## Quake Crush *3rd level transmutation* ___ - **Casting Time:** 1 action - **Range:** Self (5 foot radius) - **Components:** V, S, M (an orb of marble worth at least 150 gp) - **Duration:** Concentration, up to 1 minute - **Class:** Artificer, Druid, Sorcerer, Warlock, Wizard ___ You create an immense downward force that cracks the earth. All creatures within 10 feet of you must make a Dexterity saving throw saving throw as jagged spikes rise from the ground from the impact, taking 3d12 piercing damage on a failed save and half that on a successful save. If a creature occupies a space that becomes occupied by the spikes, it is pushed back 5 feet. The spikes remain for the duration, and create a barrier around you made up of eight Medium spikes that grant you half cover to attacks originating outside the barrier. A creature that approaches the spikes from above must repeat the Dexterity saving throw or take damage from the spikes. A spike has an AC of 15 and 50 hit points each, with immunity to poison and psychic damage. Once destroyed, a spike collapses in its space and becomes difficult terrain until cleared. All spikes made in this casting collapse once the spell ends. \columnbreak
> ##### Art Credit > ["Rocky Spikes"](https://www.artstation.com/artwork/e09lVJ) by Florian Dreyer