Karl the Electric Lizard
Karl the Electric lizard
tiny beast, unaligned
- Armor Class: 12
- Hit Points 10 (1d8+2)
- Speed 20 climb 20 walk
STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 14 (+2) 8 (-1) 10 (0) 8 (-1)
- Saving Throws Con, Dex
- Skills Acrobatics, Perception, Stealth, Survival
- Damage Vulnerabilities none
- Damage Resistances lightning
- Damage Immunities none
- Condition Immunities paralyzed
- Senses darkvision 30 ft passive perception 10
- Languages understands common
Actions
Multiattack. Karl can make 2 Attacks per turn, one electric shock +5 to hit 1d8+3 lightning damage and one bite attack +2 to hit 1d4 piercing damage
