Artificer Specialization: Grenadier V1.0

by TatsuDragunov

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Artificer Specialization: Grenadier

Grenadiers are specialists in causing chaos on the battlefield, destroying enemy formations and any structure in their path, wherever grenadiers pass, they always leave a trail of destruction. The presence of one of them is a cause for fear for enemies, as they can reduce structures to dust and disperse entire battalions on their own.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice

Magias Granadeiro

Artificer Level Spell
3rd burning hands, magical missile
5th blindness/deafness, shatter
9th melf's minute meteors, beacon of hope
13th sickening radiance, vitriolic sphere
17th cloudkill, immolation

Bomb Set

At 3rd level you learn how to create magical explosives, once per long rest using alchemist supplies you can create a bomb set containing a number of grenades equal to twice your proficiency modifier in any combination, this is also the maximum number of grenades you can have at the same time, with an action you can throw one grenade at any point you can see within 30 ft detonating it on impact or you can infuse the grenade on a surface, it will be activated when something coming into contact with the surface or by another trigger that you specify, in any case they have a 10ft radius sphere range of effect, any saving throw mentioned is against your spell save DC. You can also with an action create a set using a spell slot. You must throw or infuse on a surface all the grenades in a set before you can create another one. Grenades infused into surfaces remain there indefinitely, the infusion can be undone with dispel magic or similar effect, or by you with one action either way the grenade is lost and don't explode.

d6 Effect
1 Explosion. Each creature in the area must make a Dexterity saving throw taking 2d6 of force damage on a failed save or half as much damage on a successful one. The damage is doubled against structures and objects
2 Fragmentation Each creature in the area must make a Dexterity saving throw taking 1d8 piercing damage and having their movement speed halved until the end of their next turn on a failed save or half as much damage and won't having your movement speed halved on a successful one.
3 Stun. Each creature in the area must make a Constitution saving throw or will be blinded and deafened until the end of their next turn.
4 Smoke. The area fills with a fog of magical darkness spreading around corners, a creature with darkvision can't see through this darkness, and non magical light can't illuminate it. The fog lasts until 3 of your turns have passed the turn it's created it's the 1st turn.
5 Incendiary. Each creature in the area must make a Dexterity saving throw taking 2d6 of fire damage and and will start to burn taking 1d6 fire damage per turn for 1 minute on a failed save or half as much damage on a successful one and and it won't start to burn. The grenades ignites any flammable objects in the area that aren't being worn or carried.
6 Sound. Each creature in the area must make a Constitution saving throw taking 1d10 of thunder damage an becoming deafened until the end of their next turn on a failed save or half as much damage and won't becoming deafened on a successful one. The grenade produce an explosion sound audible up to 900 ft

Accurate Explosion

Starting at 5th level your explosions become more accurate, you can choose a number of creatures that you can see that are in the effect area of your grenades equal to your Intelligence modifier (minimum of 1 creature) they are not affected by the effects of their detonation.

Unstable Reagent

Starting at 9th level your grenades become more powerful, You can now throw your grenades a maximum of 60 feet, and their radius is now 20ft. If your grenades deal damage, they increase by two additional dice of their type.

Explosion Master

At 15th level You’ve already exploded so many things, that grenades are just toy balls for you, you get the following benefits:

  • You have advantage on saves against spells and effects that cause thunder, fire and/or force damage, you also have advantage in saves against spells and effects that cause the deafened condition

  • The damage of yours grenades increase by one dice of their type.

Changelog:

1.1:

Explosion master:

Level added, were missing, now also increases the damage of grenades by one dice;

Unstable Reagent:

Increases the damage of grenades to a die at 11th level.

1.2:

Bomb Set:

Grenade number changed to 2 times proficiency modifier, were 12; added a limit to the number of grenades you can carry at the same time, were missing; effect radius and throw range reduced to 10ft and 30ft respectively, were 15ft and 60ft respectively

Explosion Master:

Extra bomb set and extra bomb set limit removed.

1.3:

Bomb Set:

The infusion of grenades on the surface can be undone with dispel magic or similar effect, before it couldn't;

Unstable Reagent:

rewritten for clarity, additional damage from 11th level changed to 9th level.

1.4:

Bom Set:

Explosive grenade damage changed from 2d8 to 2d6, now deals double damage to objects and structures.

1.5:

Explosion Master:

Changes to clarify the text; The following effect "You gain resistance to thunder, force and fire damage, and you are now immune to the deafened condition." changed to "You have advantage on saves against spells and effects that cause thunder, fire and/or force damage, you also have advantage in saves against spells and effects that cause the deafened condition".

1.6:

Bomb Set:

Set creation with alchemist supplies changed from 1 per short rest to 1 per long rest.

1.7:

Bomb Set:

Infused grenades can now be undone with an action of your own, and now specifies that the grenade is lost if undone and don't explode; now it is also specified that an action is required to create a set using a spell slot.

1.8:

Spell List:

13th level spell blight, changed to sickening radiance.

Art: Boomcrew Rookie from Legends of Runeterra; Riot Games; Artist: Sixmorevodka Studio

 

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