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# Hunger Domain ## Fulfilled by Emptiness Everything needs. Everything feeds. Gods of the Hunger Domain are patrons of acquisition, of consumption, and of greed. They teach that anything can be taken, that your need can be fulfilled, and that the grasping and seeking for that which you want or need is the path to divinity. Aspiration and ambition, regardless of their object or morality, are the closest mortals can be to god. For how else can you reach godhood if you do not reach for it? ## Subclass Features ### Hunger Domain Spells You gain domain spells at the cleric levels listed in the Hunger Domain Spells table. See the Divine Domain class feature for how domain spells work. You also gain the Mage Hand cantrip. For you, this counts as a cleric cantrip. Cleric Level | Spell | |:----:|:-------------| | 1st | *absorb elements, distort value* | | 3rd | *enthrall, Maximilian's earthen grasp* | | 5th | *slow, vampiric touch* | | 7th | *Evard's black tentacles, sickening radiance* | | 9th | *Bigby's hand, enervation* | ### Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency in the Investigation skill, and with every weapon carrying the "reach" trait: glaive, halberd, lance, pike, and whip. ### Fueled By Need Your hunger spurs you as well as any sustenance. Beginning at 1st level, you can go twice as long without food and water as defined in the Player's Handbook, and your first level of exhaustion has no negative effects on you. While you have only one level of exhaustion, you have +1 to all attack rolls (including spells), your spell save DC increases by +1, and you add +1 to all damage rolls (including spells). Once you take your second level of exhaustion, you lose these benefits, and resume the standard progression of the table, taking the effects of one level with your second level, increasing your overall exhaustion capacity by one, with a 7th level leading to death instead of the 6th. At 17th level, you can take two levels of exhaustion without ill effects, increasing the associated bonuses to +2 while under two levels of exhaustion, with ill effects beginning at three levels of exhaustion, starting with the first level on the exhaustion table. An 8th level of exhaustion causes death now, rather than a 6th. ### Channel Divinity: Ever Seeking Starting at 2nd level, you can use your Channel Divinity to find something you seek. When you make an attack with a reach weapon, a spell attack with a domain spell, or an Intelligence (Investigation) skill check, you can guarantee a success without rolling. This feature is incapable of a critical hit. ### Arcane Yearning Beginning at 6th level, you are able to use magic to fuel your divine hunger. When a creature you can see within 30 feet is hit with a spell attack or forced to make a saving throw against a magical effect that deals damage, you can use your reaction to reduce the damage by a number equal to three times your Cleric level. When you do this, you take one level of exhaustion. ### Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. ### Sought and Sated By 17th level, your connection with the gods of hunger strengthens, emboldening your abilities and allowing you to use the weakness of others to increase your strength. During a short or long rest, you can now remove a level exhaustion from a creature you choose by taking it onto yourself. These levels of exhaustion effect you as dictated by the Exhaustion table in the Player's Handbook and as adjusted in the Fueled By Need feature of this subclass. While suffering at least one level of exhaustion, you can cast the spells Locate Animals or Plants, Locate Object, and Locate Creature at will, and you have advantage on all Dexterity (Stealth) and Intelligence (Investigation) checks.