Pantheon Domain - 5E Cleric Homebrew
by Nines, V2.1
"Favored" By the Gods
Most clerics pursue a close relationship with a single god. You, however, are not most clerics. You worship or otherwise have relations with many gods, falling in and out of favor with them as easily as you breathe. Based on the world of Hades by Supergiant Games.
Subclass Features
Domain Spells
At 1st level, you gain access to the domain spells listed below. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
Cleric Level | Spell |
---|---|
1st | False Life |
3rd | Magic Weapon |
5th | Speak with Dead |
7th | Death Ward |
9th | Legend Lore |
Favored God
The gods are fickle; they offer and withdraw their favor as they see fit. After each long rest, you lose the favor of whichever god(s) last favored you; roll on the Favored God table twice, and choose one of the two gods to gain the favor of.
d10 | Favored God |
---|---|
1 | Aphrodite |
2 | Ares |
3 | Artemis |
4 | Athena |
5 | Demeter |
6 | Dionysus |
7 | Hermes |
8 | Poseidon |
9 | Zeus |
10 | Hades |
In addition, each favored god provides additional Domain Spells as long as you have their favor.
Aphrodite
Cleric Level | Spell |
---|---|
1st | Charm Person |
3rd | Enthrall |
5th | Tongues |
7th | Compulsion |
9th | Dominate Person |
Ares
Cleric Level | Spell |
---|---|
1st | Divine Favor |
3rd | Spiritual Weapon |
5th | Spirit Guardians |
7th | Phantasmal Killer |
9th | Animate Objects |
Artemis
Cleric Level | Spell |
---|---|
1st | Hunter's Mark |
3rd | Pass Without Trace |
5th | Conjure Animals |
7th | Conjure Woodland Beings |
9th | Hold Monster |
Athena
Cleric Level | Spell |
---|---|
1st | Shield |
3rd | Mirror Image |
5th | Counterspell |
7th | Stoneskin |
9th | Hallow |
Demeter
Cleric Level | Spell |
---|---|
1st | Entangle |
3rd | Locate Animals or Plants |
5th | Plant Growth |
7th | Ice Storm |
9th | Cone of Cold |
Dionysus
Cleric Level | Spell |
---|---|
1st | Color Spray |
3rd | Suggestion |
5th | Hypnotic Pattern |
7th | Confusion |
9th | Seeming |
Hermes
Cleric Level | Spell |
---|---|
1st | Longstrider |
3rd | Animal Messenger |
5th | Haste |
7th | Dimension Door |
9th | Dream |
Poseidon
Cleric Level | Spell |
---|---|
1st | Create of Destroy Water |
3rd | Find Steed |
5th | Water Breathing |
7th | Control Water |
9th | Telepathic Bond |
Zeus
Cleric Level | Spell |
---|---|
1st | Feather Fall |
3rd | Levitate |
5th | Fly |
7th | Freedom of Movement |
9th | Cloudkill |
Hades
Cleric Level | Spell |
---|---|
1st | Hellish Rebuke |
3rd | Ray of Enfeeblement |
5th | Animate Dead |
7th | Blight |
9th | Raise Dead |
Bonus Proficiencies
Starting at 1st level, you gain proficiency in heavy armor and martial weapons.
Divine Armory
Also at 1st level, you can use your action to magically obtain a weapon from a divine armory. You can choose the form that this weapon takes each time you create it, and if it would normally require ammo, it does not. You can only have one of these weapons summoned at a time; if you attempt to summon a second one, the first disappears.
Channel Divinity: Divine Boon
Starting at 2nd level, you can use your Channel Divinity to call upon your Favored God, further empowering yourself and your Divine Armory. The effects of this Channel Divinity depend on which god(s) whose favor you currently hold, as noted on the Favored God table.
Aphrodite
As a bonus action, you can use your Channel Divinity to radiate an unnatural beauty for one minute. Once during this duration, you can attempt to charm a number of creatures up to your Wisdom modifier (minimum: 1) within 60 feet as an action. The targeted creatures must make a Wisdom saving throw or be charmed until the end of your next turn.
Ares
As a bonus action, you can use your Channel Divinity to radiate an unnatural fury for one minute. Once during this duration, you can attempt to frighten a number of creatures up to your Wisdom modifier (minimum: 1) within 60 feet as an action. The targeted creatures must make a Wisdom saving throw or be frightened until the end of your next turn.
Artemis
As a bonus action, you can use your Channel Divinity to make your eyes glow with a sharp focus for one minute. For the duration, you add 1d4 to your attack rolls with your Divine Armory weapon.
Athena
As a bonus action, you can use your Channel Divinity to radiate an unnatural calm for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can gain temporary hit points equal to half your cleric level (rounded down).
Demeter
As a bonus action, you can use your Channel Divinity to cause a wintery wind to whip around your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can halve it's movement speed until the start of your next turn.
Dionysus
As a bonus action, you can use your Channel Divinity to cause the sounds and scents of revelry to surround your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can force it to make a Constitution saving throw. On a failed saving throw, the target has disadvantage on its next attack roll.
Hermes
As a bonus action, you can use your Channel Divinity to cause a pair of tiny wings to hover by your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can move equal to your movement speed. This movement does not provoke attacks of opportunity.
Poseidon
As a bonus action, you can use your Channel Divinity to cause streams of water to ripple from your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you can knock it 10 feet away from you.
Zeus
As a bonus action, you can use your Channel Divinity to cause sparks of electricity to emanate from your Divine Armory weapon for one minute. For the duration, when you hit a creature with your Divine Armory weapon, you deal 1d6 lightning damage to a creature of your choice within 10 feet of the target (including the target itself). This damage increases by 1d6 at 5th (2d6), 11th (3d6), and 17th level (4d6) in this class.
Hades
As a bonus action, you can use your Channel Divinity to wrap yourself in shadows, becoming invisible for one minute. This effect ends if you attack or cast a spell.
Death Defiance
Starting at 6th level, when you or a creature you can see within 60 feet of you would be reduced to 0 hit points, you can use your reaction to negate the blow's lethality, setting the target to 1 hit point instead.
Once you use this feature, you can’t use it again until you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Duo Boon
Starting at 17th level, you can have two Favored Gods at the same time. After each long rest, roll three times on the Favored Gods table, and choose two of the gods you rolled to gain the favor of. In addition, you can cast a spell from either Favored God's list of 3rd level or lower without expending a spell slot once per long rest.
Both your Favored Gods' Divine Boons can also be used at the same time when you use your Channel Divinity.
Image Credit
Zagreus by dandon fuga
Shoutout to AlasBabylon on the Discord of Many Things for helping with balancing and LyokoBarbossa for helping with wording.
This subclass is available on DNDBeyond here: https://www.dndbeyond.com/subclasses/856627-pantheon-domain