Race: Aripi

by CoffeeSorcerer69

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Aripi

"After making a journey of redemption from my crusade of vengance, I found myself following strange stars in the night. When I looked closer the stars appeared to be guiding angels of folk tales and legends."


.Savarax, Vengeance Paladin

History

The Aripi are an ancient race of celestials who willingly sacrificed their power to become mortals who can act as a guiding light in the night sky. After a few hundred thousand years, the Aripi forgot their original intention, and now act as a normal society that live on sky islands or steep ravines.

Appearance

Aripi vary in skin color with contrasting runes all over their skin, ranging from a pale purple with golden runes to a jet black with platinum runes. Aripi also have four feathered wings, with a smaller pair of wings at their lower back, and the larger pair on their upper back. Their top pair of wings have a wingspan of almost four times their height, with their lower pair being only two times their height

Aripi Names

The Aripi take on names of celestial origin, when deciding the name for an Aripi feel no pressure in taking on the names of other celestial beings without suffering the pressure societal expectation.

Aripi Traits

Your Aripi character has the following racial traits.

Ability Score Increase. Str +2, Dex +1

Size. Aripi are a tall race of people with large wings, ranging from 6 to 7 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Age. Although Aripi are no longer celestials they still reach unfathombly long life spans, they reach physical maturity at about 20, their understanding of adulthood goes a little beyond physical growth to encompass worldly experience. An Aripi typically claims adulthood around the ages of 100-200 and can live to be around 800 to 1,000 years old.

Alignment. Aripi tend to have a neutral point of view because they are constantly on the road and envied by society.

Wings You are yet to grow your upper pair of wings, so you start off with your lower back wings. Your lower pair of wings allows you to prevent yourself from falling by going into a glide. You can use a reaction to glide to prevent fall damage with a descent speed of 60 feet.

At 5th level, when you finally sprout your upper wings you gain a flying speed of 50 feet as you use both pairs of wings for higher speeds. If you choose to only use your upper pair of wings for flight, then your flying speed it reduced to 30 feet.

Guiding Light. When you reach 3rd level, you can cause your wings to flare up with a gentle starlight glow. As an action, you can generate dim light out to a range of 30 feet for 10 minutes, you can choose to end this effect as a bonus action. Once you use this feature, you can't do so again until you finish a short or long rest.

Soulvision. Thanks to your heritage, you have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in both magical and nonmagical darkness as if it were dim light.

Languages. You can speak, read, and write in Common, Celestial, and one other language of your choice.

Height and Weight. You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.

Base Height Base Weight
5'8" 100 lb.
Height Mod Weight Mod
+2d10 inches x(2d4) lb.

Feats

Celestial Remnants

Prerequisite Aasimar, Aripi, or Ascendant Tiefling


While you may not be a true celestial, you still hold the shards of celestial power in your blood allowing you to harness them.

  • Your Strength increases by 1, to a maximum of 20.
  • When you hit target with a melee weapon attack, you can choose to deal 1d8 extra radiant damage. You can use this feature an amount of times equal to your proficiency bonus, regaining all uses after you finish a long rest.
  • If you don't already have resistance to necrotic damage or radiant damage, then you gain resistance to necrotic damage and radiant damage.

Otherworldly Presence

Prerequisite Aasimar, Aripi, or Ascendant Tiefling


Your association with celestials has given you a mental advantage over those of the material plane, allowing you to invoke your presence in a time of need.

  • Your Charisma increases by 1, to a maximum of 20.
  • You have advantage on saving throws against being charmed or frightened.
  • As a reaction to succeeding on a Wisdom saving throw, you can attempt to charm or frighten the target using your Charisma for the save dc.

God Linked

Prerequisite Aasimar, Aripi, or Ascendant Tiefling


Your Celestial bond allows you access to minor divine powers that some may envy.

  • Your Wisdom increases by 1, to a maximum of 20.
  • Whenever you see a creature is being attacked, you can summon divine energy to grant the creature temporary hit equal to twice your Wisdom modifier.
  • While you are wearing light armor or no armor and not wielding a shield, you can add your half of your Wisdom modifier (rounded up) to your AC.

Ascendant Tiefling

 

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