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# Path of the Wild Form The Path of the Wild Form is ancient beyond measure. The spirits of nature's strongest hunters bind themselves to the souls of warriors who can harness their abilities and assume their form. Take this path and walk as a great hunter ## Shape of the Beast At the 3rd Level, you unlock the ability to shift into a powerful beast as an action. When you gain this feature choose **Black Bear**, **Wolf**, or **Panther**. Their statblocks are listed in the Monster Manual. As an action, you can transform yourself into your chosen shape. You can stay in this form for a number of hours equal to half your barbarian level and while transformed follow all the rules of Wild Shape as described in the druid class feature. Once you use this feature, you cannot use it again until you finish a long rest. At the DMs discretion you can change your chosen shape. Perhaps you must commune with a fae spirit or offer a small sacrifice to your god. ## Greater Transformation At the 6th level, you are able to morph into more powerful beasts. You can transform into a **Brown Bear, Direwolf, or Saber-Toothed Tiger** instead of their lesser forms. Their statblocks are listed in the Monster Manuel. In addition, you can transform into your wild form as a bonus action or an action. ## Blended Nature Beginning at the 10th level, your connection to your wild form has become stronger: giving you its blessing even when you are not transformed. * **Bear**: You gain proficiency in the Athletics skill and your proficiency bonus is doubled for any check you make with it. * **Wolf**: You gain proficiency in the Perception skill and your proficiency bonus is doubled for any check you make with it. * **Cat**: You gain proficiency in the Stealth skill and your proficiency bonus is doubled for any check you make with it. You can use your Shape of the Beast feature a number of times equal to half your proficiency bonus rounded down ## Primal Form When you reach the 14th level, you have discovered how to tap into the primal form of your animal shape. When you transform you gain 2d8 + your constitution modifier temporary hit points. * **Bear**: While transformed, when you hit a creature with your bite attack you can choose to grapple that creature (DC 10 + your athletics skill). While a creature is grappled this way you cannot use your bite on another target. * **Wolf**: While transformed, you gain truesight with a radius of 60 feet. * **Cat**: While transformed you can use an action to turn yourself invisible for 1 minute, until end you end it as a bonus action, or are incapacitated. Once you use this feature, you cannot use it again until you finish a short or long rest. > **Path of the Wild Form** is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. > >Brew by: **NeverNotDm** > >Art by: **Jee-Hyung Lee**