Pantheon Domain - 5E Cleric Homebrew

by Nines

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Pantheon Domain - 5E Cleric Homebrew

by Nines, V2.1

"Favored" By the Gods

Most clerics pursue a close relationship with a single god. You, however, are not most clerics. You worship or otherwise have relations with many gods, falling in and out of favor with them as easily as you breathe. Based on the world of Hades by Supergiant Games.

Subclass Features

Domain Spells

At 1st level, you gain access to the domain spells listed below. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

Cleric Level Spell
1st False Life
3rd Magic Weapon
5th Speak with Dead
7th Death Ward
9th Legend Lore

Favored God

The gods are fickle; they offer and withdraw their favor as they see fit. After each long rest, you lose the favor of whichever god(s) last favored you; roll on the Favored God table twice, and choose one of the two gods to gain the favor of.

d10 Favored God
1 Aphrodite
2 Ares
3 Artemis
4 Athena
5 Demeter
6 Dionysus
7 Hermes
8 Poseidon
9 Zeus
10 Hades

In addition, each favored god provides additional Domain Spells as long as you have their favor.

Aphrodite

Cleric Level Spell
1st Charm Person
3rd Enthrall
5th Tongues
7th Compulsion
9th Dominate Person

Ares

Cleric Level Spell
1st Divine Favor
3rd Spiritual Weapon
5th Spirit Guardians
7th Phantasmal Killer
9th Animate Objects

Artemis

Cleric Level Spell
1st Hunter's Mark
3rd Pass Without Trace
5th Conjure Animals
7th Conjure Woodland Beings
9th Hold Monster

Athena

Cleric Level Spell
1st Shield
3rd Mirror Image
5th Counterspell
7th Stoneskin
9th Hallow

Demeter

Cleric Level Spell
1st Entangle
3rd Locate Animals or Plants
5th Plant Growth
7th Ice Storm
9th Cone of Cold

Dionysus

Cleric Level Spell
1st Color Spray
3rd Suggestion
5th Hypnotic Pattern
7th Confusion
9th Seeming

Hermes

Cleric Level Spell
1st Longstrider
3rd Animal Messenger
5th Haste
7th Dimension Door
9th Dream

Poseidon

Cleric Level Spell
1st Create of Destroy Water
3rd Find Steed
5th Water Breathing
7th Control Water
9th Telepathic Bond

Zeus

Cleric Level Spell
1st Feather Fall
3rd Levitate
5th Fly
7th Freedom of Movement
9th Cloudkill

Hades

Cleric Level Spell
1st Hellish Rebuke
3rd Ray of Enfeeblement
5th Animate Dead
7th Blight
9th Raise Dead

Bonus Proficiencies

Starting at 1st level, you gain proficiency in heavy armor and martial weapons.

Divine Armory

Also at 1st level, you can use your action to magically obtain a weapon from a divine armory. You can choose the form that this weapon takes each time you create it, and if it would normally require ammo, it does not. You can only have one of these weapons summoned at a time; if you attempt to summon a second one, the first disappears.

Channel Divinity: Divine Boon

Starting at 2nd level, you can use your Channel Divinity to call upon your Favored God, further empowering yourself and your Divine Armory. The effects of this Channel Divinity depend on which god(s) whose favor you currently hold, as noted on the Favored God table.

Aphrodite

As a bonus action, you can use your Channel Divinity to radiate an unnatural beauty for one minute. Once during this duration, you can attempt to charm a number of creatures up to your Wisdom modifier (minimum: 1) within 60 feet as an action. The targeted creatures must make a Wisdom saving throw or be charmed until the end of your next turn.

Ares

As a bonus action, you can use your Channel Divinity to radiate an unnatural fury for one minute. Once during this duration, you can attempt to frighten a number of creatures up to your Wisdom modifier (minimum: 1) within 60 feet as an action. The targeted creatures must make a Wisdom saving throw or be frightened until the end of your next turn.

Artemis

As a bonus action, you can use your Channel Divinity to make your eyes glow with a sharp focus for one minute. For the duration, you add 1d4 to your attack rolls with your Divine Armory weapon.

Athena

As a bonus action, you can use your Channel Divinity to radiate an unnatural calm for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can gain temporary hit points equal to half your cleric level (rounded down).

Demeter

As a bonus action, you can use your Channel Divinity to cause a wintery wind to whip around your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can halve it's movement speed until the start of your next turn.

Dionysus

As a bonus action, you can use your Channel Divinity to cause the sounds and scents of revelry to surround your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can force it to make a Constitution saving throw. On a failed saving throw, the target has disadvantage on its next attack roll.

Hermes

As a bonus action, you can use your Channel Divinity to cause a pair of tiny wings to hover by your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can move equal to your movement speed. This movement does not provoke attacks of opportunity.

Poseidon

As a bonus action, you can use your Channel Divinity to cause streams of water to ripple from your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can knock it 10 feet away from you.

Zeus

As a bonus action, you can use your Channel Divinity to cause sparks of electricity to emanate from your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you deal 1d6 lightning damage to a creature of your choice within 10 feet of the target (including the target itself). This damage increases by 1d6 at 5th (2d6), 11th (3d6), and 17th level (4d6) in this class.

Hades

As a bonus action, you can use your Channel Divinity to wrap yourself in shadows, becoming invisible for one minute. This effect ends if you attack or cast a spell.

Death Defiance

Starting at 6th level, when you or a creature you can see within 60 feet of you would be reduced to 0 hit points, you can use your reaction to negate the blow's lethality, setting the target to 1 hit point instead.

Once you use this feature, you can’t use it again until you finish a long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Duo Boon

Starting at 17th level, you can have two Favored Gods at the same time. After each long rest, roll three times on the Favored Gods table, and choose two of the gods you rolled to gain the favor of. In addition, you can cast a spell from either Favored God's list of 3rd level or lower without expending a spell slot once per long rest.

Both your Favored Gods' Divine Boons can also be used at the same time when you use your Channel Divinity.

Image Credit

Zagreus by dandon fuga

Shoutout to AlasBabylon on the Discord of Many Things for helping with balancing and LyokoBarbossa for helping with wording.

This subclass is available on DNDBeyond here: https://www.dndbeyond.com/subclasses/856627-pantheon-domain

 

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