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order of the aurora
\pagebreak # wizard: order of the aurora **the order of the aurora is a group of wizards dedicated to crushing the forces of evil. they harness the power of the aurora boreialis, making them a powerful foe.** #### guiding aurora at 2nd level when you choose this subclass, you always have the *guiding bolt* spell prepared. this spell does not count against your total number of spells. in addition, you can cast it without expending a spell slot a number of times equal to your inteligence modifier. you regain all uses when you finish a long rest. #### aurora armor at 6th level, you can call upon the aurora to create a protective armor. you gain the *armor of agathys* spell and can cast it at second level without expending a spell slot a number of times equal to your inteligence modifier. you regain all uses when you finish a long rest. in addition, you gain resistance to cold and radiant damage. #### northern light at 10th level, your connection with the northern lights becomes strengthened. as a reaction when you or one of your allys is hit by an attack, you can have a burst of aurora emerge from you, causing every enemy within 10 feet of you or the ally to succeed a dexterity saving throw or take 2d10 radiant damage. you can use this ability a number of times equal to your inteligence modifier. you regain all uses when you finish a long rest. #### inner aurora at 14th level, you become so infused with the aurora that you begin to take on some of its features. as a bonus action, you can change into your auroric form. you can use this ability a number of times equal to your intelligence modifier. you regain all uses when you finish a long rest. while in the form, you gain these features. the form lasts for 1 hour or until you dispell it. you gain immunity to radiant or cold damage (your choice). your northern light damage becomes 3d10 and the targets are also blinded on a fail. you gain a flying speed equal to your walking speed. \columnbreak
___ > ## order of the aurora wizard >*any size, any non-evil Alignment* > ___ > - **Armor Class** 13 > - **Hit Points** 14 (2d6+2) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9(-1)|16(+3)|14(+2)|20(+5)|16(+3)|10(+0)| >___ > - **Saving Throws** inteligence, wisdom > - **Skills** perception, insight > - **Senses** passive perception 17. > - **Languages** common, celestial > - **Challenge**1(50 xp) > ___ >**guiding aurora** **spellcasting**- the aurora wizard is a 2nd level spellcaster. its spellcasting modifier is +7 and its spell save is 15. it has the following wizard spells prepared. *cantrips- ray of frost, guidance* *1st level(3 slots)- guiding bolt, catapult, absorb elements* > ### Actions > > ***ray of frost*** *ranged spell attack* +7 to hit, 60 ft, one target. *Hit:* 5(1d8) cold damage and its speed is reduced by 10 feet until the start of your next turn. >
homebrew by dmej