Skunk
These small mammals are known for their ability to spray a foul liquid from their anal glands, causing creatures to quickly flee. While most know of skunks with a black-and-white appearance, they can also be brown, cream, or ginger, though they all have stripes as a warning pattern. They use their stinking gas to dissuade predators from eating them, though males will spray other males during mating season to show dominance.
Skunk
Tiny beast, unaligned
- Armor Class 12
- Hit Points 2 (1d4)
- Speed 30 ft., burrow 15 ft.
STR DEX CON INT WIS CHA 3 (-4) 14 (+2) 10 (+0) 3 (-4) 12 (+1) 5 (-3)
- Skills Perception +3
- Senses Darkvision 60 ft., passive Perception 13
- Languages --
- Challenge 0 (10 XP)
Keen Smell. The skunk has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Stinking Gas (1/rest). The skunk sprays a stinking cloud in a 15-foot cone. The cloud spreads around corners, and its area is lightly obscured. The cloud lingers in the air for 1 minute.
Each creature that is completely within the cloud at the start of its turn must make a DC 10 Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.
A light or stronger wind disperses the smoke.