Sorcerous Origin Spell Variants
With Wizard of the Coast's latest release Tasha's Cauldron of Everything came expanded spell lists for the two new Sorcerer Subclasses Abberant Mind and Clockwork Soul. Unfortunately this leaves previous subclasses unbalanced having a total of 10 fewer spells at 9th level. The following spell lists have be created arduously (definitely not copied directly from Unearthed Arcana) in order to patch this divide.
Note: Some may feel two spells per level in addition to the ability to choose spells from another spell list is a too large buff. In that case, the ability to substitute from other lists can be removed or require the removable of another Sorcerer 1st level ability.
Divine Soul
Divine Spells
1st level Divine Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Divine Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
1st level Shadow Magic feature
You learn additional spells when you reach certain levels in this class, as shown on the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a illusion or an necromancy spell from the sorcerer, warlock, or wizard spell list.
1st level Storm Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown on the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
Divine Spells
Sorcerer Level
Spells
1st
bless, command
3rd
enhance ability, spiritual weapon
5th
call lightning, spirit guardians
7th
banishment, guardian of faith
9th
creation, destruction wave
Shadow Magic
Shadow Spells
Shadow Spells
Sorcerer Level
Spells
1st
cause fear, false Life
3rd
darkness, invisibility
5th
gaseous form, summon shadowspawn
7th
shadow of moil, phantasmal killer
9th
antilife shell, seeming
Storm Sorcery
Storm Spells
Storm Spells
Sorcerer Level
Spells
1st
fog cloud, thunderwave
3rd
blur, gust of wind
5th
lightning bolt, sleet storm
7th
summon elemental (air or water), storm sphere
9th
control winds, cone of cold
Draconic Bloodline
Dragon Spells
1st level Draconic Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown on the Dragon Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a abjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
1st level Wild Magic feature
You learn additional spells when you reach certain levels in this class, as shown on the Chaos Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a Transmutation or an evocation spell from the sorcerer, warlock, or wizard spell list.
Dragon Spells
Sorcerer Level
Spells
1st
chromatic orb, earth tremor
3rd
dragon's breath, scorching ray
5th
fear, fireball
7th
fire shield, wall of fire
9th
circle of power, immolation
Wild Magic
Chaos Spells
Chaos Spells
Sorcerer Level
Spells
1st
chaos bolt, chromatic orb
3rd
alter self, pyrotechnics
5th
blink, counterspell
7th
compulsion, polymorph
9th
animate objects, creation