Warlock: Pact of the Wyrm
Since time immemorial, the great Wyrms have held their dominion over the world. Noble creatures of immense power, they once stood as legion over the lands. Through their Foresight, they wielded knowledge and power unmatched by any other being found in the world. Now though, they are so few, many consider them extinct. Where a Wyrm lives, thralls gather and the world changes. Where they die, their scions raise empires. In either event, they wield great power that they are always ready to share with those loyal to their goals. It is in these deals between Master and Vassal that the reach of the Wyrm extends beyond their already massive horizons. A Wyrm’s chosen commands both respect and fear, standing as warriors, generals, scholars, adventurers, leaders and heroes.
Pact of the Wyrm Features
| Warlock Level | Archetype Features |
|---|---|
| 1 | Expanded Spell List, Commanding Presence, Aura of Authority |
| 6 | Silent Dominion |
| 10 | Investiture of Order |
| 14 | Force of Will |
Expanded Spell List
The Pact of the Wyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Level | Spell |
|---|---|
| 1 | Bane, Bless, Command* |
| 2 | Detect Thoughts, Mind Spike |
| 3 | Aura of Vitality, Crusader's Mantle |
| 4 | Aura of Life, Aura Purity |
| 5 | Dominate Person, Geas |
*denotes spells already known
Commanding Presence
Wyrms are sovereign, and their word is absolute. As their chosen, you wield similar power. At 1st level you learn the command spell. It is considered a Warlock spell, but it does not count towards your number of spells known. You can cast this spell at first level without expending a spell slot a number of times equal to your proficiency bonus. You regain all uses after completing a long rest.