Barovia Monsters

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Allip

Medium Undead, Chaotic Evil


  • Armor Class 13 (magical)
  • Hit Points 54 (12d8)
  • Speed 0 ft., fly 40 ft. [hover]

STR DEX CON INT WIS CHA
6(-2) 17(+3) 11(+0) 17(+3) 15(+2) 16(+3)

  • Saving Throws Dex +6, Int +6
  • Skills Acrobatics +6, Arcana +6, Initiative +5, Intimidation +6, Perception +5, Religion +6, Sleight of Hand +6, Stealth +6
  • Damage Resistances Non-Magical, Non-Silvered B/P/S; Acid, Fire, Ltng, Thdr
  • Damage Immunities Cold, Nec, Psn
  • Condition Immunities Charmed, Exhuasted, Frightened, Grappled, Paralyzed, Petrfied, Poisoned, Prone, Restrained
  • Senses Violet Sight, Passive Perception 15
  • Languages Common, Abyssal
  • Challenge 7 (2,900 XP)

Incorporeal. Move through material as Difficult Terrain. 1d10 Frc if ends Turn inside.

Legendary Resistance. (1/LR) Auto-succeed Save

Actions

Whispers of Madness. 3 Creatures, 60 ft.: DC 14 Wis Save or 7 (1d8+3) Psyc + Tgt uses Reaction to make Weapon Attack against a Tgt w/in Reach [Constructs & Undead immune]

Maddening Touch. +6, 17 (4d6+3) Psyc

Howling Babble. (R: 6) Radius 30: DC 14 Wis Save: 12 (2d8+3) Psyc & Stunned until next Turn ends, or half [Constructs & Undead Immune]


Ankheg

Large Beast, Unaligned


  • Armor Class 14 (natural), 11 while Prone
  • Hit Points 39 (6d10+6)
  • Speed 35 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
17(+3) 11(+0) 13(+1) 2(-4) 13(+1) 6(-2)

  • Saving Throws Str +6
  • Skills Athletics +6, Initiative +4, Intimidation +1, Survival +4
  • Damage Vulnerabilities Cold
  • Damage Resistances Mundane P/S
  • Senses Lowlight Vision, Tremorsense 60 ft., Passive Perception 11
  • Languages
  • Challenge 5 (1,800 XP)

Burrowing Attack. Attacks from under deal +3 (1d6) Weapon dmg

Actions

Multiattack. Bite + Claws

Bite. +3, 6 (2d4+3) Sls + Grappled (DC 14, DisAdv from adhesive); Auto dmg next Turn

Claws. +6, 5 (1d8+3) Prc + DC 14 Str Save or Prone

Acid Spray. (R: 6) 30 ft. Line: DC 13 Dex Save: 10 (3d6) Acid or half



Wight of Argynvost

Gargantuan Undead, Lawful Neutral


  • Armor Class 22 (natural armor)
  • Hit Points 975 (50d20+450)
  • Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
30(+10) 10(+0) 29(+9) 6(-2) 10(+0) 7(-2)

  • Saving Throws Str +14, Con +13
  • Skills Athletics +14, Insight +8, Intimidation +6, Nature +6, Perception +12, Stealth +8, Survival +8
  • Damage Vulnerabilities Rdnt
  • Damage Resistances Non-Silvered B/P/S; Cold, Nec, Psyc
  • Damage Immunities Psn
  • Condition Immunities Exhausted, Frightened, Poisoned
  • Senses Blindsight 60, Darkvision, Infravision, Lowlight Vision, Truesight 1,000, Passive Perception 23
  • Languages Abyssal; Understands Common & Draconic
  • Challenge 27 (105,000 XP)

Blood Frenzy. Adv on Bloodied or otherwise bleeding Tgts. Ceases until next Turn w/ Radiant dmg

Colossal. 55 ft. long, 15 ft. wide Cubic Prism. In flight: 15 ft. tall, 110 ft. wide, 55 ft. long Cubic Prism.

Frightful Presence. Entering or beginning a Turn w/in 120 ft. must attempt a DC 23 Charisma Save or be Frightened & Paralyzed for 1 minute. Repeat at end of each Turn, immune for 1 hr afterward

Eagle Eyes. Adv w/ Sight; Perfect Sight w/in 2 mi., most detail w/in 4 mi., and Small or Larger up to 6 mi. away.

Legendary Resistance. (2/Rest) Autosucceed Save. Ceases until next Turn w/ Radiant dmg

Magic Resistance. Adv Saves against magical effects. Ceases until next Turn w/ Radiant dmg

Rejuvenation. Regains all Hit Points at the end of a Long Rest in Castle Ravenloft.

Sunlight Vulnerability. 1 Radiant dmg per Round in Sunlight. DisAdv all rolls in Sunlight

Undead Fortitude. Reduced to 0 HP, Con Save to reduced to 1 HP instead. DC = 10 + Half Damage. Ceases until next Turn w/ Radiant dmg

Actions

Multiattack. One Bite or Breath Weapon & two Melee Attacks

Bite. Reach 15: +14, 20 (1d20) Prc + 9 (2d6) Blg + 6 (1d12) Nec. Str Save (DC 22) or Grappled.

Claw. Reach 10: +14, 13 (2d12) Sls + 9 (2d8) Blg

Tail. Reach 20: +14, 31 (2d20+10) Blg

Wings. Any Inverted Cone, 30 ft., Str or Dex Save (DC 22): 18 (4d8) Blg or half

Deathly Breath. (R: 5-6) 120 ft. Cone must Con Save (DC 21): 67 (15d8) Cold + 10 (1d20) Psyc, or half. Tgt fails by x2 it's Con Mod or more, Paralyzed 1 min. Repeat @ Turn End

Ethereal Jaunt. Move 1 Stage between Ethereal, Border & Material

Surveil. Rngd 1,000: Perception Check & Tgt 1 Creature seen or known w/ Concentration. Learn it's immediate thoughts. Repeat on Tgt to force Wis Save (DC 21): learn deeper thoughts, or becomes aware & nothing else

Swallow. Grappled Tgt: DC 22 Dex Save or Swallowed + 21 (2d10+10) Blg (Again @Turn start)

Legendary Actions (3)

Detect. Perception Check

Tail Attack. Tail Attack

Wing Attack. Beats it's wings. Everything w/in 20 ft. must Str Save (DC 29): 10 (1d20) Blg & Prone or half. Then Flies up to 40 ft.


Banshee

Medium Undead, Chaotic Evil


  • Armor Class 12 (magical)
  • Hit Points 58 (13d8)
  • Speed 0 ft., Fly 40 ft. (hover)

STR DEX CON INT WIS CHA
2(-4) 15(+2) 11(+0) 13(+1) 13(+1) 17(+3)

  • Saving Throws Str -1, Int +4, Wis +4, Cha +6
  • Skills Arcana +4, Intimidation +6, Investigation +4, Nature +4, Performance +6, Perception +4, Survival +4
  • Damage Resistances Mundane B/P/S; Acid, Ltng, Thdr
  • Damage Immunities Cold, Nec, Psn
  • Condition Immunities Charmed, Exhausted, Frightened, Grappled, Paralyzed, Petrfied, Poisoned, Prone, Restrained
  • Senses Lowlight Vision, Darkvision 120/120 ft., Passive Perception 14
  • Languages
  • Challenge 5 (1,800 XP)

Detect Life. General direction of Creatures w/in 5 miles

Incorporeal. Move through material as Difficult Terrain. 5 (1d10) Frc if ends Turn inside. Creatures must DC 14 Con Save or receive 2 (1d4) Cold dmg

Magic Resistance. Save via Spell: Adv

Sunlight Sensativity. DisAdv Roll in Sunlight; Cannot Wail

Undead Fortitude. (1/LR) Non-Radiant, 0 HP: Con Save or 1 HP

Actions

Corrupting Touch. +5, 12 (3d6+2) Nec + Grappled (DC 4); 2 (1d4) Cold @ Tgt's Turn end

Horrifying Visage. DC 14 Wis Save or Frightened 1 min. (R @ Turn End, Disadvantage if w/in sight, immune 24 hours)

Wail. (1/LR) Ignores Constructs & Undead, 30 ft.: DC 14 Con Save: 0 HP or 10 (3d6) Psyc


Beucephalus

Large Fiend, Lawful Evil


  • Armor Class 13 (magical)
  • Hit Points 68 (8d10+4)
  • Speed 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA
18(+4) 15(+2) 20(+5) 10(+0) 17(+3) 17(+3)

  • Saving Throws Str +8, Dex +8, Con +9, Cha +7
  • Skills Athletics +8, Acrobatics +6, Insight +7, Intimidation +7, Stealth +6, Survival +11
  • Damage Resistances Mundane Damage, non-Silvered damage; Cold, Force, Psychic
  • Damage Immunities Fire
  • Condition Immunities Frightened, Unconscious
  • Senses Truesight 30 ft., Passive Perception 13
  • Languages Common, Infernal
  • Challenge

Flaming Nature. Can grant Cold & Fire Resistance to rider

Flaming Umbra. Light 10/10 ft.

Actions

Multiattack. Breath + Bite or x2 Hoof

Bite. +6, 10 (1d8+1d6+2) Blg+Fire

Hoof. +8, 13 (1d10+1d6+4) Blg+Fire

Flame Breath. (R: 4-6) 15 ft. Cone: Dex S. - 3d6 or half

Ethereal Stride. 5 ft.: Up to 3 willing Tgts enter/exit Ethereal plane

Bonus Actions

Trample. Prone Tgt: +6, 24 (4d6+4d4) Blg+Fire. (Move 5 ft. to & past)


Black Pudding

Large Ooze, Unaligned


  • Armor Class 7 (thick hide)
  • Hit Points 85 (10d10+30)
  • Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
16(+3) 5(-3) 16(+3) 1(-5) 6(-2) 1(-5)

  • Saving Throws Str +5
  • Skills Athletics +5, Stealth +7
  • Damage Resistances Mundane B/P
  • Damage Immunities Sls; Acid, Cold, Ltng
  • Senses Infravision 60 ft. (blind beyond this radius), Passive Perception 8
  • Languages
  • Challenge 4 (1,100 XP)

Amorphous. Move through 1 in. space

Corrosive Form. Creatures: 4 (1d8) Acid, Mundane Weapons: -1 Dmg Roll penalty (-5 destroys)

Eats through 2 inches metal or wood in 1 Round.

Silent. Adv Stealth Checks

Spider Climb. Climb upside-down; no Checks to Climb

Split. 6 Sls or any Ltng splits it in two

Actions

Pseudopod. +5, 6 (1d6+3) Blg + 13 (3d8) Acid + AC -1 (Mundane Armor, destroyed @ Touch AC) + Grappled (DC 13)

Overrun. Grappled Tgt of equal Size: Pseudopod + Restrains Tgt


Blight, Acid Leaf

Small Plant, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 27 (6d6+6)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
12(+1) 10(+0) 13(+1) 4(-3) 10(+0) 3(-4)

  • Saving Throws Con +3
  • Skills Stealth +2, Survival +2
  • Damage Vulnerabilities Fire
  • Damage Resistances Bludgeoning, Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 10
  • Languages Understands Common but cannot speak
  • Challenge 1 (200 XP)

False Appearance. While the Blight remains motionless, it is indistinguishable from a Patch of Acid Leaf.

Actions

Constrict. Melee Weapon Attack: +3 to hit, reach 10 ft., one Target. Hit: 4 (1d4+2) Bludgeoning + 2 (1d4) Acid damage. Medium or smaller Targets are Restrained by this attack, but can escape using either a DC 11 Strength (Athletics) or Dexterity (Acrobatics) Check.


Blight, Moss

Large Plant, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 68 (8d10+24)
  • Speed 10 ft.

STR DEX CON INT WIS CHA
17(+3) 8(-1) 16(+3) 4(-3) 10(+0) 3(-4)

  • Saving Throws Str +5
  • Skills Stealth +2, Survival +2
  • Damage Vulnerabilities Fire
  • Damage Resistances Bludgeoning, Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 10
  • Languages Understands Common but cannot speak
  • Challenge 3 (700 XP)

False Appearance. While the Blight remains motionless, it is indistinguishable from a bed of moss.

Actions

Multiattack. The Blight makes two Pseudopod Attacks.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one Target. Hit: 10 (2d6+3) Bludgeoning damage.

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller Target. Hit: The Target is Grappled (escape DC 13). Until the Grapple ends, the Target is Blinded, Deafened and must attempt a DC 13 Wisdom Saving Throw, beginning to suffocate on a failure, or is considered to be holding it's breath on a success. Targets being Smothered by the Blight receive 12 (2d8+3) Bludgeoning damage at the beginning of each of the Blight's Turns. The Blight can only Smother one Target at a time.


Blight, Needle

Medium Plant, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12(+1) 12(+1) 13(+1) 4(-3) 8(-1) 3(-4)

  • Saving Throws Dex +3
  • Skills Stealth +3, Survival +1
  • Damage Vulnerabilities Fire
  • Damage Resistances Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 10
  • Languages Understands Common but cannot speak
  • Challenge 1/4 (50 XP)

False Appearance. While the Blight remains motionless, it is indistinguishable from a dead shrub.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one Target. Hit: 6 (2d4+1) Slashing damage.

Needles. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one Target. Hit: 8 (2d6+1) Piercing damage.


Blight, Pollen

Small Plant, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 44 (8d6+16)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
3(-4) 14(+2) 14(+2) 5(-3) 10(+0) 3(-4)

  • Skills Survival +2
  • Damage Vulnerabilities Fire
  • Damage Resistances Bludgeoning, Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Darkvision 60/60 ft., Passive Perception 10
  • Languages Understands Common but cannot speak
  • Challenge 2 (450 XP)

Halo of Pollen. Any Creature which starts its turn within 5 ft. of the Blight must attempt a DC 12 Constitution Saving Throw, becoming Blinded until the start of its next Turn on a failure, or becoming immune to this effect for the next 24 hours. Constructs ignore this effect.

Actions

Concentrated Pollen. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one Target. Hit: 14 (4d6) Poison damage and the Target must succeed on a DC 12 Constitution Saving Throw or be Blinded for 1 hour. The Spell Lesser Restoration or a similar effect ends this Condition. Constructs ignore this effect.


Blight, Rot

Large Plant, Neutral Evil


  • Armor Class 14 (tough fibers)
  • Hit Points 76 (8d10+32)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
16(+3) 10(+0) 18(+4) 5(-3) 10(+0) 3(-4)

  • Saving Throws Str +5
  • Skills Stealth +2, Survival +2
  • Damage Vulnerabilities Fire
  • Damage Resistances Bludgeoning, Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
  • Languages Understands Common but cannot speak
  • Challenge 3 (700 XP)

False Appearance. While the Blight remains motionless, it is indistinguishable from a dead tree.

Actions

Multiattack. The Blight makes two Branch and one Grasping Root Attacks.

Branch. Melee Weapon Attack: +5 to hit, reach 10 ft., one Target. Hit: 10 (2d6+3) Bludgeoning damage.

Grasping Root. Melee Weapon Attack: +5 to hit, reach 10 ft., one Target not already Grappled by the Blight. Hit: The Target is Grappled (escape DC 13). Until the Grapple ends, the Target receives 5 (1d4+3) Bludgeoning damage at the start of each of the Blight's Turns.

The Root has an AC of 14, and can be severed by dealing 3 or more Slashing damage to it at once. DOing so doesn't hurt the Blight, but ends the Grapple.

Rotten Fruit. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one Target. Hit: 5 (1d4+3) Bludgeoning damage and the Target is infested by 2 (1d4) Rot Grubs.

Summon Rots Grubs. (Recharge 6) A Swarm of Rot Grubs appears within 5 ft. of the Blight, even if that space is currently occupied, and rolls Initiative. The Grubs are Friendly to Blights and Druids.


Blight, Twig

Small Plant, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 4 (1d6+1)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
6(-2) 13(+1) 12(+1) 4(-3) 8(-1) 3(-4)

  • Saving Throws Dex +3
  • Skills Stealth +3, Survival +1
  • Damage Vulnerabilities Fire
  • Damage Resistances Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 9
  • Languages Understands Common but cannot speak
  • Challenge 1/8 (25 XP)

False Appearance. While the Blight remains motionless, it is indistinguishable from a dead shrub.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one Target. Hit: 3 (1d4+1) Piercing damage.


Swarm of Twig Blights

Large Swarm of Small Plants, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 25 (3d10+9)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
13(+1) 13(+1) 16(+3) 4(-3) 8(-1) 5(-3)

  • Saving Throws Dex +3
  • Skills Stealth +3, Survival +1
  • Damage Vulnerabilities Fire
  • Damage Resistances B/P/S
  • Condition Immunities Blinded, Deafened, Paralyzed, Prone, Restrained, Stunned
  • Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 9
  • Languages Understands Common
  • Challenge 1/8 (25 XP)

False Appearance. Indistinguishable from dead shrubs

Swarm. Can occupy other Creature's space & move through space big enough for a Twig Blight. Can't regain HP or gain tHP

Actions

Claws. +3, 14 (4d6) Prc, (1/2 HP: 7 (2d6) Prc)


Blight, Vine

Medium Plant, Neutral Evil


  • Armor Class 13 (tough fibers)
  • Hit Points 26 (4d8+8)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
15(+2) 8(-1) 14(+2) 4(-3) 10(+0) 5(-3)

  • Saving Throws Dex +3
  • Skills Stealth +3, Survival +1
  • Damage Vulnerabilities Fire
  • Damage Resistances Bludgeoning, Piercing
  • Condition Immunities Blinded, Deafened
  • Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 10
  • Languages Understands Common but cannot speak
  • Challenge 1/2 (100 XP)

False Appearance. While the Blight remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one Target. Hit: 9 (2d6+2) Bludgeoning damage. Large or smaller Targets are Restrained by this attack, but can escape using either a DC 12 Strength (Athletics) or Dexterity (Acrobatics) Check. The Blight can only Grapple one Target at a time.

Entangling Plants. (Recharge 5-6) Grasping roots and vines sprout from the ground within 15 ft. of the Blight, withering away after 1 minute. During this time, that area is Difficult Terrain for non-Plants. In addition, each Creature of the Blight's choice in that area when the plants appear must succeed on a DC 12 Strength Saving Throw or become Restrained. An affected Target can escape or free another Creature within Reach with a successful DC 12 Strength (Athletics) Check.


Carrion Crawler

Large Monstrosity, Unaligned


  • Armor Class 14 (thick hide)
  • Hit Points 59 (7d10+21)
  • Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14(+2) 13(+1) 16(+3) 2(-4) 12(+1) 5(-3)

  • Saving Throws Str +4
  • Skills Perception +3, Stealth +3, Survival -2
  • Damage Vulnerabilities Cold
  • Damage Resistances B/P; Psn, Thdr
  • Condition Immunities Prone
  • Senses Darkvision 60/60 ft., Tremorsense 20 ft., Passive Perception 13
  • Languages
  • Challenge 4 (1,100 XP)

Keen Smell. Adv w/ Smell

Spider Climb. Climb upside-down; no Checks to Climb

Actions

Multiattack. Two Tentacles, then Bite.

Tentacles. Reach 10: +8, 4 (1d4+2) Psn & DC 13 Con Save or Poisoned & Paralyzed 1 min. [R: @Turn end]

Bite. +4, 7 (2d4+2) Prc


Centipede, Whiptail {Dire}

Gargantuan Beast, Unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 189 (14d20+42)
  • Speed 60 ft., burrow 5 ft., climb 50 ft.

STR DEX CON INT WIS CHA
24(+6) 14(+2) 17(+3) 1(-5) 4(-3) 2(-4)

  • Saving Throws Dex +5, Con +6
  • Skills Athletics +9, Perception +0, Stealth +5
  • Senses Tremorsense 100 ft., Passive Perception 10
  • Time Active Night
  • Temperament Aggressive
  • Languages
  • Challenge 9 (5,000 XP)

Barbed Feet. Enter or begin Turn inside Centipede's space: 3 (1d6) Prc damage for each 5 ft. area they occupy

Creepy Crawly. Enter Creature's space w/out penalty. If Centipede takes Blg dmg from that Creature, Centipede must DC 11 Str Save or flung 10 ft. away & knocked Prone.

Relentless. (2/Day) Takes 95 dmg to 0 Hit Points: 1 HP instead

Whiping Tails. Enter or begin w/in 10 ft.: DC 10 Dex Save: 4 (1d4+2) Sls + 1 (1d2) Blg & Prone, or half

Actions

Bite. Reach 10 ft.: +9, 19 (2d12+6) Prc + DC 13 Con Save or 13 (2d12) Psn + Grappled (DC 19)

Bash. Grappled Tgt: Bite + slams Tgt againsts environment, dealing 12 (1d12+6) Blg


Flying Sword

Small Constructs, Unaligned


  • Armor Class 17 (natural armor)
  • Hit Points 18 (4d6+4)
  • Speed 0 ft., Fly 50 ft. (hover)

STR DEX CON INT WIS CHA
12(+1) 15(+2) 13(+1) 1(-5) 5(-3) 1(-5)

  • Saving Throws Dex +4
  • Skills Initiative +1
  • Damage Resistances B/P/S
  • Damage Immunities Psn, Psyc
  • Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Prone, Restrained
  • Senses Blindsight 90 ft. (blind beyond this radius), Tremorsense 30 ft., Passive Perception 7
  • Time Active Any time
  • Temperament Aggressive
  • Languages
  • Challenge 1/2 (100 XP)

Antimagic Susceptibility. Incapacitated in an Antimagic Field. Dispel Magic: Con Save (Caster's DC) or Unconscious 1 minute

Damage Reduction. -3 from B/P/S

False Appearance. Indistinguishable from random blades

Actions

Cut. +3, 5 (1d8+1) Sls/Prc


Swarm of Flying Blades

Large swarm of Small Constructs, Unaligned


  • Armor Class 17 (natural armor)
  • Hit Points 117 (18d10+18)
  • Speed 0 ft., Fly 50 ft. (hover)

STR DEX CON INT WIS CHA
16(+3) 15(+2) 13(+1) 1(-5) 5(-3) 1(-5)

  • Saving Throws Dex +4
  • Skills Initiative +1
  • Damage Resistances B/P/S
  • Damage Immunities Psn, Psyc
  • Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Prone, Restrained, Stunned
  • Senses Blindsight 90 ft. (blind beyond this radius), Tremorsense 30 ft., Passive Perception 7
  • Time Active Any time
  • Temperament Aggressive
  • Languages
  • Challenge 8 (3,900 XP)

Antimagic Susceptibility. Incapacitated in an Antimagic Field. Dispel Magic: Con Save (Caster's DC) or Unconscious 1 minute

Damage Reduction. -3 from B/P/S

False Appearance. Indistinguishable from random blades

Swarm. Can occupy other Creature's space & move through space big enough for a Longsword. Can't regain HP or gain tHP

Actions

Cuts. +5, 26 (4d12) Sls/Prc (1/2 HP: 13 (2d12) Sls/Prc)

Entrap. Medium or smaller Tgt: DC 14 Dex Save or Restrained; Attacks to it are 1/2 dmg


Hangman Tree

Huge Plant, Unaligned


  • Armor Class 15 (thick fibers)
  • Hit Points 68 (8d12+16)
  • Speed 10 ft.

STR DEX CON INT WIS CHA
20(+5) 8(-1) 15(+2) 2(-4) 10(+0) 3(-4)

  • Skills Athletics +9, Deception +4, Nature +0, Stealth +3
  • Damage Vulnerabilities Frc
  • Damage Resistances B/P; Cold
  • Senses Blindsight 60 ft., Passive Perception 10
  • Time Active Any time
  • Temperament Aggressive
  • Languages
  • Challenge 6 (2,300 XP)

False Appearance. Indistinguishable from Tree

Trunk. Trunk is Medium

Actions

Multiattack. Bite + x3 Vines

Bite. +9, 7 (1d4+5) Prc

Vines. +3, 0 (1d2-1) Blg + Grappled (DC 19) & Restrained + pulled 10 ft.

Pulled into Space: Pulled 9 (2d8) ft. off the ground, upside down. (Auto 3 (1d6) Blg @ Tree's Turn Start)

Hallucinatory Spores. (1/Day) Creatures w/in 60 ft.: DC 15 Wis Save or believe the Tree is completely normal (at worse friendly & animate) for 7 (2d6) minutes & refuses to Attack it. (Re @ Tree Attacks ally, max 1/Round, or Tgt is Attacked)


Owl {Dread}

Large Monstrosity, Neutral Evil


  • Armor Class 15 (dexterous)
  • Hit Points 45 (6d10+12)
  • Speed 5 ft., Fly 55 ft.

STR DEX CON INT WIS CHA
14(+2) 14(+2) 14(+2) 12(+1) 16(+3) 14(+2)

  • Saving Throws Int +4, Wis +6
  • Skills Initiative +9, Intimidation +6, Perception +6, Stealth +6
  • Condition Immunities Sleep
  • Damage Resistances Cold, Force, Radiant
  • Senses Ethereal Sight 25 ft., Darkvision 120 ft., Passive Perception 21
  • Time Active Night
  • Languages Auran, Druidic, Great Avian
  • Challenge 6 (2,300 XP)

Afoul of the Foul Fowl. Disadvantage Animal Handling and Persuasion against

Avoidance. On full or half, half or none

Flyby. No Opp. Attacks while flying

Ghost of the Wood. When a Creature sees the Owl, it rolls 1d4. The Creature subtracts the result of the roll from it's Passive Perception and any Perception Check it makes to perceive the Owl again until the Owl attacks it.

Keen Hearing and Sight. Adv w/ hearing & sight.

Actions

Beak. +5, 6 (1d6+3) Piercing damage.

Talons. +5, 10 (2d6+3) Sls [Magical]

Hideous Gaze. Creature can Owl's eyes: DC 15 Cha Save or Frightened (Re @ Turn End, immune 1 hour)

Fly By Night. Dash & Hide Actions; Disables Flyby


Roc of Mt. Ghakis

Gargantuan Monstrosity, Unaligned


  • Armor Class 15 (dexterous)
  • Hit Points 248 (16d20+80)
  • Speed 20 ft., Fly 120 ft.

STR DEX CON INT WIS CHA
28(+9) 10(+0) 21(+5) 4(-3) 14(+2) 15(+2)

  • Saving Throws Dex +4, Con +9, Wis +6, Cha +6
  • Skills Acrobatics +4, Initiative +6, Intimidation +6, Investigation +1, Perception +6, Stealth +4, Survival +6
  • Senses Passive Perception 21
  • Time Active Day
  • Temperament Aggressive
  • Languages
  • Challenge X (X XP)

Colossal. 150 ft. length, body 50 ft. diameter, wingspan 350 ft.

Downbeat. Everything Roc flies past w/in 30 ft. is pushed 10 ft., and must DC 21 Str Save or be knocked Prone & cannot take Reactions until next Turn.

High Flier. Acclimated past 20,000 ft.

Hulking. Grappling Large or smaller Tgts doesn't reduce Movement

Keen Sight. Adv w/ sight

Legendary Resistance. (1/LR) Auto-succeeds Save

Actions

Multiattack. Beak + Talons or Crush

Beak. Reach 10 ft.: +13, 27 (4d8+9) Sls

Talons. +13, 23 (4d6+9) Sls + Grappled (DC 19) + Str Save (DC 17) or Restrained. (Can't use while Grappling)

Crush. Grappled Tgt: 19 (1d20+9) Blg

Dive. Downwards up to 2,000 ft.


Rot Grub

Tiny Beast, Unaligned


  • Armor Class 7 (dexterous)
  • Hit Points 1 (1d2)
  • Speed 5 ft., climb 5 ft.

STR DEX CON INT WIS CHA
1(-5) 6(-2) 10(+0) 1(-5) 2(-4) 2(-4)

  • Condition Immunities Frightened, Restrained
  • Senses Blindsight 10 ft., Passive Perception 6
  • Time Active Any time
  • Temperament Aggressive
  • Languages
  • Challenge 0 (0 XP)

Infiltrator. The Grub can Squeeze through any space 1/8th inch wide or larger.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: The Rot Grub begins to burrow into the Target's flesh, dealing 3 (1d6) Piercing damage. At the start of each of the Target's following turns, the Target takes an additional 3 (1d6) Piercing damage. Dealing Fire damage to the bite wound before the end of the Target's next turn kills the rot grubs. After this time, the Rot Grub is too far under the skin to be burned.

If a Target infested by the Rot Grub ends it's turn with 0 hit points, it must succeed on a DC 15 Consitution Saving throw, or die as the Rot Grub burrows into it's heart and kills it. If it succeeds on the save, it dies at the end of it's next turn. Any effect that cures Disease kills the Rot Grub infesting a Target.

Rot Grubs are finger-sized maggots that eat flesh, living or dead, although they can survive on plant matter. They infest corpses and piles of decaying matter and attack living creatures that disturb them. After burrowing into the flesh of a living creature, a Rot Grub instinctively chews it's way toward the heart in order to kill it's host. Fire is a Rot Grub's worst enemy, and is the only effect method of kill them before they can escape. Burning a body kills any Rot Grubs infesting it.

You can also use these stats to represent a Spider Eater Larva, but since the Larva hatches so far inside the victim's body, any Fire damage dealt to the stinging site has no effect on the Larva.


Swarm of Rot Grubs

Medium Swarm of Tiny Beasts, Unaligned


  • Armor Class 8 (dexterous)
  • Hit Points 22 (5d8)
  • Speed 5 ft., climb 5 ft.

STR DEX CON INT WIS CHA
2(-4) 17(+1) 10(+0) 1(-5) 2(-4) 1(-5)

  • Damage Resistances Bludgeoning, Piercing, Slashing
  • Condition Immunities Frightened, Paralyzed, Prone, Restrained, Stunned
  • Senses Blindsight 10 ft., Passive Perception 6
  • Time Active Any time
  • Temperament Aggressive
  • Languages
  • Challenge 1/2 (100 XP)

Swarm. The Swarm can occupy another Creature's space and vice versa, and the Swarm can move through any opening large enough for a Rot Grub by Squeezing. The Swarm can't regain Hit Points or gain Temporary hit Points.

Actions

Bites. Melee Weapon Attack: +0 to hit, reach 0 ft., one target in the Swarm's space. Hit: The Target is infested by 1d4 Rot Grubs. At the start of each of the Target's turns, the Target takes 3 (1d6) Piercing damage per Rot Grub infesting it. Dealing Fire damage to the Bite wound before the end of the Target's next turn kills the rot grubs. After this time, the Rot grubs are too far under the skin to be burned.

If a Target infested by Rot Grubs ends it's turn with 0 hit points, it dies as the Rot Grubs burrow into it's heart and kill it. Any effect that cures Disease kills all Rot Grubs infesting the target.


Shadow

Medium Undead, Chaotic Evil


  • Armor Class 14 (magical)
  • Hit Points 16 (3d8+3)
  • Speed 0 ft., fly 40 ft. [hover]

STR DEX CON INT WIS CHA
6(-2) 14(+2) 13(+1) 6(-2) 10(+0) 7(-2)

  • Skills Acrobatics +4, Stealth +4
  • Damage Vulnerabilities Rdnt
  • Damage Resistances Mundane B/P/S; Acid, Cold, Fire, Ltng, Thdr
  • Damage Immunities Nec, Psn
  • Condition Immunities Exhuasted, Frightened, Grappled, Paralyzed, Petrfied, Poisoned, Prone, Restrained
  • Senses Darkvision, Passive Perception 13
  • Languages Common, Elvish
  • Challenge 2 (200 XP)

Amorphus. Ignores Squeezing, move through up to 1 inch gaps.

Shadow Stealth. If in Dim Light or Darkness, stealth Bonus becomes +6. Can Hide as Bonus Action

Undead Endurance. (1/Day) Ignores reduced to 0 HP

Vile Carnage. Slain non-Evil Humanoids rise as a Shadow

Actions

Strength Drain. +4, 9 (2d6+2) Nec & Strength Score reduced by 1d2. [Instant Death at Str 0]

Bonus Actions

Shadow Stealth. Takes the Hide Action


Spectre

Medium Undead, Chaotic Evil


  • Armor Class 14 (magical)
  • Hit Points 27 (6d8)
  • Speed 0 ft., fly 50 ft. [hover]

STR DEX CON INT WIS CHA
1(-5) 15(+2) 11(+0) 6(-2) 16(+3) 10(+0)

  • Saving Throws Str -3, Con +2, Int +0, Cha +2
  • Skills Acrobatics +4, Intimidation +2, Stealth +4
  • Damage Vulnerabilities Rdnt
  • Damage Resistances Mundane B/P/S; Acid, Cold, Ltng, Thdr
  • Damage Immunities Nec, Psn
  • Condition Immunities Grappled, Paralyzed, Petrfied, Poisoned, Prone, Restrained, Unconscious
  • Senses Darkvision 30/30 ft., Passive Perception 13
  • Languages Common, Elvish
  • Challenge 2 (450 XP)

Incorporeal. Move through material as Difficult Terrain. 1d10 Frc if ends Turn inside.

Phantasmal Fury. Attempted Opportunity Attacks provoke an Opportunity Attack from it

Sunlight Sensativity. DisAdv Rolls in Sunlight

Undead Endurance. (1/Day) Non-Rdnt to 0 HP: Con Save for 1 HP

Actions

Life Drain. +4, 10 (3d6) Nec & DC 10 Con Save or HP max reduced by that amount until LR. Auto death @ 0 HP


Spider, Wolf {Dire}

Medium Beast, Unaligned


  • Armor Class 13 (dexterous)
  • Hit Points 11 (2d8+2)
  • Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
12(+1) 16(+3) 13(+1) 3(-4) 12(+1) 5(-3)

  • Skills Perception +3, Stealth +7
  • Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 19
  • Time Active Night
  • Languages
  • Challenge 1/2 (100 XP)

Ambusher. Adv on Surprised Tgts

Keen Sight. Adv w/ sight

Matron. Has eggs/spiderlings, Bite as Reaction

Maternal Rage. (2/Day) Separated from her egg sac or a Spiderling(s), or is destroyed, Attack, Dash or Search Action as BA

Nurtured Cargo. Carrying Spiderlings: Half Cover & Immune Blg. Such Attacks kill 1d4-1 Spiderlings

Spider Climb. Climb upside-down; no Checks to Climb

Standing Leap. L-jump 20 ft. w/out Running Start

Actions

Bite. +3, 4 (1d6+1) Prc + DC 10 Con Save: 7 (2d6) Psn or half. Tgts brought to 0 Hit Points are Stable but Poisoned for 1 hour

Web. 5 ft. Square of web. Beginning or entering webs Restrains. Action to escape (DC 12 Athletics), destroying on success. (AC 10; 5 HP; Vuln Fire; Resist Blg; Immune Psn & Psyc).

Flammable: a 5 ft. Cube burns in 2 Rounds. Restrained Tgts take 5 (2d4) Fire


Wolf Spiderling {Dire}

Small Beast, Unaligned


  • Armor Class 14 (dexterous)
  • Hit Points 1 (1d2)
  • Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
3(-4) 14(+2) 6(-2) 1(-5) 5(-3) 2(-4)

  • Damage Resistances Bludgeoning
  • Senses Darkvision 30 ft., Tremorsense 30 ft., Passive Perception 7

Aggressive. (1/SR) Move up to Movement towards Hostile

Long Legs. Tiny; counts as Small

Pack Tactics. Ally w/in 5 ft. of Tgt: Adv

Spider Climb. Climb upside-down; no Checks to Climb

Standing Leap. L-jump 20 ft. w/out Running Start

Water Walking. Walk on water

Actions

Bite. +2, 1 Prc + DC 8 Con Save or 1 Psn. Tgts brought to 0 Hit Points are Stable but Poisoned for 1 hour

Web Balloon. Medium web balloon; During Strong or Stronger Wind, flies w/ no control of direction.


Swarm of Wolf Spiderlings {Dire}

Large swarm of Small Beasts, Unaligned


  • Armor Class 14 (dexterous)
  • Hit Points 27 (5d10)
  • Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
10(+0) 14(+2) 10(+0) 1(-5) 5(-3) 2(-4)

  • Damage Resistances Bludgeoning, Piercing, Slashing
  • Condition Immunities Paralyzed, Prone, Restrained, Stunned
  • Senses Darkvision 30 ft., Tremorsense 30 ft., Passive Perception 7
  • Time Active Any time
  • Temperament Aggressive
  • Languages
  • Challenge 2 (450 XP)

Aggressive. (1/SR) Move up to Movement towards Hostile

Long Legs. Tiny; counts as Small

Pack Tactics. Ally w/in 5 ft. of Tgt: Adv

Spider Climb. Climb upside-down; no Checks to Climb

Standing Leap. L-jump 20 ft. w/out Running Start

Swarm. Can occupy other Creature's space & move through space big enough for a Wolf Spiderling. Can't regain HP or gain tHP

Water Walking. Walk on water

Actions

Bites. +2, 10 (4d4) Prc + 6 (2d10) Psn, (1/2 HP: 5 (2d4) Prc + 2 (1d4) Psn). Tgts brought to 0 Hit Points are Stable but Poisoned + Stunned 1 hour

Web Balloon. Medium web balloons; During Strong or Stronger Wind, flies w/ no control of direction.


Treant

Huge Plant, Chaotic Evil


  • Armor Class 16 (tough fibers)
  • Hit Points 138 (12d12+60)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
23(+6) 8(-1) 21(+5) 12(+1) 16(+3) 12(+1)

  • Skills Athletics +9, Intimidation +4, Nature +4, Stealth +2
  • Damage Vulnerabilities Fire
  • Damage Resistances B/P
  • Condition Immunities Charmed, Frightened
  • Senses Passive Perception 13
  • Languages Common, Druidic
  • Challenge X (X XP)

False Appearance. Indistinguishable from Tree

Seige Monster. x2 dmg against Objects

Actions

Multiattack. x2 Slam

Slam. +9, 14 (3d6+4) Blg

Rock. 60/180: +9, 28 (4d10+6) Blg


Quickwood

Huge Plant, Unaligned


  • Armor Class 16 (natural armor)
  • Hit Points 92 (8d12+40)
  • Speed 10 ft.

STR DEX CON INT WIS CHA
19(+4) 6(-2) 21(+5) 8(-1) 10(+0) 7(-2)

  • Skills Arcana +1, Deception +1, Initiative +3, Sleight of Hand +1, Stealth +1
  • Damage Resistances B/P; Cold, Nec
  • Damage Immunities Fire
  • Senses Darkvision 120 ft., Passive Perception 10
  • Time Active Any time
  • Temperament Aggressive
  • Languages Sylvan, Druidic
  • Challenge 8 (3,900 XP)

False Appearance. Indistinguishable from oak Tree.

Oaksight. Can see (not hear) from every living Oak w/in 300 ft. simultaneously

Pseudowood. Plaster-like pseudowood

Spell Absorption. Targeted by a Magical effect: 50% unaffected & absorbs magic. Can then Fear Aura as BA

Trunk. Trunk is Medium, rest of area is Difficult Terrain

Actions

Multiattack. Bite + Roots against 6 Tgts

Bite. +7, 10 (1d12+4) Sls + Grappled (DC 15)

Roots. 45: +1, 7 (1d6+4) Blg + either: pulled 10 or Grappled (DC 15)

Bonus Actions

Fear Aura. After Spell Absorption: Radius = Spell Slot Lvl x 10: DC 20 Cha Save or Stunned & Frightened until either Quickwood moves or 24 hours have passed. (Ignores immunity to magical effects or Charmed)


Vampiric Mist

Medium Undead, Chaotic Evil


  • Armor Class 13 (magical)
  • Hit Points 30 (4d8+12)
  • Speed 0 ft., Fly 30 ft. (hover)

STR DEX CON INT WIS CHA
6(-2) 16(+3) 16(+3) 6(-2) 12(+1) 7(-2)

  • Saving Throws Str +1, Con +6, Wis +4, Cha +1
  • Skills Acrobatics +6, Initiative +4, Insight +4, Stealth +6
  • Damage Resistances Mundane B/P/S; Acid, Cold, Ltng, Thdr
  • Damage Immunities Psn
  • Condition Immunities Charmed, Exhausted, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
  • Senses Lowlight Vision, Infravision 60 ft., Passive Perception 16
  • Time Active Night, Twilight
  • Languages
  • Challenge 3 (700 XP)

Forbiddance. Can't enter residence without invitation

Keen Senses. Adv w/ Perception Checks

Misty Form. Can move through anything air can w/out penalty

Silent. Adv Stealth Checks; Severe Adv in fog

Sunlight Hypersensativity. 10 Rdnt @ Turn start inside Sunlight; DisAdv all Rolls

Actions

Life Drain. 0 ft.: DC 13 Con Save or 10 (2d6+3) Nec, max HP reduced until LR + Mist regains 10 HP. (Auto death @ 0 HP) [Constructs & Undead immune]

AKA, "The Crimson Death"


Vulture {Dire}

Large Beast, Neutral Evil


  • Armor Class 10 (dexterous)
  • Hit Points 22 (3d10+6)
  • Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA
14(+2) 10(+0) 15(+2) 6(-2) 12(+1) 7(-2)

  • Saving Throws Con +4
  • Skills Perception +3
  • Senses Passive Perception 18
  • Time Active Twilight, Day
  • Languages
  • Challenge 1 (200 XP)

Keen Sight and Smell. Adv w/ sight & smell

Pack Tactics. Ally w/in 5 ft. of Tgt: Adv

Roost. Medium wings folded

Actions

Multiattack. Beak + Talons

Beak. +4, 7 (2d4+2) Prc

Talons. +4, 9 (2d6+2) Sls

Vomit. (R: 6) Ranged Weapon Attack: 5/20: +2, 1 (1d4-1) Acid + DC 8 Wis Save or Frightened (Re @Turn end, immune 1 hour)


Will-o'-Wisp

Tiny Undead, Chaotic Evil


  • Armor Class 19 (magical)
  • Hit Points 22 (9d4)
  • Speed 0 ft., Fly 50 ft. (hover)

STR DEX CON INT WIS CHA
1(-5) 29(+9) 10(+0) 13(+1) 14(+2) 14(+2)

  • Saving Throws Wis +6
  • Skills Acrobatics +13, Animal Handling +6, Deception +6, Insight +6, Intimidation +10, Nature +5, Performance +10, Stealth +13, Survival +6
  • Damage Resistances Non-Magical; B/P/S; Acid, Cold, Fire, Nec, Rdnt, Thdr
  • Damage Immunities Ltng, Psn
  • Senses Darkvision 120/120, Passive Perception 12
  • Languages Common, Sylvan
  • Challenge 2 (450 XP)

Emphemeral. Can't wear or carry anything

Incorporeal Movement. Move through matter as if Difficult Terrain. 5 (1d10) Frc if ends Turn inside.

Mimicry. DC 16 Perception Check, PP 21+

Spell Immunity. All, except ethereal-based, Frc dmg & Maze

Superior Invisibility. Magically Invisible, can't be detected except by 9th Lvl Spells, unless glowing.

Actions

Shock. +6, 6 (1d12) Ltng

Bonus Actions

Consume Life. 5: Tgt @ 0 HP but alive, any failed Death Save kills Tgt. Wisp regains 10 (3d6) HP.

Variable Illumination. Light 0/0 ft. to 20/20 ft., color


Wraith

Medium Undead, Neutral Evil


  • Armor Class 13 (magical)
  • Hit Points 67 (9d8+27)
  • Speed 0 ft., fly 60 ft. [hover]

STR DEX CON INT WIS CHA
6(-2) 16(+3) 16(+3) 13(+1) 14(+2) 19(+4)

  • Saving Throws Con +7, Int +5, Wis +6, Cha +8
  • Skills Arcana +5, Deception +8, History +5, Intimidation +8, Investigation +5, Intimidation +8, Stealth +7
  • Damage Resistances Non-Silvered B/P/S; Acid, Cold, Fire, Ltng, Thdr
  • Damage Immunities Nec, Psn
  • Condition Immunities Charmed, Exhuasted, Grappled, Paralyzed, Petrfied, Poisoned, Prone, Restrained
  • Senses Violet Sight, Passive Perception 12
  • Languages Common
  • Challenge 7 (2,900 XP)

Incorporeal. Move through material as Difficult Terrain. 1d10 Frc if ends Turn inside.

Sunlight Sensativity. DisAdv Roll in Sunlight

Actions

Life Drain. +7, 22 (4d8+4) Nec + DC 18 Con Save or HP max reduced by that amount until LR. (Auto death @ 0 HP)

Create Spectre. Humanoid dead w/in 1 min, died violently, 10 ft.: Becomes Charmed Spectre, up to 7 Charmed at once


Wolf

Medium Beast, Unaligned


  • Armor Class 12 (dexterous)
  • Hit Points 5 (1d8+1)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
13(+1) 14(+2) 12(+1) 4(-3) 15(+2) 7(-2)

  • Skills Investigation -1, Perception +5, Stealth +4
  • Senses Passive Perception 20
  • Challenge 1 (200 XP)

Superior Hearing, Sight and Smell. Adv w/ hearing, sight or smell. Smells prey buried under 5 ft. snow w/ DisAdv.

Merciless. Prone Tgt: BA Bite

Pack Tactics. Ally w/in 5 ft. of Tgt: Adv

Pounce. 20 ft. toward + Claws: DC 11 Str Save or Prone

Actions

Bite. +4, 5 (1d6+2) Prc


Wolf {Dire}

Large Beast, Unaligned


  • Armor Class 14 (dexterous)
  • Hit Points 37 (5d10+10)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
17(+3) 15(+2) 15(+2) 3(-4) 15(+2) 8(-1)

  • Skills Initiative +4, Investigation -2, Perception +4, Stealth +4
  • Senses Darkvision 30/30 ft., Passive Perception 18
  • Languages Canine, Understands Common
  • Challenge 2 (450 XP)

Keen Sight and Smell. Adv w/ sight & smell

Merciless. Prone Tgt: BA Bite

Pack Tactics. Ally w/in 5 ft. of Tgt: Adv

Pounce. 20 ft. toward + Claws: DC 13 Str Save or Prone

Actions

Multiattack. Bite + Claws

Bite. +5, 10 (2d6) Prc + Grappled

Claws. +5, 3 (1d6) Sls


Wolf, Timber

Large Beast, Unaligned


  • Armor Class 14 (dexterous)
  • Hit Points 47 (5d10+20)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
17(+3) 15(+2) 18(+4) 7(-2) 16(+3) 14(+2)

  • Saving Throws Con +7
  • Skills Athletics +6, Initiative +6, Insight +6, Intimidation +5, Investigation +1, Nature +1, Perception +6, Stealth +5, Survival +6
  • Damage Vulnerabilities Fire, Rdnt
  • Damage Resistances Mundane; Blg, Cold, Nec, Prc, Thdr
  • Damage Immunities Psn
  • Senses Infravision, Darkvision 60/60, Passive Perception 13
  • Languages Canine, understands Common
  • Challenge

Camouflage. Adv w/ Stealth in forest/mist

Merciless. BA Bite against Prone Tgts.

Pack Tactics. Adv against Tgt adjacent to ally.

Pounce. 20 ft. straight & Claws, DC 14 Str Save or Prone.

Superior Sight & Smell. Adv & +2 w/ sight & smell.

Actions

Multiattack. Bite + Claw

Bite. +6, 13 (2d6+3) Prc

Claws. +6, 8 (1d10+3) Sls


Wolf-In-Sheep's-Clothing

Medium Plant, Neutral Evil


  • Armor Class 14 (natural armor)
  • Hit Points 51 (6d8+24)
  • Speed 5 ft., burrow 5 ft., climb 5 ft.

STR DEX CON INT WIS CHA
18(+4) 18(+4) 18(+4) 7(-2) 10(+0) 13(+1)

  • Skills Animal Handling +4, Deception +5, Initiative +4, Insight +4, Medicine +4, Nature +2, Performance +5
  • Damage Vulnerabilities Fire, Necrotic
  • Damage Resistances Bludgeoning, Psychic
  • Condition Immunities Blinded, Exhausted, Prone
  • Senses Blindsight 120 ft., Passive Perception 10
  • Time Active Any time
  • Temperament
  • Languages Wolf-in-Sheep's-Clothing, Common
  • Challenge 5 (1,800 XP)

Corpse Lure. Puppeteers Small or smaller corpse; DC 15 Perception Check determines dead

False Appearance. Indistinguishable from Tree stump

Splinters. Lands Crit: Small+ Tgt, doesn't deal double damage; Leaves infectous sliver embeded in Tgt & ceases Attacks.

Splinter consumes Host's body, becoming a Wolf-In-Sheep's-Clothing. Small: 2 weeks, +2 week per Size. Host suffers mounting pain and will likely die before process completes

Wolf-In-Sheep's-Clothing gains Consciousness 1/4 through the process, strangling Host if it can

Actions

Multiattack. x2 Tentacles. if both successful, Restrained.

Bite. +8, 14 (4d4+4) Prc

Tentacle. Reach 15 ft.: +8, 6 (1d4+4) Blg + Grappled (DC 18) + pulled 10 ft. @ end of Tgt's Turns

NPCs


Berzerker

Medium Human, Chaotic Neutral


  • Armor Class 14 (hide armor)
  • Hit Points 76 (8d12+24)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16(+3) 12(+1) 17(+3) 9(-1) 11(+0) 11(+0)

  • Saving Throws Wis +2, Cha +2
  • Skills History +1, Initiative +2, Intimidation +2, Investigation +1, Nature +3, Perception +2, Survival +4, Stealth +3
  • Senses Passive Perception 12
  • Languages Common, Druidic
  • Challenge 3 (700 XP)

Mask of the Wild. Hide while Lightly Obscured

Mindless Rage. Adv against Charmed & Frightened in Combat

Obstinate. No 1/2 HP Con Save

Reckless. Adv on Attacks, for & against

Actions

Multiattack. x2 Attacks

Handaxe. +5, 7 (1d4+5) Sls

Throw Handaxe. 20/60: +5, 7 (1d4+5) Sls

Unarmed. +5, 6 (1d8+2) Blg


Berzerker Champion

Medium Human, Chaotic Good


  • Armor Class 15 (hide armor)
  • Hit Points 126 (12d12+48)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
17(+3) 13(+1) 18(+4) 10(+0) 13(+1) 13(+1)

  • Saving Throws Wis +4, Cha +4
  • Skills Athletics +6, Acrobatics +4, History +4, Initiative +7, Insight +4, Intimidation +4, Nature +3, Perception +4, Stealth +4, Survival +4
  • Senses Passive Perception 14
  • Languages Common, Druidic
  • Challenge 7 (2,900 XP)

Martial Commander. Allies w/in 10 ft.: Reaction:

  • Roll dmg w/ Adv
  • +2 AC
  • Reroll Initiative w/ Adv

Mask of the Wild. Hide while Lightly Obscured

Mindless Rage. Adv against Charmed & Frightened in Combat

Reckless. Adv on Attacks, for & against

Actions

Multiattack. x3 Attacks

Greatsword. +6, 12 (1d12+6) Sls + DC 14 Str Save or Prone

Throw Handaxe. 20/60: +5, 8 (1d4+6) Sls

Unarmed. +5, 7 (1d8+3) Blg

Reactions

Tough It Out. Adv w/ a Save

.


Druid

Medium Humanoid, Lawful Evil


  • Armor Class 12 (dexterous)
  • Hit Points 27 (5d8+5)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12(+1) 12(+1) 13(+1) 12(+1) 15(+2) 11(+0)

  • Saving Throws Wis +4, Cha +2
  • Skills Medicine +3, Nature +5, Perception +4, Survival +6, Stealth +3
  • Senses Passive Perception 13
  • Languages Common, Druidic
  • Challenge 3 (X XP)

Spellcasting. +4, DC: 12

Actions & Cantrips

Quarterstaff. +4, 8 (1d8+1d4+1) Blg [Magical]

Produce Flame. 30: 4 (1d8) Fire

Fern Trap. 30: Dex Save: 1 (1d2) Blg + Grappled

Minor Polymorph. Any CR 1/8th

1st Level (4)

Aerosphere. Concentration, 30: Until next Turn end

. . Dex Save: 10 (1d20) Psyc

. . Suffocates, if moves, Wis Save or Blinded

Blades of Grass. 15 ft. Line: Dex Save: 4 or half

Fungal Blight. Touch: 3 (1d6) Psn + 3 (1d6) Nec. Next Turn: Half of last Turn's damage, 1 minute

Healing Word. 60: BA: +1d4+4 HP

2nd Level (3)

Acid Rain. Concentration, 300 ft., 10 ft. Cylinder: Con Save: 14 (4d6) Acid or half. Action: Move 60 ft.

Aeroslash. 60: 13 (3d8) Sls

Balefire. Concentration, 10: 5 (2d4) Acid + 6 (1d12) Fire. @ Turn Start, 1d4 Acid + 1d6 Fire

Helaing Spirit. 30: BA, +1d6 HP as FA (max 5)

Unique NPCs

 

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