Path of the Dragonheart
Some barbarians gather their strength from dangerous storms. Others embody their terrifying rage or take influence from magical sources. Those that walk the Path of the Dragonheart embrace the power of an ancient dragon, either being blessed by one or gaining its power by slaying such a great creature. When a barbarian enters its rage, their physical presence alone frightens those who dare step close and kills those foolish enough to fight such a terrifying warrior.
Dragonic Constitution
When you pick this subclass, choose a dragon that granted you its power. While you are raging, you gain resistance to the damage type based on the dragon selected.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Frightful Rage
Starting at 3rd-level, when you enter your rage, your presence alone awakens fear in the hearts of your foes.
While you are raging, you can use a bonus action to momentarily channel the frightening presence of a dragon. Each creature of your choice within 10 ft of you must make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. A creature can repeat this save at the end of each of their turns, ending the effect on a success. A creature who succeeds on this save or the effect ends for it is immune for the next 24 hours.
The DC for this saving throw is 8 + your proficiency bonus + your Constitution modifier.
Dragon Claws
Starting at 6th-level, your physical body begins to change as the dragon's spirit continues merging with you. You gain claws, which are natural melee weapons that you can use to make unarmed strikes. They count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier.
Resilient Spirit
Starting at 10th-level, you gain resistance to the damage type determined by your chosen dragon even when you are not raging.
Dragon's Flight
Starting at 10th-level, when you make a running long jump, your long jump is increased by your barbarian level + your Strength modifier.
Dragon's Fury
The dragon's spirit has finished merging, becoming one with you. When you take the Attack action, you gain a third attack. This third attack must be an unarmed strike with your claws, and your claws now deal 2d6 slashing damage.
Additionally, you can channel the dragon spirit within you to exert a blast of elemental energy. As an action, you can make a breath weapon attack based on your dragon spirit. Each creature caught in your breath weapon must make a Dexterity saving throw, taking 3d8 damage on a failed save, and half as much on a succesful one.
| Dragon | Breath Weapon |
|---|---|
| Black | 5 by 30 ft line |
| Blue | 5 by 30 ft line |
| Brass | 5 by 30 ft line |
| Bronze | 5 by 30 ft line |
| Copper | 5 by 30 ft line |
| Gold | 15 ft cone |
| Green | 15 ft cone |
| Red | 15 ft cone |
| Silver | 15 ft cone |
| White | 15 ft cone |