Art Domain
The arts have been universally admired by sapient creatures since before there was even civilization. Painting, music, dance, and more can be appreciated and participated in by all. And so there are deities who wish to spread such gifts the world over and find the most skilled of their practitioners and hone their talents.
The deities Athena, Bast, Bragi, Kothar-wa-Khasis, and Nuska count art among their portfolios.
Art Domain Features
| Cleric Level | Features |
|---|---|
| 1st | Domain Spells, Bonus Proficiency, Divine Inspiration |
| 2nd | Channel Divinity: Artist's Blessing |
| 6th | Inspiring Reverence |
| 8th | Potent Spellcasting |
| 17th | Magical Muse |
Domain Spells
You gain domain spells at the cleric levels listed in the Art Domain Spells table. See the Divine Domain class feature for how domain spells work.
Art Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Color Spray, Silent Image |
| 3rd | Enhance Ability, Pyrotechnics |
| 5th | Hypnotic Pattern, Major Image |
| 7th | Fabricate, Stone Shape |
| 9th | Creation, Dream |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with either calligrapher's supplies, cartographer's tools, glassblower's tools, jeweler's tools, painter's supplies, potter's tools, stonecarver's tools (mason's tools), weaver's tools, or woodcarver's tools.
Furthermore, you may use this tool as a divine focus for your cleric spells.
Divine Inspiration
When you choose this domain at 1st level, you belief can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Divine Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Divine Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Divine Inspiration die is rolled, it is lost. A creature can have only one Bardic or Divine Inspiration die at a time.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Divine Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 6th level, and a d10 at 17th level.
Channel Divinity: Artist's Blessing
Starting at 2nd level, you can use your Channel Divinity to fantastical works of art.
You conduct an hour-long ritual that crafts a nonmagical artwork. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must use your tool that this domain gives you proficiency with, and lay out materials, with a value equal to the creation. The material irretrievably coalesces and transforms into the creation at the ritual’s end.
The ritual can create as detailed an object you want, such a statue, creating as perfect a likeness possible given the materials if you have a reference on hand.
Inspiring Reverence
Beginning when you reach 6th level, you regain all of your expended uses of Divine Inspiration when you finish a short or long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Magical Muse
At 17th level, ability to seize the moment of inspiration works in a magical sense as well.
You can replace a number of your prepared spells with others in the cleric spell list up to your Wisdom modifier.
Once you use this ability, you cannot use it again until you finish a long rest.
Credits
Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.