Half-Orc
Count Margrave considered the four adventurers before him. He was, in a word, disappointed. He'd worked hard to earn the respect of the people, given his... origins. And now, these 'heroes' have made themselves comfortable in his home, after rescuing the town's livelyhood, and essentially sold themselves to him and offered to pay to expand his influence.
"You make a hard bargain" lied the greenskin, through his tusks, "but I'm sure we can come to an arrangement."
Blood of Many
Many think of the common half-human half-orcs when speaking of their kind, but truly, half-orcs have as many natures as they have parents.
Frequently raised by orcs, they adopt some of their 'more savage' parents' behaviors. But it's possible to pick out the patience of elves, or the stubborness of dwarves. Most terrifying however, is the half-ogre who possess a fury greater than either halves'.
Half-Orc Traits
Your half-orc character has certain traits deriving from your orc ancestry.
Ability Score Increase. Your Strength score increases by 2.
Age. Half-orcs mature a little faster than normal for their other half, owing to their quickly maturing orcish bloodline.
Alignment. Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Subraces. There are two common types of half-orcs, half-humans and half elves.
Height and Weight
| Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Half-Dwarf | 4'2" | +2d4 | 130 lb. | x2d6 lb. |
| Half-Elf | 4'8" | +2d10 | 120 lb. | x2d4 lb. |
| Half-Human | 4'10" | +2d10 | 140 lb. | x2d6 lb. |
| Half-Ogre | 7'10" | +2d8 | 855 lbs | x2d8 lb. |
Half-Human
More common, half-humans are often bred with purpose, often believed to be superior in most all aspects to regular orcs and more clear headed.
Ability Score Increase. Your Constitution score increases by 1.
Menacing. You gain proficiency in the Intimidation skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Half-Elf
Rare even amoungst half-breeds, half-elves have a greater mastery over magic than most of their kind.
Ability Score Increase. Your Intelligence, Wisdom, or Charisma score increases by 1.
Clarity of Thought. You have advantage on all concentration checks, additionally any ability that would break your concentration such as barbarian's rage forces a concentration check every round instead.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Half-Dwarf
Short, stout, stubborn, and angry. half-dwarves marry some of the more unpleasant aspects of both races.
Ability Score Increase. Your Constitution score increases by 1.
Stout. Your speed is not reduced by wearing heavy armor.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Half-Ogre
Sometimes called Orogs, greater orcs, or ogrillion, half-ogres are physically superior to even full-blooded orcs.
Ability Score Increase. Your Constitution score increases by 2.
Giant Blood. You have two creature types: humanoid and giant. You can be affected by a game effect if it works on either of your creature types.
Additionally, your size is Large.
Long Gait. Your base walking speed is 35 feet.
Credits
Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.