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#### umbral pulse
*1st level shadowmancy*
___
- **Casting Time:** 1 action
- **Range:** 60 ft.
- **Components:** V, S
- **Duration:** instantaneous
___
You create a wave of umbral energy and release it outward. Every enemy creature within range must make a constitution saving throw equal to your spell save. On a failure, they take 3d6 necrotic damage. On a success, they only take half as much.
**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot above 1st level.
#### shadow web
*2nd level shadowmancy*
___
- **Casting Time:** 1 action
- **Range:** 15 ft.
- **Components:** V, S
- **Duration:** 1 minute
___
You create a shadowy web and hurl it at one creature within range. On a hit they take 2d8 necrotic damage and must succeed a dexterity saving throw or be restrained for the duration.
**At higher levels:** when you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d8 for each slot above 2nd.

#### umbral whip
*2nd level shadowmancy*
___
- **Casting Time:** 1 action
- **Range:** self
- **Components:** V, S
- **Duration:** 1 hour
___
A whip of shadowy black energy apears in your hand and lasts for the duration. the whip counts as a magic weapon with a reach of 30 ft. on a hit, the target takes 1d8+your spellcasting modifier necrotic damage. the whip can stretch up to 30 ft. from you.**at higher levels.** when used with a higher level spell slot, the damage increases by 1d8 for each spell slot above 2nd
#### shadow bolt
*3rd level shadowmancy*
___
- **Casting Time:** 1 action
- **Range:** 100 ft.
- **Components:** V, S
- **Duration:** instantanious
___
On a hit, the creature takes 7d8 necrotic damage and is hurled back 5-feet.
**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each spell slot above 3rd.