Starweave Spider
Large monstrosity, chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 144 (17d10+51)
- Speed 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA 14 (+2) 21 (+5) 16 (+3) 3 (-4) 14 (+2) 16 (+3)
- Skills Stealth +9
- Damage Resistances cold, force, poison, radiant
- Senses darkvision 60 ft., passive Perception 12
- Challenge 9 (5,000 XP)
Light Weaver. The spider's webs are invisible, requiring a DC 15 Intelligence (Investigation) check to notice them. Web-filled areas are considered difficult terrain. Each 10-foot cube of this spider's webs has AC 10, 15 hit points, resistance to radiant, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage. When a creature other than the starweave spider enters a webbed area or starts its turn there they must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) radiant damage and become restrained by the webs. A creature can use an action to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to escape.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Multiattack. The spider can use its Glimmereyes and makes two attacks with its Bright Bite.
Bright Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one creature. Hit: 15 (3d6+5) piercing damage plus 7 (2d6) radiant damage.
Glimmereyes. The spider targets one creature that it can see within 30 feet. If the target can see the spider, they must make a DC 15 Wisdom saving throw or become charmed by the spider. While charmed in this way a creature has disadvantage on ability checks to escape the spider's webbing. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Raveling Radiance (1/Day). The spider emits all the starlight it has harvested in a 30-foot cone. The entire area becomes webbed and each creature in that area must make a DC 15 Dexterity saving throw or take 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.
Starweave Spider
A paradoxical monstrosity, starweave spiders rely on the radiance of starlight as a resource to harvest for their own rapacious ends. These entities feed upon mundane and magical creatures alike, bending light around their webs to obscure them from all but the most perceptive adventurers.
Harvesters of Starlight. Starweave spiders are creatures that defy the typical expectations of evil, as they possess the majestic skill to wield and gather light. These beings are capable of manipulating radiant luminosity to strengthen their webs, ensorcell the weak-minded, and singe any entities which seek to drive them out of their domains.
Dwelling in Darkness. These creatures, while rare, tend to make their lairs in mountaintop caves or caverns from which they can easily travel outside at night and spin starlight into their magical webs. For the other creatures within these darkened environments found within dim grottoes and not acclimated to the radiance of light, the brilliance that these spiders command proves to be a searingly effective weapon.
Art Credit
Joe Slucher (Monte Cook Games) - https://www.deviantart.com/joeslucher/gallery
