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# Operation: Broken Spear
The **Terran Command** welcomes to your new home, **Castus I**. You will leave **Phoenix Station**, which orbits the nearby gas giant of **Castus II**, shortly to your deployment. **Castus I** is an inhospitable desert planet known for its primarily mountainous terrain, abundant resources, and near ceaseless war.
There exist two republics, which were once unified but after the Scream divided. The **Republic of Greater Ix** and **Jidar**, which are respectively comprised of the **Ixians** and **Jidari** peoples. Both are ethnic groups of meta-humans. The **Ixians** have multiple distinctive nose ridges, and **Jidarians** have various frontal cranial ridges. **The New Terran Republic** has deigned to intervene in the long fought conflict on the side of **Jidar**, in order to obtain a lasting peace in the region and make the planet suitable for integration into the **New Terran Republic**. #### Know Your Ally The **Jidari** have few cities and primarily inhabit sprawling desert towns. They primarily harvest solar energy, operate massive condensation collectors, and mine rare crystals. The **Jidari** military currently is outnumbered, untrained, and corrupt. This confluence of circumstances has lead to high casualties and a nation unwillingly to fight. It is our mission to support their military and lead the vanguard against the **Ixians**. We must also supplant the **Afdar Corporation**, who holds power in their parliament, over their resources, and their military. The **Afdar Corporation** has secured military supply contracts, appointments, and the hiring of **Afdar** military contractors. It is obvious they are more concerned with mining rights and the continuance of the war than total victory. Additionally the **Jidar National Army** infantry wear sand-colored conventional combat armor and wear their distinctive orange berets. #### Know Your Enemy The **Ixians** primarily inhabit underground cities centered around intricate cave systems or vast mining networks. Their other population centers lie on top of and alongside mountains protected by large energy shields. Militarily they enact defense in depth, prefer guerrilla tactics, and engage in acts of terror. Despite their denser population areas remaining either underground or in higher elevations, the **Ixians** control a majority of the land of the surface, They use this to their advantage in order to both strain and strike at the logistics of the **Jidari** military. The average **Ixian** regular wears light, flexible energy shield based armor with appropriate camoflauge. #### Not Your Only Threat Do not be fooled by the friendly *Castus Jackelope*, the deserts are stalked by carnivorous dog like pack creatures known as *Slaughter Dogs*. In the mountains there are *Terror Birds* who have a monstrous thirty foot wing span, as well as the possible primitive humanoid known by locals as the *Tall Men* in the local tongue. Additionally other meta-human ethnic groups may be hostile to **Terran** or **Jidari** ground forces. Lastly the unofficial paramilitary wing of the **United Workers' Front**, the **Red Guard** which is made up of both ethnic **Ixian** and **Jidari**, engage in attacks against both **Ixian** and **Jidari** militaries. #### In Summary Our mission is to defeat the **Ixian** military with minimal **Terran** casualties.
## Remember, Service Guarantees Citizenship
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##### **Autorifleman** Assault Suit, AC 18
Heavy Machine Gun (3d6 damage)
Compad
##### **Close Combat Specialist** Assault Suit, AC 18
Advanced Stun Baton (1d8 damage, 2 points/AC 13)
Combat Shield, AC +1
Laser Pistol (1d6 damage)
Combat Shotgun (3d4 damage) or
2 x Grenade (2d6 damage)
Compad
##### **Combat Medic** Combat Field Uniform, AC 16
Laser Carbine (1d8 damage) or
Silenced Combat Rifle (1d12 damage)
Medkit
10 Lazarus patches
5 doses of Lift
Bioscanner
Compad
##### **Communications** Combat Field Uniform, AC 16
Laser Rifle (1d10 damage) or
Silenced Submachine Gun (1d8 damage)
Compad
Dataslab
Postech toolkit
Data phase tap
5 line shunts
##### **Demolition Specialist** Combat Field Uniform, AC 16
Rocket Launcher (3d10 damage) or
3 x Demo Charge (3d10 damage)
Light Machine Gun (2d6 damage) or
Silenced Submachine Gun (1d8 damage)
Compad
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##### **Drone Specialist** Combat Field Uniform, AC 16
Silenced Marksman's Rifle (1d10 damage) or
Silenced Combat Rifle (1d12 damage)
Compad
*Void Hawk* Drone
##### **Grenadier** Combat Field Uniform, AC 16
Combat Shotgun (3d4 damage) or
Silenced Submachine Gun (1d8 damage)
Grenade Launcher
6 x Grenade (2d6 damage)
Compad
##### **Marksman** Combat Field Uniform, AC 16
Sniper Rifle (2d8 damage) or
Silenced Sniper Rifle (2d6 damage) or
Silenced Marksman's Rifle (1d10 damage)
Silenced Semi-Auto Pistol (1d6 damage)
Compad
##### **Rifleman** Combat Field Uniform, AC 16
Advanced Laser Rifle (1d10+2 damage)
or Silenced Combat Rifle (1d12 damage)
Compad
Grenade (2d6 damage)
##### **Scout** Combat Field Uniform, AC 16
Laser Carbine (1d8 damage) or
Shotgun, (3d4 damage)
Monoblade knife (1d6 damage)
Silenced Semi-Auto Pistol (1d6 damage)
5 x Door Breaching Charge (1d10 damage)
Survey scanner
Climbing harness
Metatool
Low-light goggles
Compad
\pagebreak ___ > ## Minotaur
Personnel Carrier >*Gravtank Hull* >___ >|HP|AC|Armor|Speed|Power|Mass| >|:---:|:---:|:---:|:---:|:---:|:---:| >|50|11|6|1|10/0|17/4| > ### Weapons > ***Anti-Personnel Laser.*** 3d6#, 500/1K Range, AP 5, Mag. 20 > > ***Anti-Vehicle Laser*** 3d10, 500/1K Range, AP 15, Mag. 10 > > ___ > #### Fittings > - **Advanced Sensors** > - **Armor Plating x2** > - **Environment, Ground** > - **Extra Passengers x2** Can hold 12 Passengers > - **Cargo** 8,000, **Km/hr** 120 ___ > ## Ursi Hawkdove >*Helicopter* >|HP|AC|Armor|Speed|Power|Mass| >|:---:|:---:|:---:|:---:|:---:|:---:| >|25|14|6|4|5/1|11/0| > #### Weapons > ***Smart Missle Launcher*** 3d10, 2K/4K, Mag: 1 > - ***Point Defense Laser*** Special, 2K/4K, Mag: 5, Destroys Projectiles > #### Fittings > - **Hardpoint Support x2** > - **Ghost Driver** > - Adds an expert system autopilot. > - **Power System, Milspec S** > - **Cargo** 0, **Km/hr** 300, **Max Crew** 6 ___ > ## Achilles Mk. II >*Shock Suit* >|HP|AC|Armor|Speed|Power|Mass| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15|18|12|4|10/3|5/0| > #### Weapons > ***Heavy Machine Gun x2*** 3d6#, 500/2K, AP 5, Ammo > - **Or** > > - ***Heavy Machine Gun*** 3d6#, 500/2K, AP 5, Ammo > - ***Rocket Launcher*** 3d10, 2k/4k Range, AP 5, Ammo > #### Fittings > - **Breaching Tool** > - **Or** > - **Field Medical Unit** > - Allows extensive battlefield medical support. > - **Power** 10/3, **Mass** 5/0 ____ > ## Void Hawk >*Drone* >|HP|AC|Range|Fittings|Enc|TL| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15|14|100km|2|6|4| > #### Weapon > ***Light Machine Gun*** 2d6#, 250/500 > #### Fittings > - **Expert Systen** > - **Weapon Fitting**
| Ranged Weapon | Dmg. | Range | Cost | Magazine | Attr. | Enc | TL | |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:| | Advanced Laser Rifle | 1d10+2* | 400/600 | 500 | 20 | Dex | 2 | 4 | | Advanced Laser Pistol | 1d6+2* | 100/300 | 200 | 10 | Dex | 1 | 4 | | Silenced Sniper Rifle | 2d6= | 1000/2000 | 500 | 5 | Dex | 2 | 3 | | Silenced Marksman's Rifle | 1d10=+ | 300/600 | 500 | 5 | Dex | 2 | 3 | | Silenced Combat Rifle | 1d12= | 100/300 | 400 | 30 | Dex | 2 | 3 | | Silenced Submachine Gun | 1d8*= | 50/150 | 300 | 20 | Dex | 1 | 3 | | Silenced Semi-Auto Pistol | 1d6= | 30/100 | 175 | 12 | Dex | 1 | 3 |
* this weapon can fire in burst mode, = this weapon can be fired near silently, + add twice your shoot skill when firing