Naga was a junior archeologist renowned for their talents, despite being unable to use magic to aid the university's many expeditions. Though none of their peers can match their keenness with maps, Naga remained an outcast. Their talent only makes them more of a target for their peers. Their sneer and glance cut as deep as a dagger at their heart.
Naga would often sink themselves into their work to escape the judgment of their peers. Immersed in their work, they located a potential dig site that may prove to be of great historical significance. Eager to survey the land, they enter the cavern alone, marking key spots with a cross to warn the use of explosives. They turn to exit the cave before a sudden earthquake cover the cave entrance and slamming them into the side of the wall. Unable to leave the way they came, they march into the cave. The cave winds down like a circular staircase carved by giants. The red light of the flare used as a torch illuminates a large room, where at the center of the room sits the skeletal remain of a dragon, pinned to the earth with five large iron stakes inscribed with magical sigils.
The dragon's corpse rattle in their enchanted bindings as Naga approach. Though the dragon is missing its jaw, a voice boomed and echoed against the cavern's roof. "Ah, a visitor approaches this old wyrm. Ambition's the scent I smell on you. You wear it well." Said the old Dragon, "I can give you the means to gain more." Intrigued, Naga replied falteringly, "What? How?" The Dragon's replied, "With power. With a deal."
## Expanded Spell List
The Draconic Blessing lets you choose from an expanded list of spells when you learn a warlock according to the primary breath weapon wielded by their draconic patron.
| Draconic Blessing's Expanded Spell List || | Breath Weapons | |||
|:-:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|**Spell Level**| **Spells** |**Fire**|**Lightning**|**Poison**|
| 1 | Mage Armor |Searing Smite|Thunderwave|Ray of Sickness|
| 2 | Barkskin (scale instead of bark) |Scorching Ray|Gust of Wind|Blindness/Deafness|
| 3 | Protection from Energy |Melf's Minute Meteor|Lightning Bolt|Stinking Cloud|
| 4 | Stoneskin |Wall of Fire|Storm Sphere|Giant Insect|
| 5 | Wall of Force |Immolation|Control WInds|Cloudkill
| | Breath Weapons ||
|:-:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|**Spell Level**| **Cold** |**Acid**|
| 1 | Ice Knife |Tasha's Caustic Brew|
| 2 | Snilloc's Snowball Swarm |Melf's Acid Arrow|
| 3 | Sleet Storm |Slow|
| 4 | Ice Storm |Vitriolic Sphere|
| 5 | Cone of Cold |Antilife Shell|
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## Draconic Blood
At 1st level, your draconic patron magic seeped into your blood, giving you an intuitive understanding of the elemental magic they wield.
You learn an additional cantrips according to your patron's primary breath weapon. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
| Breath Weapon | Cantrips | |
|:---:|:----:|:----:|:----:|
| Fire | Firebolt| Produce Flame
| Lightning | Shocking Grasp | Lightning Lure
| Poison | Poison Spray | Infestation
| Cold | Ray of Frost | Frostbite|
| Acid | Acid Splash | Primal Savagery|
## Armor of Dragonkin
Starting at 1st level, you can use your draconic magic to undergo temporary physical changes.
As a bonus action, you can cause your body to grow protective scales. Granting you +2 to your Armor Class and Temporary hit points equal to your Charisma Modifier + 2 times your Warlock level.
Once you use this feature, you can't use it again until you finish a long rest.