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### Druid: Circle of the Moss-Kin To the Far West of the City of Tears lies the botanical wonder of the Greenpath. A remnant of even greater overgrowth from other lands far beyond the winds above the kingdom, these massive gardens glow with emerald life. Some bugs who find tranquility amongst the moss and vines embrace them; even more, they become them. With nature’s wrath in hand, these bugs strike out against any who would harm their homes. Shrouded in moss, with control over their environments, many would-be enemies only realized the strength of the Moss-Kin too late. Only when the vines were already around their ankles and the moss already in their lungs did they realize that some parts of nature are best left untouched. ##### Circle of the Moss-Kin Features | Druid Level | Archetype Features | |:---:|:-----------:| | 2 | Circle Spells, Moss Guardian | | 6 | Botanical Emessary | | 10 | Greater Guardian | | 14 | Envoy of the Overgrowth | #### Circle Spells When You take this subclass at 2nd level, you learn additional spells at certain levels. These are considered Druid spells, even if they are not on the druid list, and do not count against your number of spells known for the class. The spells are listed below: | Level | Spell | |:---:|:-----------:| | 2 | Thorn Whip | | 3 | Ray of Enfeeblement, Spike Growth | | 5 | Plant Growth, Stinking Cloud | | 7 | Grasping Vine, Guardian of Nature | | 9 | Awaken, Wrath of Nature | #### Moss Guardian The moss that protects the advent of nature under the surface also comes forth to protect you. As both a shield and a weapon, the botanical power that is born from the verdant lands becomes your most powerful ally. At 2nd level, as a action, you can expend a use of your Wild Shape feature to gather magical moss and plant life around you, rather than transforming into a beast. When you first use this feature, you enter the **Moss Shield** form, transitioning to the **Moss Shroud** form via the methods described below: ##### Moss Shield While Moss Shield is active, you are covered in a thick layer of protective moss and other plant life. While active, your AC increases by 2, You gain resistance Bludgeoning, Slashing, and Piercing Damage and you make all CON saving throws with advantage. However, your speed is reduced by 10 and you make DEX saving throws at Disadvantage. The Moss Shield has HP equal to 10 + [your druid level]. When reduced to 0, the shield scatters. The effects of the Moss Shield end and you gain the effects of the benefits of the Moss Shroud. \columnbreak
##### Moss Shroud When you transition into the Moss Shroud, the magically charged plants begin to swirl around you, ready to strike out at your bidding. While active, you can use a Bonus Action to send the moss out to strike at an enemy. You make a Spell Attack against a target within 60ft. This attack ignores all but full cover. On a hit, the attack deals 2 D4 + [Your WIS Modifier] of magical poison or slashing Damage (your choice).
As an Action, you can change the forms, expelling the Moss Shield to form the Moss Shroud, or vice versa. When you change back to Moss Shield, the Shield regains HP equal to half your Druid Level, rounded up.
The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again. #### Botanical Emmisary Where others see only stillness and hear only silence, you have spent enough time among the gardens and forests to understand the plants that call it home. You gain this feature at 6th level, bringing you closer to the Nature around you. As an action, you can cast the Speak with Plants spell, without consuming a spell Slot. You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses on a long rest. \pagebreak #### Greater Guardian At level 10, your Moss Guardian feature grows in power. While in your **Moss Shield** form, you no longer suffer penalties to your speed and DEX saving throws. While in your **Moss Shroud** form, your damage increases to 4 D4 + [your WIS modifier]. #### Envoy of the Overgrowth At level 14, the plants below the world come to your aid when you need it most. When you are reduced to 0 hit points, your enemies are attacked by vines while the land shifts to protect you and branches and brambles sprout forth to shield you. The ground within 60 feet of you becomes very difficult terrain (requiring 3 feet of movement for every one) and is considered magical. It is immune to the effects of spells such as Blight. You can choose a number of creatures equal to your WIS modifier to be unaffected by it. All creatures of your choice within 60 feet must succeed a STR saving throw vs your spell save DC. On a failure, they are pulled in a straight line to the closest space outside of the range of this feature. Ranged attacks made against creatures within the area are made at disadvantage. This feature lasts for a minute, ending early if you regain consciousness or die. This feature can only be used once per long rest.
##### Game Credit This Subclass was inspired by the game Hollow Knight by Team Cherry. A labor of love made solely for entertainment purposes and not-for-profit. No copyright infringement is intended.
Designed by: [Nick](https://twitter.com/Darksnowman13 "Nick")
Art by: [MEBI](https://twitter.com/MEBI96862134 "MEBI")