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Incantatrix Sorcerer by [Lucifer](https://www.gmbinder.com/profile/Lucifer1389) | Art by [Bethesda](https://elderscrolls.fandom.com/wiki/Winterhold_Illusionist)
#### Sorcerer Origin: ### Incantatrix As skilled practitioners of magic, an Incantatrix's magic is ever so different and immensely flexible. These mages are direct or indirect descendants of beings with powerful innate magic, such as Illithids and other extraplanar beings. #### Metamage *Replaces spell slots and font of magic* ___ At 1st level, your magic is more flexible than others, giving you more control over it. You tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to cast spells and create a variety of magical effects. ##### Sorcery points You have 4 sorcery points, and you gain more as you reach higher levels in this class, as shown in the Sorcery Points table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. ##### Flexible casting To cast a spell, you must expend sorcery points to create a spell slot of a given level, and then use that slot to cast a spell. Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can’t create another slot of the same level until you finish a long rest. The number of sorcery points you must expend to create a spell slot is shown in the spell slot cost table. Your level also determines the maximum-level spell slot you can create, as shown in the sorcery points table. \columnbreak ##### Sorcery points | Sorcerer
Level | Sorcery Points | Maximum
spell slot level | |:----:|:---:|:----:| | 1st | 4 | 1st | | 2nd | 8 | 1st | | 3rd | 17 | 2nd | | 4th | 21 | 2nd | | 5th | 32 | 3rd | | 6th | 38 | 3rd | | 7th | 45 | 4th | | 8th | 52 | 4th | | 9th | 66 | 5th | | 10th | 74 | 5th | | 11th | 84 | 6th | | 12th | 85 | 6th | | 13th | 96 | 7th | | 14th | 97 | 7th | | 15th | 109 | 8th | | 16th | 110 | 8th | | 17th | 124 | 9th | | 18th | 132 | 9th | | 19th | 142 | 10th | | 20th | 153 | 10th | ##### Casting Spells | Spell level | Sorcery Point cost | |:----:|:--:| | 1st | 2 | | 2nd | 3 | | 3rd | 5 | | 4th | 6 | | 5th | 7 | | 6th | 9 | | 7th | 10 | | 8th | 11 | | 9th | 13 | | 10th | 15 | \pagebreakNum
Incantatrix Sorcerer by [Lucifer](https://www.gmbinder.com/profile/Lucifer1389) | Art by [Ruins0131](https://ruins0131.tumblr.com/)
#### Incantatrix Magic You learn additional spells when you reach certain levels in this class, as shown on the Incantatrix Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. ##### Incantatrix spells | Sorcerer level | Spells | |:---:|:-----------------------------------:| | 1st | *detect magic, identify* | | 3rd | *lesser restoration, magic aura* | | 5th | *counterspell, sending* | | 7th | *banishment, death ward* | | 9th | *scrying, wall of force* | #### Unlocked Arcana At 1st level, you learn to uncover the secrets of the arcane. Choose one sorcerer spell of a level equal to or lower than your maximum spell level as specified in the sorcery points table. This spell counts as a known spell for you, but it doesn’t count against the number of sorcerer spells you know. You can replace this spell with another on a long rest. #### Magical Resonance At 6th level, you have advantage on saving throws against spells and magical effects. #### Eschew Materials At 6th level, your will is strong enough to replace mundane materials. When you cast a spell that requires a material component, you do not require it unless it has a specified gold cost. If it has a gold cost, you can expend 2 sorcery points to reduce it to 1gp. #### Ethereal soul At 14th level, you gain the ability to move through other creatures and objects as if they were difficult terrain. If you end your turn inside an object or creature, you take 1d10 force damage and are moved to the nearest unoccupied space. #### Metamage Mastery At 18th level, you become a master of magical manipulation. When a creature within 30ft of you casts a spell, you can expend a reaction to apply one of the metamagic you know to the spell, expending double the normal cost of the metamagic. If a metamagic requires the caster to make additional choices (such as the additional target from twinned spell), you make these choices. An unwilling creature can make a charisma saving throw against your spell save DC to resist the effect. On a success, the metamagic does not apply and the sorcery points are wasted.