Archery Feats
This supplement introduces a few optional feats for players who want a new or different way to play a ranged character, or a character who has deep connections to the art of archery.
Arcane Archer Adept
You have elven training that allows you to perform special archery maneuvers. You gain the following benefits:
- You learn two arcane shots of your choice from among those available to the Arcane Archer archetype in the fighter class. If an arcane shot you use requires your target to make a saving throw to resist the shot's effects, the saving throw DC equals 8 + your proficiency bonus + your Intelligence modifier.
- Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your arcane shot options to that arrow. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll. Once you use this ability, you can’t use it again until you finish a short or long rest.
PATREON | ARIPOCKILY
Art Credit: Robson Michel
Elemental Archer
You have learned arcane secrets that attune you to the elements. You gain the following benefits:
- Choose acid, cold, fire, lightning, or thunder. When you take damage of the chosen type, you can use your reaction to reduce the damage you take by an amount equal to your proficiency bonus. You can choose another element at the end of a long rest.
- When you hit a target with a ranged attack with a weapon that you are proficient with, you can immediately use a bonus action to deal 1d8 damage of your chosen type. You can use this ability twice, and you regain expended uses when you finish a short or long rest.
Fletcher
You are a master at making ammunition for ranged weapons, granting you the following benefit:
- Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
- You gain proficiency with woodcarver’s tools if you don't already have it.
- When you finish a long rest, you can create special ammunition, provided you have simple materials and woodcarver’s tools on hand. You craft a number of ammunition equal to your proficiency bonus, which last 8 hours after being made. A creature hit by this ammunition takes additional damage equal to your proficiency bonus.
Game Hunter
Time spent in the wilds has made you an excellent hunter, granting you the following benefits:
- Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
- You have advantage on Wisdom (Survival) checks made to track or follow beasts.
- When you forage, you find twice as much food as you normally would.
- You have advantage on attack rolls against beasts that are Medium or smaller.
Strongshot Master
You have learned to use the high draw strength of heavy weapons to launch piercing shots. You gain the following benefits:
- On your turn, when you score a critical hit with a ranged weapon or reduce a creature to 0 hit points with one, you can make one ranged weapon attack as a bonus action.
- Once on each of your turns, you can make a piercing shot with a heavy ranged weapon you are proficient in. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The shot extends from you in a line up to 30 feet. Make an attack roll for each creature in the line, starting with the creature closest to you, then the next closest, and so on. You have a cumulative -5 penalty for each subsequent attack roll made this way.


