 3 | ─ | ─ | ─ | |
| 13th | Vicious Mockery + 3 | 9 | 4 | 3 | 2 | ─ | ─ | |
| 14th | Vicious Mockery + 3 | 10 | 4 | 3 | 2 | ─ | ─ | |
| 15th | Vicious Mockery + 3 | 10 | 4 | 3 | 2 | ─ | ─ | |
| 16th | Vicious Mockery + 3 | 11 | 4 | 3 | 3 | ─ | ─ | |
| 17th | Vicious Mockery + 3 | 11 | 4 | 3 | 3 | ─ | ─ | |
| 18th | Vicious Mockery + 3 | 11 | 4 | 3 | 3 | ─ | ─ | |
| 19th | Vicious Mockery + 3 | 12 | 4 | 3 | 3 | 1 | ─ | |
| 20th | Vicious Mockery + 3 | 13 | 4 | 3 | 3 | 1 | 1 |
Namekeeper Spells
| Blood Hunter Level | Spells |
|---|---|
| 3rd | Cause Fear, Wrathful Smite |
| 7th | Mind Spike, Detect Thoughts |
| 13th | Sending, Vampiric Touch |
| 19th | Locate Creature |
| 20th | Scrying |
Rite Of The Name
At 7th level you learn the Esoteric Rite of the order.
Rite Of The Name Your rite damage is psychic damage, while the rite is active you gain the following benefits:
- You deal an extra dice of damage to Named targets
- You have resistance to psychic damage
- Your weapon is inscribed with the names of targets you have named that glow with a radius of 10 ft
Furthermore, your Vicious Mockery now deals 1d10 psychic damage.
Name Branding
Beginning at 11th level, enemies that have been branded have disadvantage on saving throws against being named.
Blood Curse: Puppetry
Blood Curse Of Puppetry
As a bonus action you can attempt to take temporary control of the movement of a target you can see within 30 feet. The target must succeed on a strength saving throw or be paralysed for their turn.
Amplify You can move the target 30 feet in any direction.
Furthermore, your Vicious Mockery now deals 2d8 psychic damage.
Voodoo
Starting at 18th level, your Exract Name ability is regained on a short rest instead of a long rest.
Futhermore, you gain the ability to cast a spell on someone who's true name you know, from any distance. This can be done once per short rest and requires some part of the target, e.g. a strand of hair.
Also, your Vicious Mockery now deals 2d10 psychic damage.