Otherwordly Patron:
The Demon
You have made a pact with a demon of the Abyss, embodying chaos and wrath with evil intentions, even if you are against these intentions. Most demons embody chaos and strive to create as much destruction as possible, these ideals reflect in the abilities bestowed upon you from your patron. Your pact may come from the powerful Demon Lords, such as Demogorgon, Baphomet, Yeehongu, or Orcus. Other powerful demons that exist such as a Balor may be a suitable patron as well.
Demonic warlocks revel in the carnage of battle, preferring to be right in the thick of it, rending enemies with their abyssal claws. The taint of the Abyss does not come without cost though, for these warlocks are slowly but surely transformed into Demons.
Expanded Spell List
The Demon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the Warlock spell list for you.
Demon Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | chaos bolt, grease |
| 2nd | scorching ray, spike growth |
| 3rd | fireball, stinking cloud |
| 4th | confusion, wall of fire |
| 5th | contagion, cloud kill |
Abyssal Arcana
Starting at 1st level, your magic is tainted by the corrupting influence of the Abyss. When a spell requires you to make a ranged spell attack, you can instead strike using inky black claws, allowing you to make a melee spell attack against a creature within 5ft of you instead of a ranged spell attack.
Monstrous Visage
At 1st level, your body transforms to be more demonic in nature, gaining leathery skin and bestial horns. While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Charisma modifier.
When a hostile creature begins its turn within 5ft of you or enters the area for the first time on its turn, it must make a wisdom saving throw or take psychic damage equal to half your warlock level (rounded down).
Demonic Rage
Starting at 6th level, whenever you take damage that would reduce you to 0 hit points, you may use your reaction to remain at 1 hit points. If you haven't reduced a hostile creature to 0 hit points by the end of your next turn, you immediately drop to 0 hit points.
Improved Abyssal Arcana
Starting at 10th level, your connection to the Abyss further mutates your magic. You automatically succeed on saving throws against any spells you cast, and you take no damage from them.
True Demon
Starting at 14th level, your creature type changes to Fiend (demon) and you gain resistance to non-magical slashing, piercing, and bludgeoning damage.
In addition, you grow bat-like wings which grant you a flying speed equal to your movement speed.