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# Monk: Way Of The Unyielding Flame ### 3rd level: Fire Blood Transformation You have gained control of your own ki in the form of heat energy. You can use your action to transform your energy into raging hot flames. This transformation lasts for a minute. Whenever you activate this transformation creatures within 10 feet of you of your choice must make a Constitution Saving Throw or take fire damage equal to two rolls of your martial arts die. While you are in this transformation, you gain the following benefits: * Your unarmed strikes deal additional fire damage equal to either your Dexterity or Wisdom modifier (your choice). * You have a jump that is empowered by your flames. Whenever you decide to jump, you have the capability to jump 20 feet (either in the air or forward). * You can use your dodge action to coat yourself in flames. whenever a creature attacks you when you take the dodge action, they take fire damage equal to a roll of your martial arts die. * You gain access to the Produce Flame cantrip. Once you have used this transformation, you cannot use it again until you take a short or long rest. ### 6th level: Art Of The Flames You gain the mystical ability to stoke magical flames from your ki energy. You can cast the spells, Flaming sphere, Scorching Ray, and Burning hands by expending 2 ki points. You may increase the level of the spells you cast with this ability by expending an additional 2 Ki points per spell level. You do not require material components to cast these spells. when you reach 11th level, you can also cast, Fireball, Fire Shield, and Wall of fire by expending 5 ki points. \columnbreak ### 11th level: Heart Fire You've trained long enough with fire techniques to hone your spirit to become one with the fire in your heart. You gain resistance to fire damage and can bypass resistance to fire damage on an opponent. ### 17th level: Perfected Fire You have truly mastered the art of controlling fire with your burning ki energy. When activate your Fire Blood Transfromation, you now gain the following benefits: * You control geysers of flaming energy that lash out from your feet and hands. You gain a flying speed equal to your walking speed. * You can completely incinerate a creature to ashes if you drop it to 0 hitpoints. This creature cannot be brought back to life by any means short of a wish spell. Once you use this, you cannot use it again until you complete 1d4 long rests. * If any creature tries using fire damage against you, you can use your reaction to force the creature to make a Constitution saving throw. On a failed save, the creature takes double the amount of fire damage it dealt while you take only half.