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Become a Patron!
# Otherworldly Patron ## Spirit-Bound Magic is often misunderstood, perhaps most by those who use it. It is not some resource to be mined, nor a well to be drunk from. It is a living, thinking entity. It is old, older than most of existence and it is hungry. Few understand this being, and even fewer are drawn to it. You are one of those few. Whether it be from birth, a ritual gone awry, or stumbling into a dimension very far removed from your own, you have come into contact with a Being of Pure Magic. In turn it has marked you with its very specific brand of power. In some circles, these individuals are known as *Evanuris*. In the tongue of the Old Blood, this word means "Perfected." ### Expanded Spell List *1st-level Spirit-Bound Feature* That-to-Whom-You-Are-Bound lets you choose from an expanded list of spells whenever you learn a Warlock spell. The following spells are added to the Warlock Spell List for you: ##### Heart Expanded Spells | Spell Level | Spells | | :---: | :---: | | 1st | *Absorb Elements, Earth Tremor* | | 2nd | *Aganazzar's Scorcher, Maximilian's Earthen Grasp* | | 3rd | *Elemental Weapon, Life Transference* | | 4th | *Wall of Fire, Ice Storm* | | 5th | *Destructive Wave, Geas* | ### Mark of Blood *1st-level Spirit-Bound Feature* At 1st level when you choose this patron (or rather, when it chooses you), you are visibly marked by the Spirit's influence in some way. You also gain understanding of the latent magical power within blood. You may choose to cast any spell you know without expending a spell slot, instead sacrificing 10hp per level of the chosen spell. At 15th level, this decreases to 5hp per spell level. ### Persistence of Magic *1st-level Spirit-Bound Feature* At 1st level, the Spirit fortifies your own blood with its taint. You gain an additional +2 to your HP every time you level up. This bonus also applies retroactively. However, due to this, healing potions will not have any effect on you. Only healing spells and other magical enchantments can restore your HP. \columnbreak ### Blood Commands *6th-level Spirit-Bound Feature* At 6th level, your knowledge of Blood and its magical language increases. The Spirit grants you access to the following spells, which must be cast by sacrificing the correct amount of HP, along with the requisite verbal component: ##### List of Commands | Verbal Command | Spell | Health Sacrificed | | :---: | :---: | :---: | | *Era Lath'en* | Dimension Door, 4th lvl | 15hp | | *Era Hamin* | Dispel Magic, 3rd lvl | 15hp | | *Era Alas* | Plant Growth, 3rd lvl | 10hp | | *Era Halani* | Healing Word, 3rd lvl [**note: this will not work on yourself**] | 15hp | | *Era Elgara* | Daylight, 3rd lvl | 10hp | | *Era Shem* | Haste, 3rd lvl | 10hp| | *Era Ghilana* | Arcane Lock, 2nd lvl | 10 hp | Casting the Blood Commands do not expend a spell slot, and the use of blood removes the need for any somatic or material components traditionally required by the spells, save for the drawing of blood. If you cannot draw blood or say the Blood Command out loud, you cannot cast these spells. ### Forbidden Power *6th-level Spirit-Bound Feature* Starting at 6th level, when a target rolls a saving throw against a spell of yours that would charm or frighten it, the target has disadvantage. ### Sanguine Superiority *10th-level Spirit-Bound Feature* As your experience with the Blood Commands grows, so too does your repertoire. At 10th lvl, you gain access to further spells, again only castable via the correct HP sacrifice: ##### Expanded Commands | Verbal Command | Spell | Health Sacrificed | | :---: | :---: | :---: | | *Era Revas* | Darkness, 2nd lvl [**does not require concentration**] | 15hp | | *Era Numin* | Cone of Cold, 5th lvl [**will freeze liquid when cast on it**] | 15hp| | *Era Enasalin* | Fireball, 4th lvl | 15hp | \pagebreakNum ### Ancient Perfection *16th-level Spirit-Bound Feature* That-to-Whom-You-Are-Bound perfects your physical form. At 16th lvl, your veins visibly turn a bold black, as your blood is darkened with the weight of True Magic. The Blood Command *Era Lath'en* is improved, casting Teleportation Circle instead of Dimension Door. Additionally, you gain access to the last three Blood Commands. ##### Final Commands | Verbal Command | Spell | Health Sacrificed | | :---: | :---: | :---: | | *Era Irassal* | Plane Shift, 7th lvl | 25hp | | *Era Eluviar* | Shatter, 4th lvl [**instantly breaks non-magical objects**] | 25hp | | *Era Theneras* | Imprisonment, 9th lvl [**Slumber only**] | 30 hp |