Meta-Human (Biolance)

by TheTranMan

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Meta-Human

Racial Traits

Your meta-human character has the following traits.

Ability Score Increase. Your ability scores each increase by 1.

Age. Meta-Humans reach adulthood in their late teens and live up to a century.

Size. Meta-Humans vary widely in height and build. To set your height and weight randomly, start with rolling a size modifier:


  • Size modifier = 2d12
  • Height = 4 feet + 8 inches + your size modifier in inches
  • Weight in pounds = 100 + (2d4 x your size modifier)

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra language of your choice.

Genetic Benefit. Select or roll for one genetic benefit below. You could gain additional benefits by either forgoing one of your +1 ability score increases (but only one) or by incurring a penalty by selecting a shortcoming. The GM may also require you to roll for both benefits and shortcomings instead of choosing to enforce the randomness of the genetic lottery.

Benefits

d20 or Choose Benefit
1 Skill/Tool Proficiency. You literally gain proficiency in one skill or tool of your choice.
2 Enhanced Secondary Senses. You have advantage with any Wisdom (Perception) checks that rely on taste or smell.
3 *Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
4 Enhanced Lungs. You can hold your breath for up to 1 hour.
5 Toughened. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
6 Magical Insomnia. Magic can't put you to sleep.
7 Short Sleeper. You only require 4 hours of sleep to complete a long rest.
8 Eidetic Memory. You can accurately recall anything you have seen or heard within the past month.
9 Empathic. Whenever you make a Wisdom (Insight) check made to discern a creature's state of emotions, you are considered proficient in the Insight check, and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
10 Extra Fatigue. You are not affected by Level 1 and 2 Exhaustion conditions until you reach Level 3 Exhaustion.
11 Physically Appealing. You have advantage on Charisma checks interacting with creatures of the same creature type / race as you.
12 Fast Healer. When you roll Hit Die to regain hit points, the amount of hit points is equal to the hit die roll plus twice your Constitution modifier (minimum of 2).
13 High Pain Threshold. When reduced to 0 hit points, you do not fall unconscious until you fail your first death save.
14 Pathogen Resistant. You have advantage on saving throws against disease.
15 Poison Resistant. You are resistant to poison damage and have advantage on saving throws against being poisoned.
16 Limber. You have a base walking speed of 35 feet.
17 Strong Will. You have advantage on all Wisdom saving throws.
18 Tenacious. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
19 Lesser Hunger. You consume half as much food and water required per day, and you can also go for a number of days equal to 3 + your Constitution score without food and water.
20 Ornery. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Shortcomings

d20 or choose Shortcoming
1-2 Bad Eyes. You require glasses or vision-aids. You have disadvantage with Wisdom (Perception) and Intelligence (Investigation) checks when using sight.
3-4 Long Sleeper. You need to have at least 8 hours of sleep a night to qualify for having a long rest.
5-6 Bad Hearing. You require hearing aids or just new ears. You have disadvantage with Wisdom (Perception) checks dealing with hearing.
7-8 Hairless. You have no hair. Anywhere. You have disadvantage with Charisma (Persuasion) checks.
9-10 Dwarfism. Your size is technically considered Small and your base walking speed is 25 feet.
11-12 Fat. You are slightly overweight, so your base walking speed is 25 feet and you can only Dash up to your Constitution modifier in amounts until you need to take a Short Rest to regain them.
13-14 Albino. You have a condition resulting in a complete lack of melanin. When in direct sunlight, you have disadvantage with Wisdom (Perception) checks when using sight.
15-16 Dyslexia. You have disadvantage on checks that involve reading or research unless you take double the usual time to perform them.
17-18 Shyness. You don't like being in public spaces. You have disadvantage with all Charisma checks.
19-20 Memory Impairment. When you finish a long rest, you have trouble remembering things that occurred the day before.
 

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