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# Druidic Circle: Circle of Steel First founded by warforged and prodigious inventors, the Circle of Steel seeks to re-examine what it means to be “alive”. Unlike many druidic circles, they do not shy away from the products of humanity; they instead believe that to truly protect the balance between civilisation and nature, one must embrace both worlds. Druids of this circle are armoured guardians who walk between two worlds, transforming themselves and transcending their natural forms, either for personal benefit or some belief in a greater evolution. ### Circle Proficiencies When you choose this circle at 2nd level, you gain proficiency in heavy armour and martial weapons, as well as one type of vehicle or artisan’s tool of your choice. Unlike other druids, you may wear metallic armour. ### Circle Forms From 2nd level, you can use your Wild Shape to transform into a beast of challenge rating ½ or lower. You ignore the Max CR column of the Wild Shape table, but you must abide by all other limitations from that table. From 4th level, you can transform into any beast with a maximum challenge rating equal to your druid level divided by four (rounded down). When you transform using your Wild Shape, you may choose to turn into a steel version of the beast. You use the beast’s stat block as normal, with the following alterations: you count as a construct rather than a beast, and you are immune to poison damage. ### Inbuilt Arsenal Starting at 6th level, you can transform your body into an amalgam of flesh and metal. As an action, you transform one of your arms into a one-handed weapon you are proficient with; this transformation lasts for 1 hour, or until you end the effect as a bonus action on your turn. You cannot drop or be disarmed of the weapon, but you lose the use of your hand while the transformation lasts. Even if the weapon normally has the Versatile property, or some other property that allows it to be wielded with two hands, these do not apply in this form. If the weapon requires ammunition, you must provide that yourself. You may use this feature twice, and you regain all expended uses when you finish a short or long rest. If you have a prosthetic limb, the transformation works as normal regardless of its mundane or magical properties, however if you are missing an arm entirely you may use this feature to create a brand new, temporary weapon-limb in its place. You may not use this feature while transformed using Wild Shape. \columnbreak ### Extra Attack From 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### Magic Steel From 10th level, the weapon you create with your Inbuilt Arsenal gains a +2 bonus to attack and damage rolls, and it counts as a magical weapon. Additionally, you gain an alternative use of the Inbuilt Arsenal feature, which you may choose when you use it. Instead of creating a weapon for the duration, your transformed arm counts as a single tool with which you are proficient, such as thieves’ tools or an herbalism kit. ### Transhuman Beginning at 14th level, you assume the ultimate forms of the Circle of Steel. When you use your Circle Forms feature to transform into a steel beast, you gain the following additional benefits while transformed: * Your movement speed(s) increase by 20 feet. * You count as one creature size larger for determining the weight you can carry, lift, push, drag, etc. * You gain resistance to bludgeoning, piercing, and slashing damage. * You may use your Inbuilt Arsenal feature even while transformed. When you do so, you may either replace one of your new form’s limbs in this way, or gain the weapon as a new limb somewhere on your body.
Design by Lexi Abbey | Made with GM Binder