Additional Starting class features
Expanding upon UA/Normal class options. All the below options are granted automatically, if your character would have something else that fits better with the theme/backstory ask your dm for potential alternatives.
Artificer
At first level, gain the mending cantrip, it doesn't count against your cantrips known.
Barbarian
At first level, gain proficiency with up to 3 improvised weapons of your choice. (Choose a item type, such as sticks, rocks, chairs etc)
Bard
At first level, gain the Vicious Mockery cantrip, it doesn't count against your cantrips known.
Cleric
At first level, gain the Thaumaturgy cantrip, it doesn't count against your cantrips known.
Druid
At first level, gain the Druidcraft cantrip, it doesn't count against your cantrips known.
Fighter
At first level, gain proficiency with up to 3 improvised weapons of your choice. (Choose a item type, such as sticks, rocks, chairs etc)
Monk
At first level, gain proficiency with up to 3 improvised weapons of your choice. (Choose a item type, such as sticks, rocks, chairs etc)
Paladin
At first level, gain the Thaumaturgy, or Druidcraft cantrip, it doesn't count against your cantrips known.
Ranger
At first level, gain the Hunter's Mark spell, it doesn't count against your spells known, and once per short rest you may cast it at 1st level for free and this cast doesn't require concentration.
Rogue
At first level, gain the ability to add 1d4 to a skill check once per long rest.
Sorcerer
At first level, gain the Prestidigitation cantrip, it doesn't count against your cantrips known.
Warlock
At first level, gain the Hex spell, it doesn't count against your spells known, and once per short rest you may cast it at 1st level for free and this cast doesn't require concentration.
Wizard
At first level, gain the Prestidigitation cantrip, it doesn't count against your cantrips known.