Skunk

by VaranSL

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Skunk

These small mammals are known for their ability to spray a foul liquid from their anal glands, causing creatures to quickly flee. While most know of skunks with a black-and-white appearance, they can also be brown, cream, or ginger, though they all have stripes as a warning pattern. They use their stinking gas to dissuade predators from eating them, though males will spray other males during mating season to show dominance.


Skunk

Tiny beast, unaligned


  • Armor Class 12
  • Hit Points 2 (1d4)
  • Speed 30 ft., burrow 15 ft.

STR DEX CON INT WIS CHA
3 (-4) 14 (+2) 10 (+0) 3 (-4) 12 (+1) 5 (-3)

  • Skills Perception +3
  • Senses Darkvision 60 ft., passive Perception 13
  • Languages --
  • Challenge 0 (10 XP)

Keen Smell. The skunk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Stinking Gas (1/rest). The skunk sprays a stinking cloud in a 15-foot cone. The cloud spreads around corners, and its area is lightly obscured. The cloud lingers in the air for 1 minute.

Each creature that is completely within the cloud at the start of its turn must make a DC 10 Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

A light or stronger wind disperses the smoke.

 

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