Path of the Possessed
Not every demon that manages to possess a mortal is without restraint. Occasionally, a demon will find its new host to be exceptionally useful, offering it unholy strength in exchange for harboring the evil spirit. From this union, barbarians of the Path of the Possessed are made, cursed warriors whose bodies and minds are transformed for battle.
Such a barbarian is free to revel in their new power, but as always there is a cost. A demon may desire to further its goals through the use of its new flesh carriage, or simply seek the acquisition of another corrupted soul to fight on the side of the Abyss in the Blood War. You can choose the aim of your demon or determine it by rolling on the Demonic Drive table.
Demonic Drive
| d4 | Drive |
|---|---|
| 1 | The spirit inside you aims to take over a humanoid kingdom. In your dreams, it nudges you towards actions that will lead to destabilization. |
| 2 | Your soul will inevitably be forfeit to the armies of the Abyss. Your demon pressures you to commit deplorable acts in order to intensify your evil. |
| 3 | Your possessing spirit is curious about mortal life, demanding strange behavior for their amusement. |
| 4 | You and the demon share a common enemy, whose destruction would be mutually beneficial. |
Perilous Blessing
3rd-level Path of the Possessed feature
As payment for harboring a being of evil incarnate, you are rewarded with pieces of the demon's magic, blessings to empower you in battle. If a blessing requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. When you enter your rage, you gain a number of the following blessings of your choice equal to your rage damage bonus, which last until the end of your rage. You choose which blessings to adopt each time you rage:
Abyssal Hunger. You feast on the strength of your foes. Your weapon attacks deal an extra 1d4 necrotic damage on a hit. When you score a critical hit on a creature, you regain a number of hit points equal to the necrotic damage dealt.
Dark Affinity. You become comfortable in the most inhospitable circumstances. You gain resistance to cold, fire, and lightning damage.
Dread Warrior. You erode the willpower of any in your path. Once during each of your turns when you hit a creature with an attack roll, you can force the target to make a Wisdom saving throw or become frightened of you until the end of your next turn.
Evil's Reach. Your arms lengthen into violent, thrashing appendages. Your weapons and unarmed strikes gain the reach property.
Horrid Protrusions. Writhing black tentacles emerge from your flesh. Once per turn when you are damaged by a creature within 5 feet of you, you can force them to make a Dexterity saving throw or be grappled by you. You cannot grapple another creature this way until the grapple ends.
Profane Carapace. Chitinous plates form over your skin. You gain a +1 bonus to AC while you are not wearing armor.
Damning Protection
6th-level Path of the Possessed feature
Spells wash over you like blood over the bed of the river Styx. When you make a saving throw against a spell or magical effect, you can choose to expend one Hit Die, roll it, and add that number to the total. You can do so after seeing the initial roll but before any of the roll's effects occur.
Fiendish Awareness
10th-level Path of the Possessed feature
Your eyes blaze with the fires of chaos, burning away the veneer that conceals reality. As a bonus action, you can grant yourself truesight out to a range of 60 feet for 10 minutes.
Once you use this feature, you can't do so again until you finish a short or long rest, unless you expend a use of your Rage feature to do so.
Embodiment of Sin
14th-level Path of the Possessed feature
A perfect union of mortal and demon, you rip and tear through the battlefield. The following blessings are added to the list of options you can choose from for Perilous Blessing:
Bloodwings. Great demonic wings sprout from your back. You gain a flying speed equal to your walking speed.
Cursed Betrayal. When you reduce a creature to 0 hit points, you can force it to make a weapon attack against another creature of your choice before it falls.
Pain Spreader. When you take damage, you can use your reaction to force each creature of your choice that you can see within 10 feet of you to make a Dexterity saving throw or take 2d6 cold, fire, or lightning damage (your choice each time you use this ability).
Path of the Possessed v 1.3 for D&D 5e
Created by: u/NotTheDreadPirateArt Credit: Grzegorz Rutkowski - Demon Berserker Token