Paladin Oath of Compassion

by scoundrelMatt

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Paladin Oath: Oath of Compassion

Paladins who take the Oath of Compassion dedicate themselves to the healing and protection of others. They feel a call to help the destitute and unfortunate.

Tenets of Compassion

The tenets of the Oath of Compassion guide a paladin to lend aid to those in need.

Charity Give when you can to those who are at a loss. Personal wealth is to be used to bless others too, not just yourself.

Forgiveness Show compassion to those who are repentant of their misdeeds. Try to convince wrong-doers of the evil of their ways.

Self-Control Be slow to anger and don’t act rashly. Don’t submit to your temptations.

Mercy When possible, spare the life of those you defeat in combat. However, if keeping them alive would bring greater risk to the world, kill them quickly.

Oath Spells

You gain oath spells at the paladin levels listed below

Paladin Level Spells
3rd Healing Word, Sanctuary
5th Healing Spirit, Spiritual Weapon
9th Beacon of Hope, Mass Healing Word
13th Guardian of Faith, Mordenkainen's Private Sanctum
17th Hallow, Mass Cure Wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Healing Song As a bonus action, you can sing and heal nearby injured creatures with your Channel Divinity. Each creature of your choice within 30ft of you, that can hear you, regains hit points equal to your Charisma modifier + your Paladin level.

Circle of Protection As an action on your turn, you can use your Channel Divinity to create a zone that prevents death. You emanate an aura of protection with a 30ft radius that lasts for 1 minute. Creatures in the area that have been reduced to 0 hitpoints, but not outright killed, immediately stabilize, but do not regain consciousness.

Aura of Good Health

Beginning at 7th level, you constantly emanate protective energy while you’re not incapacitated. The aura extends 10ft from you in every direction, but not through total cover. You and friendly creatures within range have advantage on Constitution saving throws and are immune to being Blinded, Deafened, or Poisoned. At 18th level, the range of this aura increases to 30ft.

Inspiring Warrior

Starting at 15th level, when you reduce a creature to 0 hit points, you can give 2d6 + your Charisma modifier temporary hit points to friendly creatures within 60ft that can see you.

Merciful Champion

At 20th level, your presence on the battlefield is a boon to those around you. You can use your action to gain the following benefits for 1 minute:

  • When an ally that you can see is reduced to 0 hit points, but not outright killed, you can use your reaction to move up to half your movement speed towards them. This movement does not provoke attacks of opportunity.
  • When you heal a creature, you use the maximum possible outcome, rather than the roll of any dice.
  • When you choose to have an attack deal non-lethal damage, you may add your proficiency bonus to the total weapon damage.

Once you use this feature, you can’t use it again until you finish a long rest.

 

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