Moonstrider
No state of being is permanent. Like the moon, people go through their own phases, but always remain who they are.
Whether they walk on two legs or four, Moonstrider rangers are always rangers at heart. Used properly, the curse of lycanthropy can be a great blessing for those sworn to protect the wild corners of the world. They call upon the bestial power within, transforming their bodies in order to track down and eliminate their foes.
Phased Form
3rd-level Moonstrider feature
You bear and embrace the curse of lycanthropy, which grants you the power of a monstrous transformation. You choose the type of animal your lycanthropy is derived from when you select this subclass, as shown in the Curse Variety table. As a bonus action, you can enter your phased form, the appearance of which depends on your type of curse. This form lasts 1 hour. It ends early if you are knocked unconscious or you end it as a bonus action. In your phased form, you gain the following benefits, as well as an additional benefit as shown in the Phased Form section of the Curse Variety table:
- When you hit a creature with a weapon attack, the target takes an extra 1d4 damage of the weapon's damage type.
- Your hands transform into claws, which you can use as natural weapons if they are empty. They count as simple melee weapons with the light and finesse properties. They deal 1d6 slashing damage on a hit. You can use your claws to engage in two-weapon fighting.
Curse Variety
| Phased Form | Animal Form |
|---|---|
| Ursine. You gain a +1 bonus to AC. | Brown Bear |
| Porcine. You gain a bonus to Constitution checks and saving throws equal to your Wisdom modifier. | Boar |
| Murine. You have advantage on Dexterity checks and saving throws. | Rat |
| Tigrine. The damage of your claws increases to 1d8. | Tiger |
| Lupine. Once on each of your turns, you can choose to give yourself advantage on an attack roll if at least one of your allies is within 5 feet of the target and the ally isn't incapacitated. | Wolf |
Once you use this feature, you can’t do so again until you finish a short or long rest, unless you expend a spell slot of any level to use it again.
Feral Senses
3rd-level Moonstrider feature
No prey escapes your notice. You have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve hearing or smell.
In addition, you gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.
Animal Form
7th-level Moonstrider feature
With mastery of your curse comes more extreme transformations. As an action, you can expend a use of your Phased Form feature to cast polymorph on yourself, without expending a spell slot or material components. When you cast this spell this way, you retain your Intelligence, Wisdom, and Charisma scores, and you can only turn yourself into the beast that corresponds to your type of lycanthropy, as shown in the Animal Form column of the Curse Variety table.
Lunar Blessing
7th-level Moonstrider feature
You draw a shawl of moonlight around yourself, armored by the gloom. While in your Phased Form or Animal Form, any bludgeoning, piercing, or slashing damage that you take is reduced by an amount equal to your Wisdom modifier, unless the damage was dealt by a silvered weapon.
Additionally, your walking speed increases by 10 feet in your Phased Form.
Moon Warrior
11th-level Moonstrider feature
Fury fuels itself, until there is nothing more to feed upon. Once per turn when you score a critical hit or reduce a creature to 0 hit points, you can immediately move up to half your speed and make one weapon attack.
Predator's Howl
15th-level Moonstrider feature
As a bonus action you can let loose a roar or call of primal power, terrifying any unfortunate enough to hear it. Hostile creatures within 60 feet that can hear you must succeed on a Wisdom saving throw against your spell save DC. On a failure, the creature is frightened of you for 1 minute. While frightened in this way, a creature suffers a -3 penalty to AC and Dexterity saving throws. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. Once you use this feature, you can’t do so again until you finish a short or long rest.
Moonstrider Ranger v1.1 for D&D 5e
Created by: u/NotTheDreadPirateArtist Credit: Jakub Rozalski- Bait