Lynian (Biolance)

by TheTranMan

Search GM Binder Visit User Profile

Lynian

Racial Traits

Your lynian character has the following racial traits.

Ability Score Increase. Your Dexterity score increases by 2.

Age. Lynians mature at the same rate humans do and reach adulthood around the age of 20. They live up to a century.

Size. Lynian's height ranges from a little over a human's height to being as small as a halfling. To set your height and weight randomly, start with rolling a size modifier depending on your Subrace.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages. You can speak, read, and write Common and one other language of your choice.

Subrace. Choose one of these subraces.

Felyne

Your ancestry heralds from small spry cats and other domestic critters.

Ability Score Increase. Your Charisma score increases by 1.

Cat's Talent. You have proficiency in the Perception and Stealth Skills.

Nimble. You can move through the space of any creature that is of a size larger than yours.

Size. Your size is Small. To set your height and weight randomly, start with rolling a size modifier:


  • Size modifier = 2d4
  • Height = 2 feet + 6 inches + your size modifier in inches
  • Weight in pounds = 30 + your size modifier

Leonin

Standing tall and burly, a cat-folk of surprising strength descending from ancient lions, sphinxes, or manticores.

Ability Score Increase. Your Strength score increases by 2.

Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.

Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.