Abyss Specter

by Krux

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Art by Thiago Lehmann >>

Abyss Spectre

Medium fiend, lawful evil


  • Armor Class 18 (plate)
  • Hit Points 209 (22d8 + 110)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 20 (+5) 15 (+2) 16 (+3) 20 (+5)

  • Saving Throws Dex +6, Int +6, Wis +7, Cha +9
  • Skills Arcana +6, Perception +11, Stealth +6
  • Damage Resistances bludgeoning, piercing, slashing from nonmagical sources
  • Damage Immunities fire
  • Senses passive Perception 17
  • Languages Abyssal
  • Challenge 10 (5,900 XP)

Battle Synergy. While mounted, the rider and the mount can exchange initiative (no action required) at the top of the round.

Innate Spellcasting. The Abyssal Spectre's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: fire bolt, message
2/Day: hellish rebuke, scorching ray (3rd level) 1/day: scorching ray (4th level)

Fallen from Grace. Should the mount of the Spectre die, the Spectre summons a magical glaive and can substitute any of its star attacks for an attack with it.

Actions

Multiattack. The Abyss Spectre makes three attacks with its floating star.

Star. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 11 (2d6 + 5) slashing damage plus 11 (2d10) fire damage.

Glaive. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 22 (4d10 + 5) piercing damage, plus 11 (2d10) fire damage.

Flame Burst. The Abyss Spectre summons an eruption of flames at a point within 60 feet of it. Each creature within 15 feet of this point must succeed on a DC 16 Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much on a successful one.


Abyssal Mount

Large fiend, lawful evil


  • Armor Class 16 (natural armor)
  • Hit Points 178 (17d10 + 85)
  • Speed 40 ft., fly 80 ft.



STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 20 (+5) 14 (+2) 11 (+0) 15 (+2)

  • Saving Throws Str +9, Con +8
  • Skills Athletics +9, Perception +6
  • Damage Resistances fire
  • Senses darkvision 120 feet, passive Perception 10
  • Languages
  • Challenge 8 (3,900 XP)

Battle Synergy. While mounted, the rider and the mount can exchange initiative (no action required) at the top of the round.

Keen Sight. The Abyss Mount has advantage on Wisdom (Perception) checks that rely on sight.

Unchecked Rage. Should the rider of the Abyss Mount dies, they can substitute any of their attacks for a bite attack, and can also make use of their breath weapon.

Actions

Multiattack. The mount makes three attacks, two with its claws, and one with its tail.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 9 (2d8) fire damage.

Blaze Breath (Recharge 4-6). The mount exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Abyss Spectre

Abyss Spectres come from deep within the flames of hell, searching for weak souls to capture and sell. These fiends roam areas far from the influence of clerics and other holy emissaries and seek any opportunity to intimidate and terrorize those that cannot defend themselves.

Mount of Pain. Each Abyss Spectre is accompanied by a mount, filled with an immense rage and strength. These mounts aid their spectres in their hunts for souls and make for exceedingly dangerous combatants even on their own. Furthermore, these mounts are bound to their owners, capable of acting with their riding almost as one being rather than two.

Relentless Hunter. Abyss Spectres will never simply let a foe escape; they will hunt them done until either they, or their quarry, breathes their last breath. This is done through the heightened senses of their mounts and through their own adept ability to track and hunt.

Spectre Loot

d8 Item
1 Eye. There is only one eye to be harvested from the spectre, which can be used to make a potion of fire resistance or immunity.
2 Embers. 3d2 motes of elemental fire can be harvested from underneath the cloak of the spectre.
3 Mask. A golden skeletal mask (Mask of Delve) can be found on the corpse of the spectre.
4 Armor. Golden platemail can be salvaged off of the Abyss Spectre.
5 Cloak. A massive blood-red cloak (Cloak of Hearth) worn by the spectre. Provides warmth even in the most frigid climates.
6 Glaive. A Glaive (Glaive of Embers) used by the Abyss Spectre should its mount die can be taken.
7 Bridle. A magical golden bridle (Girdle of Control) used to tame the Abyss Mount.
8 Star. A magical bladed star (Star of Binding Fires), as well as its accompanying gauntlet can be harvested and attuned to.

Mount Loot

d6 Item
1 Fangs. 1d10 Abyss mount fangs. Acts as a dagger.
2 Hide. One strip of Abyss Mount hide.
3 Scales. One plate from the Abyss Mount which can be made into a +1 magical shield.
4 Spines. 1d12 spines from the hide of the mount.
5 Eyes. 1d8 eyes from the Abyss Mount, used in the creation of certain potions and as material components for spells.
6 Heart. The heart of the Abyss Mount is warm to the touch and feels rough like sandpaper.

Unique Items

Mask of Delve

Wondrous item, uncommon

A golden mask shaped in the visage of a skull. A creature wearing this mask gains proficiency in the intimidation skill and adds double their proficiency bonus whenever they make a check with that skill.

Cloak of Hearth

Wondrous item, common

A deep gray cloak made of compressed ash. It keeps the wearer warm no matter what climate they are in.

Glaive of Embers

Weapon (glaive), rare

This glaive is a magic weapon and gains a +1 bonus to attack and damage rolls made with it. Furthermore, this weapon deals an additional 1d8 fire damage with each of its attacks.

Girdle of Control

Wondrous item, uncommon

A mount wearing the girdle has disadvantage on checks made to go against the commands of its rider.

Star of Binding Fire

Weapon (boomerang), very rare (requires attunemnt)

This boomerang was forged in the shape of a golden star with nine points. You gain a +2 bonus to attack and damage rolls made with this magic weapon, and targets hit by it take an extra 3d4 fire damage from the attack.

Easy Access. This star comes with an accompanying node in the shape of a small disk that fits in the palm of your hand. You can attach the disk to a part of you self, such as your shoulder, forearm, or your back. The disk then can suspend the star over the disk, and can attack with it even if you have no free hands. After you make an attack with the star, it immediately returns to the disk.


Art Credit

"Abyss Spectre" by Thiago Lehmann

Image editing and monster design done by me /u/KruxofParadox

 

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