My Documents
Become a Patron!
### Spellcasting Focus At 2nd level, you can use a holy symbol as spellcasting focus for your wizard spells. ### Theurgy Spells At 2nd level, & every time you gain a higher level spell slot you may choose to learn one spell for which you have spell slots from the Theurgy Spells Table.
Spells learned from this feature are added to your spellbook, & count as wizard spells for you. -
Theurgy Spells Table
| Spell Level | Theurgy Spells | |:---:|:-----------:| | 1 | Detect Evil & Good, Healing Word | | 2 | Aid, Prayer of Healing | | 3 | Daylight, Speak With Dead| | 4 | Divination, Guardian of Faith| | 5 | Summon Celestial, Dispel Evil & Good| ### Arcana's Blessing At 2nd level,as an action you can choose to grant a blessing to one creature of your choosing.
For one minute, when the target makes it's next ability check, it adds your Intelligence modifer to the result. ### Arcane Sight At 6th level, as an action your eyes glow blue with divine arcane energy for one hour, & you can see magical auras within 120 feet of you; you learn their school of magic, if any.
If you concentrate on a specific creature within 120 feet of you for one minute, you determine whether it has any spellcasting or spell-like abilities.
When you do so you also learn the name of one of it's highest level spells, or the effect of one spell-like ability.
You can use this ability a number of times equal to your proficiency bonus, & regain all uses after a long rest. ### Divine Sight At 10th level, when you use Arcane Sight, you may instead choose to gain truesight for one minute. ### Arcane High Priest At 14th level, you add the Heal spell to your spellbook. You can cast Heal without expending a spell slot. Once you cast Heal in this way, you can't do so again until you finish long rest, though you can still cast it normally using an available spell slot.