My Documents
Become a Patron!
## Bakuuni Hand Form Bakuuni Hand Form, also known as the Pulverizing Form, is a technique that allows the user to strengthen their hands, feet, and forearms with the Force, both to increase the power of their strikes and the resilience of their body. A trained Bakuuni master can pulverize solid rock with a single strike. ### Unarmed Attacker ***Bakuuni Hand Form:*** *3rd Level*
Your damage die for unarmed strikes and natural weapons increases by one step (from 1 to d4, d4 to d6, or d6 to d8). ### Form Basics ***Bakuuni Hand Form:*** *3rd level*
You learn the basics of the chosen form. You gain the Bakuuni Hand lightsaber form, detailed in the Lightsaber Forms section of the Customization Options document for Expanded Content. If you already know this form, you can instead choose another lightsaber form. ### The Way of the Gundark ***Bakuuni Hand Form:*** *3rd level*
As a bonus action, you can enter an aggressive stance for one minute. While in this stance, your melee weapon attacks deal additional damage equal to half your Wisdom or Charisma modifier (Your choice, rounded down, minimum of +1). Additionally, once per turn when you hit with a melee weapon attack, the target must make a Constitution saving throw against your Universal Force Save DC. On a failed save, the target can't take reactions until the end of your next turn.
This effect ends early if you are incapacitated or die. Once you’ve used this feature, you can’t use it again until you finish a long rest. ### Channel the Force ***Bakuuni Hand Form:*** *3rd level*
You gain the following Channel the Force option. #### Pulverizing Blow Once per turn when you hit with a melee weapon attack, you can expend a use of your Channel the Force to attempt to unbalance your opponent. The target must make a Strength saving throw. On a failed save, it is pushed up to 10 feet away from you and knocked prone. ### Force-Empowered Fists ***Bakuuni Hand Form:*** *7th level*
Due to rigorously strengthening your body with the Force, you gain the following benefits: * Your unarmed strikes deal force damage. * Your unarmed strikes deal double damage against structures. * You can cast the Saber Reflect power even if you don't have a lightweapon or vibroweapon equipped. \columnbreak ### Tempered by the Force ***Bakuuni Hand Form:*** *15th level*
You have hardened your body with the Force, allowing you to shake off damage that would be devastating to others. You can cast the *Disperse Force* Force power when you take damage of any type, and gain resistance to the triggering damage type until the start of your next turn.
You can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, minimum of 1). You regain all expended uses when you finish a long rest. ### Master of Pulverizing ***Bakuuni Hand Form:*** *20th level*
You are a master of empowering and rejuvenating your body with the Force. Your Strength and Wisdom or Charisma scores (Your choice) increase by 2. Your maximum for those scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute: * You have resistance to kinetic and energy damage from unenhanced weapons. * The damage die of your unarmed strikes and natural weapons increases by one step (from 1 to d4, d4 to d6, d6 to d8, or d8 to d10.) * When you take the attack action, you can use your bonus action to make an unarmed strike. If you could already make an unarmed strike with your bonus action, you can instead make two unarmed strikes. * If you are below half your hitpoint maximum, you regain hitpoints equal to twice your Constitution modifier at the beginning of each of your turns.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest. ## Lightsaber Form #### Bakuuni Hand Form As part of the bonus action to adopt this form, if you took the Attack action and would be able to use your bonus action to make an unarmed strike, you can do so as a part of this bonus action.
Once before the start of your next turn, when you hit a creature with an unarmed strike, you can attempt to shove or trip the creature (no action required).