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## Barbarian Path ### Path of the Dragonsoul Barbarians that follow the Path of the Dragonsoul hold the raw power and intensity of the great dragons within them. The magic coursing through them can take form in elemental bursts from their mouths or draconic traits. Your Barbarian is somehow descended or empowered by a great dragon, you can choose the color and type of your dragon on the Draconic Ancestry table below. ##### Draconic Ancestry | Dragon | Damage Type | Saving Throw |:----:|:----:| :----:| | Black | Acid | Dexterity | Blue | Lightning | Dexterity | Brass | Fire | Dexterity | Bronze | Lightning | Dexterity | Copper | Acid | Dexterity | Gold | Fire | Dexterity | Green | Poison | Constitution | Red | Fire | Dexterity | Silver | Cold | Constitution | White | Cold | Constitution #### Saving Throw DC Some features may force a creature to make a saving throw. The DC for the save equals 8 + your proficiency bonus + your Constitution modifier. #### Draconic Fury When you take this subclass at 3rd level, you can choose to endow yourself with draconic might whenever you enter your Rage state. Until the Rage ends, your melee attacks deal an additional 1d4 damage of the type associated with your draconic ancestry. In addition, you gain resistance to the associated damage type until you end your rage. The extra damage die increases to 1d6 of the associated type at 10th level. If a racial trait would already give you resistance to the chosen element, you may roll a 1d6, reducing the damage by that additional amount. #### Breath Weapon At 6th level, you have learned to channel your rage into a powerful breath attack like that of the great dragons. While raging, you can use an action to expel elemental energy in either a 15 ft. cone, or a 5 by 30 ft. line. Any creature caught in this area must make the relevant saving throw (as shown on the Draconic Ancestry table) or take an amount of damage equal to 2d6 + half your barbarian level of the type associated with your draconic ancestry. The damage die for your breath weapon increases to 4d6 at 10th level. You may use this a number of times equal to your proficiency bonus, and you regain all uses after a long rest. #### Frightful Presence When you reach 10th level in this class, your unbridled rage is reminiscent of the wrath of your dragon ancestors. As part of the bonus action used to activate your rage, you can force each creature within 30 feet of you to make a Wisdom saving throw. On a failed save, the creature is frightened of you for 1 minute, or until your rage ends, whichever comes first. A creature can repeat this save at the end of each of their turns, ending the effect on a success. #### Might of the Dragon At 14th level, the power of the dragon surges through your veins stronger than ever before. When you enter your rage state, you may choose two of the following effects which last till the end of your rage. * **Powerful Wings:** You sprout a pair of large, scaly wings. You gain a flying speed of 60 feet while you have these. * **Dragon’s Vitality:** Your life force grows stronger than before. You gain Temporary HP equal to twice your Barbarian level. * **Hardened Scales:** Your skin becomes resistant and strengthened. You gain immunity to the damage type associated with your draconic ancestry, and your AC increases by 2. * **Empowered Elements:** The strength of your inner power increases. Your Breath Weapon feature deals 4d8 damage instead of 4d6, and your draconic fury gives a 1d8 bonus to melee attacks instead of 1d6. ### **Created By:** *DKMagic, Underpaid_Goblin, and Yampy* **Art By:** *[Slawomir Maniak](https://www.artstation.com/maniaks)* **Published by:** *Re-brew*
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Re-brew | Dragonsoul