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Become a Patron!
## Otherworldly Patron ## The Dependent ### Parenthood is the strongest and most divine bond that two creatures can share. However for the unearthly powerful such pursuits are seen as undesirable so they seek a surrogate. Those who in exchange for raising a child of a primordial creature receive great power to help guide and raise the next generation. #### Expanded Spell List The Dependant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Dependent Spells | Spell Level | Spells | |:---:|:-----------| | 1 | *detect poison and disease, heroism* | | 2 | *calm emotions, detect thoughts* | | 3 | *catnap, create food and water* | | 4 | *locate creature, Otiluke's resilient sphere* | | 5 | *Bigby's hand, Rary's telepathic bond* | #### Dependents Heritage Starting at 1st level, you have been bound to the child of a primordial being. This child remains with you as you raise it and takes the form of a child version of a patron.
Your patron remains beside you and uses the statblock provided. In combat, the child shares your initiative count, but it takes its turn immediately after yours. \columnbreak
It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action in its statblock. If you are incapacitated, the child can take any action of its choice, not just Dodge.
If your child were to be reduced to 0 hit points they remain in the material plane for 3 turn. If they are not healed within this time they disappear back to their home plane and return to you after you finish a short or long rest.
Choose from the list below to determine the parentage of your dependent along with its' elemental affinity. If there is more than one element listed you may choose one from the list. ##### Dependents Heritage | Patron | Affinity | |:---------------:|:--------------------------:| | Archfey | psychic | | Celestial | radiant | | Fathomless | cold | | Fiend | fire | | The Genie | fire, cold, force, thunder | | Great Old One | psychic | | Undying | necrotic | | *Ancient Beast | force | | *Monster Horde | force | | *Monolith | psychic | | *Sage | fire, cold, lightning | | *Stygian Tide | cold | **Anilorhn's Guide Patrons* \pagebreak #### Union of Souls Additionally, at 1st level, though your child is young they are still fundamentally a powerful creature and as their guardian you can tap into a small portion of their latent abilities.
As a bonus action, you can enter a state where you are sharing power with your child for 1 minute. You begin to take on aspects of your child's heritage such as horns for a fiend or halo and marble skin for a celestial, these features become more pronounced as you gain levels in this class. While in this state you gain the following benefits; * Your child acts as if it has the spell *warding bond* cast on it with you as the caster. * As a bonus action you can magically swap places with your child. * You have advantage on attack rolls against creatures that have hit your child on their last turn.
You can use this feature twice per long rest. #### Magical Creature At 6th level, Your child begins to unlock their latent potential gaining access to their magical heritage.
You gain 1 additional spell slot and your child can cast any warlock spells you know. You and your child share spell slots and concentration for spells. #### Parental Guardian At 10th level, If you are within 10ft of your child and are subjected to an effect that allows you to make Dexterity saving throw to take only half damage, you both instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Additionally, you gain resistance to your child's elemental affinity. #### True Bond At 14th level, your child has grown both physically and mentally under your parentage and mentorship.
The Child now has the physique of an adolescent of their species. This new growth allows them to cast any cantrip that you know.
Additionally, while in your Union of Souls form you are immune to your child's elemental affinity. ## Invocations ### Parent Sense *Prerequisite: Dependant Patron*
While you are on the same plane as your child you know there current emotional state and the general direction they are in comparison to you at all times. ### Coming of Age *Prerequisite: Level 18 warlock, Dependant Patron*
While using your Union of Souls your child can take any action in their statblock without your command and your child can attack twice instead of once if they take the attack action.
Additionally, your child has become fully grown and now has the appearance of a young adult of its species. ___ > ## Child >*Small, Your Alignment* > ___ > - **Armor Class** You Spell Save DC > - **Hit Points** 5 x Your Warlock Level > - **Speed** 25ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|4 (-3)|14 (+2)|10 (+0)|12 (+1)|8 (-1)|16 (+3)| >___ > - **Saving Throws** Dex +1 plus PB, Con +2 plus PB > - **Skills** Acrobatics +2 plus PB, Perception +0 plus PB x 2 > - **Damage Resistances** elemental affinity > - **Senses** darkvision 60 ft., passive Perception 10 + (PB x 2) > - **Languages** Understands and can speak any languages you know > - **Basic weapon training** Can wield any light weapons you have proficiency with > ___ > > ### Actions > > ***Eldritch Bolt.*** *Ranged Weapon Attack:* your spell attack modifier to hit, range 15 ft., one target you can see. Hit: 1d8 + PB force damage. >