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# Blood Hunter: Order Of The Namekeeper ## Naming When you join this order at 3rd level, you gain the ability to extract people's names from their minds. As a bonus action with a range of 60 feet, you attempt to learn a target's name. The target must make a wisdom saving throw against your DC and upon failure they are charmed for 1 turn and you learn their true name. This can be used a number of times equal to your Intelligence modifier per long rest. ## Named Spellcasting When you learn a target's name your are able to cast spells on them. At 3rd level you learn 2 cantrips as well as spells of your choice from the list of Enchantment spells, as well as an improved Vicious Mockery, which deals 2d4 psychic damage.
##### Namekeeper Spellcasting | Blood Hunter Level | | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:| | | 3rd | | Vicious Mockery + 2 | 3 | 2 | ─ | — | — | ─ | | 4th | | Vicious Mockery + 2 | 4 | 3 | ─ | ─ | ─ | ─ | | 5th | | Vicious Mockery + 2 | 4 | 3 | ─ | ─ | ─ | ─ | | 6th | | Vicious Mockery + 2 | 4 | 3 | ─ | ─ | ─ | ─ | | 7th | | Vicious Mockery + 2 | 5 | 4 | 2 | ─ | ─ | ─ | | 8th | | Vicious Mockery + 2 | 6 | 4 | 2 | ─ | ─ | ─ | | 9th | | Vicious Mockery + 2 | 6 | 4 | 2 | ─ | ─ | ─ | | 10th | | Vicious Mockery + 3 | 7 | 4 | 3 | ─ | ─ | ─ | | 11th | | Vicious Mockery + 3 | 8 | 4 | 3 | ─ | ─ | ─ | | 12th | | Vicious Mockery + 3 | 8 | 4 | 3 | ─ | ─ | ─ | | 13th | | Vicious Mockery + 3 | 9 | 4 | 3 | 2 | ─ | ─ | | 14th | | Vicious Mockery + 3 | 10 | 4 | 3 | 2 | ─ | ─ | | 15th | | Vicious Mockery + 3 | 10 | 4 | 3 | 2 | ─ | ─ | | 16th | | Vicious Mockery + 3 | 11 | 4 | 3 | 3 | ─ | ─ | | 17th | | Vicious Mockery + 3 | 11 | 4 | 3 | 3 | ─ | ─ | | 18th | | Vicious Mockery + 3 | 11 | 4 | 3 | 3 | ─ | ─ | | 19th | | Vicious Mockery + 3 | 12 | 4 | 3 | 3 | 1 | ─ | | 20th | | Vicious Mockery + 3 | 13 | 4 | 3 | 3 | 1 | 1 |
### Namekeeper Spells | Blood Hunter Level | Spells | |:---:|:-----------:| | 3rd | Cause Fear, Wrathful Smite | | 7th | Mind Spike, Detect Thoughts| | 13th | Sending, Vampiric Touch | | 19th | Locate Creature | | 20th | Scrying | \pagebreak ## Rite Of The Name At 7th level you learn the Esoteric Rite of the order. ***Rite Of The Name*** Your rite damage is psychic damage, while the rite is active you gain the following benefits: * You deal an extra dice of damage to Named targets * You have resistance to psychic damage * Your weapon is inscribed with the names of targets you have named that glow with a radius of 10 ft Furthermore, your Vicious Mockery now deals 1d10 psychic damage.
## Name Branding Beginning at 11th level, enemies that have been branded have disadvantage on saving throws against being named.
## Blood Curse: Puppetry #### Blood Curse Of Puppetry As a bonus action you can attempt to take temporary control of the movement of a target you can see within 30 feet. The target must succeed on a strength saving throw or be paralysed for their turn. ***Amplify*** You can move the target 30 feet in any direction. Furthermore, your Vicious Mockery now deals 2d8 psychic damage.
## Voodoo Starting at 18th level, your Exract Name ability is regained on a short rest instead of a long rest.
Futhermore, you gain the ability to cast a spell on someone who's true name you know, from any distance. This can be done once per short rest and requires some part of the target, e.g. a strand of hair. Also, your Vicious Mockery now deals 2d10 psychic damage.