My Documents
Become a Patron!
### Natural Explorer
Your experiences have left you an adaptive creature, allowing you to explore, survive, and guide others through the harshest environments with the greatest of ease. ##### Active Domain Whether an environment is well-known or completely unfamiliar, you can expend 1 use of Natural Explorer to have your current environment-type* become your Active Domain (no action required). While in your Active Domain, you gain the following benefits: * You find twice as much food as you normal while foraging. * While tracking creatures, you learn their exact number, sizes, and how long ago they passed through the area. * You remain continuously alert to danger, and cannot be surprised whether or not you are engaged in another activity, such as traveling, foraging, navigating, or tracking. * You have advantage on Intelligence and Wisdom ability checks related to your Active Domain. You retain this benefit if you leave your Active Domain.
You also gain benefits that can be granted to allies of your choosing. Your allies must be able to see you to maintain these benefits, as it is assumed you are guiding them through the environment: * You and your allies are completely unaffected by difficult terrain. * You and your allies can move stealthily while maintaining a normal pace. * You and your allies cannot become lost, unless it is magically imposed on you.
Starting at 1st level, you cannot maintain more than one Active Domain at the same time. At 6th level, you have 2 uses of Natural Explorer, and can maintain 2 Active Domains at the same time. At 14th level, you have 3 uses of Natural Explorer, and can maintain 3 Active Domains at the same time.
After you finish a long rest, all of your Active Domains expire, and you regain all expended uses of Natural Explorer.
*Environment-Type is intended to be a broad term representing the area around you. The boundary and description of this environment-type is determined by the DM. Example environment types: Arctic, Cave, Coast, Desert, Elemental Plane, Forest, Grassland, Jungle, Mountain, Sea, Space, Swamp, Underdark, Urban, and any other type determined by the DM.
### Natural Predator You have significant experience studying, tracking, and hunting enemies of the realm.
##### Active Prey You can expend 1 use of Natural Predator to label a creature you can see as your Active Prey (no action required). You have the following benefits against your Active Prey: * You have advantage on Intelligence and Wisdom ability checks related to your Active Prey. * You gain a bonus to attack rolls made against your Active Prey. This bonus can be applied before or after the attack roll is made, but before a hit or miss is determined. Additionally, this bonus can only be applied once per round, and the value of this bonus is dependent on your Ranger Level, see table below.
Starting at 1st level, you cannot maintain than one Active Prey at the same time. At 6th level, you have 2 uses of Natural Predator, and can maintain 2 Active Prey at the same time. At 14th level, you have 3 uses of Natural Predator, and can maintain 3 Active Prey at the same time.
| Ranger Level | Natural Predator Uses | Simultaneous Active Prey | Attack Roll Bonus | |:---:|:---:|:---|:---| | 1st | 1 | 1 | 1d4 | | 6th | 2 | 2 | 1d6 | | 14th | 3 | 3 | 1d8 |
After you finish a long rest, you regain all expended uses of Natural Predator.
##### Partial Prey You can use your bonus action to make a Wisdom (Survival) check against a creature you can see within 60 feet, contested by the target’s Dexterity (Stealth) check. If you succeed, you can label that creature as your Partial Prey. The benefits against your Partial Prey are the same as your Active Prey benefits, but you can never have more than one Partial Prey.
Finally, a creature will cease to be your Partial Prey if you do any of the following: * Attack a creature that is not one of your Active Prey. * Damage a creature that is not one of your Active Prey. * Cast a spell that affects a creature that is neither you nor one of your Active Prey.